05/04/2012 10:21 PMPosted by EuliatThat being said, I don't think modifying RE itself is necessarily the way to go. I think the underlying problem is and always has been that not every rune is equally useful.
I think there are two separate problems with RE. The one that applies to both Blood and Unholy is more or less a QoL issue: no one likes rune tetris. Numerically, I'm not sure that Unholy actually suffers from taking RE, since they have a 1 GCD and in theory at least rune-gaming should rarely if ever interfere with their ability to use powers before they overpool.
The second problem is Blood specific, and that's the fact that RE forces you to keep your Frost and Unholy runes on cooldown. For Blood, using runes at specific times can be very useful. In the event that all three options are actually viable for the two DPS trees (although maybe Blood Tap actually isn't for Frost?), and BT and RC are both viable for Blood, I think you're at the point where that's as good as you're going to get.
Unholy has to keep their valuable runes on cooldown too of course, but for a DPS spec it doesn't really matter when you use the runes as long as they get used before they get full. I'm really bad at doing this stuff in my head, but activating a U rune should be more valuable than a D rune since you're refilling the energy bar that always gets used for SS rather than the one that only gets used for it half the time. I wouldn't be surprised if RE actually ends up being the numerically superior choice for Unholy for the same reason that it gives slightly more Death Strikes to Blood. I could be wrong about recharging U being more valuable than recharging D though.
Edit: To sum up, having runes be of unequal value actually improves the raw mathematical power of RE, it doesn't decrease it. If you have a system that regens all runes equally and a system where you get to choose which runes you regen, and they have the same overall regen, the system where you get to choose wins. Blood specifically has considerations that make this not quite work (since Death Strike's power fluctuates rapidly with time), but Unholy doesn't.