Topic Warlock Tank - Patch Note
Nymphcouncil
Vashj
Nymphcouncil
5 Human Warlock
0
Edited by Nymphcouncil on 4/6/12 7:36 PM (PDT)
Ok guys, what did I say about good surprises ? ;-)
Here's the patchnote I made :

Dark Apotheosis
As expected, nerfed to 250% armor, 20% mastery (was: 400/50)

Fury Ward
Reworked, Now a Shied on a 10 sec cooldown, scalling on intel. (YEAAAAAAAAH)
Absorbing roughly 1/6 of my life, with ilevel370 gear. Cost 200 Fury.

Death Coil
Nerfed from 20 to 15%.

Taunt
Now costs 10 fury.

Harvest Life
Nerfed from 3-6% to 3-4.5%



I'll update if I find more.

Fury Ward rework is just AWESOME. Active mitigation at its finnest... We are closer and closer to be real tanks :O
Alndron
Wyrmrest Accord
Alndron
90 Undead Warlock
13455
04/06/2012 06:55 PMPosted by Nymphcouncil
scalling on intel.

Shame that I stack Stamina for some reason...
Nymphcouncil
Vashj
Nymphcouncil
5 Human Warlock
0
Edited by Nymphcouncil on 4/6/12 7:03 PM (PDT)
Well that just means we won't focus on agility too much, which is a relief.

Spirit scalling would have been better, but maybe next patch ? ;-)
Nymphcouncil
Vashj
Nymphcouncil
5 Human Warlock
0
Edited by Nymphcouncil on 4/6/12 7:56 PM (PDT)
Update with Harvest Life nerf. (I don't use it personnaly, I prefer Dark Regeneration by far)

(It's worth noting that Corruption, Drain Life and Guldan Grasp are generating wow errors 100% times on my computer...)

EDIT: Dark Soul is now reducing damage by an additional 10%, and you lose 2% while on CD.

If you were at 19% (which is were I am), you take 19% less damage overall ; then when you use it, you take 29% less damage overall ; then after that, you're at 17% for the cooldown.

It's basically slightly better to use it than to let it on cooldown for 2 reasons : you chose when you have the reduction + you gain a slight average bonus due to the fact that there's little chance the battle end while the proc is still up.

Needless to say : it scales better and better : the more you have mastery, the more you want mastery.
Baalsamael
Turalyon
Baalsamael
90 Blood Elf Warlock
8970
04/06/2012 07:39 PMPosted by Nymphcouncil
Dark Soul is now reducing damage by an additional 10%, and you lose 2% while on CD.


Wait what? I thought Dark Soul: Knowledge was a mastery boost... or does the mastery granted equate to 10%?...
Ferlion
Proudmoore
Ferlion
90 Night Elf Druid
8675
What's your armor in DA, and what Damage Mit does it give you with Fel Armor.
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
I'm finding Soul Link is dropping off randomly almost all the time, kinda hard to get a feel for our average mitigation now with that not working properly.
Nymphcouncil
Vashj
Nymphcouncil
5 Human Warlock
0
Well Soul Link is a pretty bad choice anyway, it's just a boost of EH without the Stamina advantages. The others talents are WAY better.

The real problem (on my side) is threat, ATM. Don't know why but my voidlord pull my aggro all the time.

I'm forced to desactive it ; and as half my ability are procing wow errors... I'm forced to burn all my fury on Twillight Rays, leaving few for fury ward...
Shadowsouled
Proudmoore
Shadowsouled
90 Human Warlock
8595
Well, it's looking like (based off of my math) that DA form will have roughly 45% straight up damage mit from armor alone. With DA up, I'd have 50% armor mit. Course, that's with my numbers live and won't translate that way on live
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
If you team up Soul Link plus the Void Lord / Voidwalker's 60% damage reduction buff doesn't that function as damage reduction since they damage they soak from the warlock is itself reduced by 60%?

Also, Dark Bargain still pushes you out of demon form which activates the 10 second cooldown, so while you are technically invulnerable for those 10 seconds, you'll still take the unreduced damage over the next 20 seconds. So I think that is a wash unless its changed.

As for Sacrificial Pact, I suppose pairing it with GoSu for a ~145k or with GoSac for a 277k bubble every 1 min could be really useful, but I worry that without Soul Link we'll lack the constant mitigation needed to function (assuming SL + Void Lord's shield functions as a kind of mitigation which it seems like it does from my experience). I tried tanking Jade Temple today an it was noticeable when Soul Link managed to stay up for a pull versus when it would just randomly fall off.
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
04/06/2012 09:34 PMPosted by Shadowsouled
Well, it's looking like (based off of my math) that DA form will have roughly 45% straight up damage mit from armor alone. With DA up, I'd have 50% armor mit. Course, that's with my numbers live and won't translate that way on live


Just to give people some numbers from my toon in Beta:

ILVL: 384

Armor in Caster Form: 11,728
Listed Physical DR: 29.35%

Armor in DA: 35,058
Listen Physical DR: 55.39%

Mastery: 24.87 (2790 Rating)
DA Mitigation Bonus: 15.23%

Mastery: 23.51 (2469 Rating)
DA Mitigation Bonus: 14.51%

Intel: 5,125
Fury Ward: 25,760

Intel: 5,481
Fury ward: 26,831
Ruby
Moon Guard
Ruby
85 Goblin Priest
6195
Well, GC is answering some posts right now on beta classes forums. Someone with beta access should bump some warlock tanking thread there!
Shadowsouled
Proudmoore
Shadowsouled
90 Human Warlock
8595
Edited by Shadowsouled on 4/6/12 10:47 PM (PDT)
Well, it's looking like (based off of my math) that DA form will have roughly 45% straight up damage mit from armor alone. With DA up, I'd have 50% armor mit. Course, that's with my numbers live and won't translate that way on live


Just to give people some numbers from my toon in Beta:

ILVL: 384

Armor in Caster Form: 11,728
Listed Physical DR: 29.35%

Armor in DA: 35,058
Listen Physical DR: 55.39%

Mastery: 24.87 (2790 Rating)
DA Mitigation Bonus: 15.23%

Mastery: 23.51 (2469 Rating)
DA Mitigation Bonus: 14.51%

Intel: 5,125
Fury Ward: 25,760

Intel: 5,481
Fury ward: 26,831


With a 10 second CD FW with a cost of 200 focus... Man, I wish I could get my hands on beta so I could get a clear idea on fury generation in DA to judge just how workable things are going to be threat wise.

It looks like fury costs are fairly high with a cap of 1000, but then I don't know how fast you generate it.

It was mentioned earlier that threat was an issue. was the 500% modifier removed or tweaked?

And the taunt costing fury is odd, especially at such trivial numbers. A ~15% DR isn't exactly huge, but it doesn't suck either. Especially on top of our armor already. Is the 15% from mastery additive or multiplicative?

If it's additive, it's going to be about 70% physical damage mitigation. If it's multiplicative, what.. About 63% with rounding, as well as a flat 15% on magic damage mitigation. Still in line with other tanks, so what we would be missing is some sort of avoidance, and then depending on fury generation and threat..

Man, at those levels though.. Active Mitigation is grand, especially with a scaling factor, but we need avoidance.

Err.. I've not done any sort of number crunching for WoW in a long, long, long time.. So my thinking process may be off a bit.

Your caster armor, does that include Demon Armor, or is it just flat unbuffed? Does DA actually multiply the armor rating on Demon Armor as well? I wouldn't think so considering it's a buff, but I was also under the impression that buffs, like weapons and trinkets, were off the armor DR's, but a quick check on my lock proves otherwise.
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
Edited by Malgarian on 4/6/12 11:00 PM (PDT)
Demon Armor is a passive, so as far as I can tell, it gets added to my armor total then that get's multiplied by 250% for the armor I get in demon form. Looking at my Blood DK ~ilvl 397, my warlock has slightly less armor, but the DK only has 10% damage reduction. Again, it was hard for me to make comparisons as my DK still has avoidance, but the EH and mitigation from SL plus Void Lord was not being granted to me because of the bug I mentioned earlier.

Demonic Fury is not particularly difficult to generate, and on single target boss fights I tend to be capped or close to cap; the issue is when adds roll in you are tempted to blow Immo Aura, Carrion Swarm and maybe a few Ray of Twilights, which will run you dry fast. The main issue is just to be patient and not use more than you really need to. Often times RoT will do just fine since its like an AoE Shadow Bolt that fires in a strait line. Also HoG is often good enough as well for groups, plus every target it hits (that don't already have the debuff) generate 25 fury, as in 25 fury per target.

Personally I think Immo Aura and maybe CS need to have their fury costs adjusted, particularly Immo Aura. Maybe bring it down between 200-250 and slap a cooldown on it.

[Edit] Threat is a non-issue. If you drop a HoG then follow up with a CS or a RoT you are more than fine.
Guldanica
Dalaran
Guldanica
12 Goblin Warlock
10120
What about Shadowfury as an addition to picking up adds? The targeted damage aspect of it, rather than the stun?
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
Edited by Malgarian on 4/6/12 11:35 PM (PDT)
Shadowfury has no damage component anymore, its just a target-able stun.

Picking up adds isn't so much the problem as overreacting to incoming adds and burning through all or most of your fury with an Immo Aura Carrion + Swarm combo. CS and HoG are almost always enough, with RoT used for those at range.
Shadowsouled
Proudmoore
Shadowsouled
90 Human Warlock
8595
Again, it was hard for me to make comparisons as my DK still has avoidance, but the EH and mitigation from SL plus Void Lord was not being granted to me because of the bug I mentioned earlier.


What level of Avoidance is your DK at? I know druids took a ~20% hit to dodge, and while it's probably a bug or the result of several talents not being in anymore, it would be interesting if the other classes suffer from other mitigation levels.

GC said they want randomness to be a factor (which is something many of us were saying about avoidance for a long time) so that's still really killing us for full time tanks. Without that avoidance our FW is going to be eaten through fairly rapidly as well.

Gah.
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
I think if they took a middle ground for FW, that would be good. Give it a 10-15 sec duration, 30 second cooldown, and consume some amount of fury per damage mitigated up to a cap that scales with intel or hp. Thus the choice is between spending your fury on dps and threat gen versus survivability, with mastery or skill coming with knowing how and when to use it on a boss fight and when to pool fury for other actions, etc.
Shadowsouled
Proudmoore
Shadowsouled
90 Human Warlock
8595
04/07/2012 12:10 AMPosted by Malgarian
I think if they took a middle ground for FW, that would be good. Give it a 10-15 sec duration, 30 second cooldown, and consume some amount of fury per damage mitigated up to a cap that scales with intel or hp. Thus the choice is between spending your fury on dps and threat gen versus survivability, with mastery or skill coming with knowing how and when to use it on a boss fight and when to pool fury for other actions, etc.


Do you mean damage cap or fury cap?
Malgarian
Scarlet Crusade
Malgarian
90 Human Warlock
9455
Edited by Malgarian on 4/7/12 10:21 AM (PDT)
Fury cap, like 500 fury for instance.

[Edit]: To clarify, what I mean is if FW were turned into something like the Stay of Execution trinket where some percentage of damage is absorbed by the spell by consuming fury, up to a cap of something like 500 fury. Intel would then scale up the conversion of the absorbed damage-per-fury ratio.

Another way to think of it would be like the mage's mana shield, only instead of absorbing all the damage to mana at some ratio, it absorbs like 30% of the damage at a ratio that is balanced for a 1000 resource pool and capped at consuming no more than 500 fury (or whatever number works).

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