((I think there may be a misunderstanding of the numbers we can call on for Alliance RP-PvP events. Between differing RL schedules, a plethora of non-PvP RP events scheduled throughout the week (clinics, social events like the Feather Inn, Pia knighting ceremonies, etc.), and people who, IC, are appalled at the things people like Ragefang are willing to do in the name of war, it's honestly a spectacular night when we can get more than 8-10 people in a group. We don't recruit from Trade, because honestly, many of the non-RPers on our realm can be atrocious at times.
While recognizing we aren't a PvP realm, believe it or not, there *is* a method to this madness. The upcoming story in Mists of Pandaria is heavily focused on the Alliance/Horde war, to the point that Blizzard is even considering the expansion cycle to be two different things: the "boxed content", which is the 85-90 stuff on Pandaria, and "the big story" that'll be told through subsequent patches that culminate in the Siege of Orgrimmar, and a collective effort from both factions to remove Garrosh Hellscream entirely (and don't think Rage won't hand out a huge, heaping bowl-full of "I told you so!" when that happens... ;) ). By stirring up world PvP, this provides several opportunities at once: we get people invested in the world itself and acknowledging that, despite attempts at neutral guilds, factions outside the two main ones, and a general urge for peaceful relations, there is a war happening between our two factions. We also hopefully get word out that world PvP isn't dead, and when people hear that it's being instigated and perpetuated by the dedicated RPers on our realm, the very real possibility of getting some new RPers is introduced as well, something I think we can all say we'd like very much. If it takes ongoing assaults on Horde locations to shore up Horde RP, I'm happy to provide that service, but I'm also very keen on getting more Alliance RPers.
As far as scheduling things ahead of time, I'm certainly not averse to it on occasion. The problem arises, as it already has, that preplanning winds up having some occasionally undesirable effects on things. We were initially doing these hits on Friday nights until it was communicated to me that Fridays were largely raid nights for interested Horde participants. After some discussion, it was discovered that Sundays worked better, so I started scheduling the events on Sundays.
The problem arose, however, that it became so predictable that "The Alliance is going to hit us on Sunday nights at 6:00" that we started coming up against entrenched forces ready and waiting for us, resulting in a very quick rout that had some people who were interested in possibly just dipping their toes into some RP-PvP kind of dejectedly concluding it just wasn't for them, and leaving.
I don't want us winning all the time, nor do I want us losing all the time. I want people experiencing a solid push and pull akin to last week's attack on Undercity or the attack that started in Silverpine Forest and moved to Tarren Mill about a month or so ago. Those stand out as high points due to a combination of larger participation and unplanned ebbs and flows in the combat, and the common point in both of those was largely unplanned PvP.
As I said, I don't want to disrupt Horde RP events; I didn't see anything in AllianceOOC last night indicating, at the time of our attack, that we were griefing an event, though it's possible I might have just missed the text. The channel can on occasion move fairly fast. Other times it's completely dead.
Some pre-planned massive RP-PvP events would be very cool. I realize the Alliance outnumbers the Horde on our realm, both for RP and non. I wish I could so something about that. I also realize that not everyone on our respective RP groups wants to PvP; if they did, there's a good chance they'd have rolled on a PvP realm.
I think, however, a balance will have to be struck. The fun, at least for me, is a reactionary thing. I like reacting to Horde attacks, and I like Horde reacting to our attacks. But I think it stops being fun for anyone other than entrenched defenders when they're waiting for us, ready and equipped, buffed, etc. Since we *aren't* a full-time PvP group or realm, sometimes coming up against a wall that we have little chance of really breaking through (we aren't all well-skilled PvPers; we have some, we have others like me who are enthusiastic, but far less skilled; I've never once stepped foot in Arenas, for example) can be discouraging, and that has undesirable long-term effects on keeping this element of our bi-factional RP going.))