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Now there's coffee all over my monitor!! <shakes fist> |
#161
4/5/2012
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There is one thing that everyone is forgetting. I have not read all of the posts so if someone mentioned it, sorry. No one listens in the battlegrounds, if you could get people to listen and plan a strategy then you would be one amazing person. I have found out, especially in av a winning team means listening developing a plan and carry it out. I have been in a few av's where most people listen and work together and those have for the most part been big wins. FOR THE HORDE!
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#162
4/5/2012
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you sit there and waste time because 40 man bgs that are PVE based are pointless
this and IOC need to be removed from random que to stop wasting everyone's time, to encourage people to continue playing it simply add the random que's rewards to each of them without having to que for a random |
#164
4/5/2012
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I love this thread, strategy in AV? hahahahahahahah just faction change to Alliance and win. this is not PvP just race to the end with PvE gear and win!
Of course that only works for Alliance for Horde just sit AFK waiting for the lose. |
#165
4/5/2012
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I love this thread, strategy in AV? hahahahahahahah just faction change to Alliance and win. this is not PvP just race to the end with PvE gear and win!Of course that only works for Alliance for Horde just sit AFK waiting for the lose. Was the entire purpose of that comment to express your discontent of losing in AV? |
#166
4/5/2012
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Well I have Alliance chars too and what I said is true, since Alliance can mout up still in the cave you have a couple of seconds of advantage, run to horde base DO NOT stop, take Relief Hut, towers, Alliance wins. Horde can't do that at all, in order for us to cap a bunker we need to kill the npcs first, Alliance just ignores them cap THEN they kill them. Alliance can go directly to Galv, Horde has to do a "U-Turn" to get into Bal. When Alliance rushes to our base they just need to kill the puny guards at the flag and cap our gy, Horde get their health lower to 75% maybe 50% by the archers in bunkers THEN they need to kill the 4 guards, an elite and 4 more npc to get base. So yeah... i guess you are right. |
#167
4/5/2012
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As Horde the number one thing that will cost you a victory is capping Snowfall Graveyard. This is because it forces Alliance to respawn either at their base or at the bridge, which will bottleneck you at the hill and stop you from advancing at all.
As Alliance the number one thing that will cost victory is capping the GY just before the Horde Base. Once again this causes them to spawn within their base which makes capping Relief Hut next to impossible. As far as winning strategies go....for Alliance you want to cap Ice Blood and Tower Point and most importantly LEAVE DEFENDERS! Once IB tower is capped those defenders will recap Stonehearth Bunker. At this point it helps if Horde have recapped Ice Blood Graveyard because even though they spawn near Stonehearth, they will spawn further from your other bunker, which will make it easier to recap the second one. For Horde its pretty much the same strategy with different bases and Graveyards. Both teams need to remember that they don't need to hold the towers/bunkers the whole game, they just need to hold them long enough for the Southern/Northern bunkers to be capped. Once the bases are captured you can generally forget about back capping, since you'll want your whole team for the boss. The one thing I cannot stress enough is to leave a strong defense in your bunkers/towers so that the back cap teams will not be successful. |
#168
4/5/2012
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Well I have Alliance chars too and what I said is true, since Alliance can mout up still in the cave you have a couple of seconds of advantage, run to horde base DO NOT stop, take Relief Hut, towers, Alliance wins. From Classic to WotLK, Horde could mount in cave, before the game started and the Alliance couldn't. One add per bunker can shoot Horde players when capping, kill it. There are strong adds in the Horde area just as there are in the Alliance area. As for the U-turn, 3 seconds of hugging a wall, and you're on the same time frame. Note the Alliance has to climb a hill and Horde doesn't. I have played both sides, and it's clear that you can be picky about either side for completely moronic things. Just use your brain and you'll be fine. |
#169
4/5/2012
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Well I have Alliance chars too and what I said is true, since Alliance can mout up still in the cave you have a couple of seconds of advantage, run to horde base DO NOT stop, take Relief Hut, towers, Alliance wins. I do not recall being able to mount in the cave as Horde, anyway, yeah you are right you have to position yourself in a way that only one archer can shoot you, just kill that one, again seconds wasted trying to do that while Alliance just gets in cap and done. Well I give you the point of the hill, won't say anything there. My brain IS NOT the issue, my skill IS NOT the issue the issue is trying to convince 39 players to defend, re-cap and don't rush because Horde will most likely lose but if Alliance does a rush they just cap Relief Hut, the two towers and win. |
#170
4/5/2012
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One strat I have found that works good is Having a small group consisting of a healer, dk and range/melee DPS defend Van, some mite say it point less but it does have its valid points, those few mins of holding off the horde from rushing Van can give for the offense team to destroy Drek, yea it mite be sucide but I feel from my point of view i get to give 40 ppl a really bad day or 15 to 30 min of a bad day. There will always be someone who has target fixiation and ignores that boss that will one shot them and tries to come after you. The Horde have used this same strat with some succes, and I have won doing the same. And if you are killed ghost walk to your body if it isn't that far from the graveyard. remember your holding/defending Van, your goal is to Antagonise and Harrass the enemy, not make it easy for them, if they want it MAKE them work for it.
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#171
4/5/2012
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Edited by Querzis on 4/5/12 4:19 PM (PDT)
Well I have Alliance chars too and what I said is true, since Alliance can mout up still in the cave you have a couple of seconds of advantage, run to horde base DO NOT stop, take Relief Hut, towers, Alliance wins. You do not seems to realize how much those things matter. Sure, things like the Horde having to kill one more NPC at least and not being able to mount at the beginning might only give the allies around 10 or 15 seconds advantage compared to the Horde. But thats litterally all they need, AV is a race now, 15 seconds is all allies need to kill drek before us. Everytime I get to the Field of strife, I just have to look to my left to see that the allies are already climbing the hill to get to galv. Mind you, in Old AV, this did not matter at all. Archers would respawn and you'd most likely have to kill them anyway and trying to zerg from the start was just plain suicide. But since New AV is not a BG, hell its not even PvE, its just a frigging race then yes, those things matter. A lot. And here I'm not asking Bliz to change it so that the Alliance doesnt have any kind of speed advantage, I'm asking them to change it so that its not a bloody race. I'm playing World of Warcraft not Mario Karts with horses. Just bring Old AV back already, tons of people have been begging you to do so for years! |
#172
4/5/2012
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85 Blood Elf Paladin
2425
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I pvp'ed in vanilla and I STILL miss the old style AV. Even if they made it classic only at lvl 60, I would still lvl a character to 60 and pvp it up in AV.
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#173
4/5/2012
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field of strife means to strafe out of the enemies zerg and to keep running as fast as u can for thair general |
#174
4/5/2012
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Alliance: Ride to drek's house, kill him, win.
Horde: Ride to van's building, click flag, see alliance win. That map cannot ever be adjusted fairly to the half-hour BG crowd. The landscape requires the NPCs and mechanisms that were meant to go with it. |
#175
4/5/2012
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85 Night Elf Priest
3260
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Cry that you got put into AV.
Then go afk in a bush while munching doritos and watching the latest episode of Desperate Housewives... |
#177
4/5/2012
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Edited by Madia on 4/5/12 5:15 PM (PDT)
My advice:
* If you capture it, you must guard it. Or the other side will capture it. * The Ice Lord and the Forest Lord are still there. It takes twelve people to summon them. * The armor scraps can be turned in for a nice buff. The second time is an even better buff. * Vipor is in second tent just beyond the front entrance to the Horde base. Set him free. * There is a Horde flight fighter in a shack in the saw mill south east of the Alliance base "playing" dead. The fact that she is already dead is but a technicality. Free her too. * I hate AFKers. |
#179
4/5/2012
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You do not seems to realize how much those things matter. Sure, things like the Horde having to kill one more NPC at least and not being able to mount at the beginning might only give the allies around 10 or 15 seconds advantage compared to the Horde. But thats litterally all they need, AV is a race now, 15 seconds is all allies need to kill drek before us. Everytime I get to the Field of strife, I just have to look to my left to see that the allies are already climbing the hill to get to galv. Mind you, in Old AV, this did not matter at all. Archers would respawn and you'd most likely have to kill them anyway and trying to zerg from the start was just plain suicide. But since New AV is not a BG, hell its not even PvE, its just a frigging race then yes, those things matter. A lot. I am aware of how much they matter, but I'm also saying that it DOESN'T matter if one person is mentally capable of killing an add with 70k hp quickly enough that it would not effect the time difference. AV doesn't need to be a race, it is in fact possible to recap towers and bunkers which puts the opposing team back two minutes. You can also recap graveyards or even defend Drek if people are willing. Be the change you want to see in the game. :P |
#180
4/5/2012
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