WLS is a comp that anyone (with the proper mindset, positioning, and coordination) can master in order to attain at least 2200 rating before the season is over.
As a multiglad warrior with experience since season 3, this would be one of my first large contributions to the warrior community, and seeing as its pretty horrible outside and I have nothing better to do for the rest of the afternoon, I figured I may as well do something productive.
Before people flame for 'self advertising' note that the videos I have included are ONLY from our 31-6 W/L run to 2200. I will not include the higher rated fights that happened outside 2200 for the purpose of this post. Consider this a 'dummies' guide to WLS. If people want to see those fights, they are easy enough to find. Additionally, i've also included our losses during the climb, to showcase that it is totally possible to get globaled by low rated players if they sit on your shaman all day (yay cataclysm RNG).
I hope this is useful to some of you, and if there are any questions that I do not answer within my first initial posts, please feel free to post here and I'll get back to you as soon as I can.
I'll be the first to admit that I am not a good teacher, hence the reason I have painstakingly separated the long video into individual fights, as a picture says a thousand words. Moving pictures.. well you get the point. Before watching the videos and learning about the comp, you must understand the how the synergy between WLS players (and their respective roles).
Basic playstyle, roles and strategy
Warrior is the shot caller and sets the pace of the match, but plays a secondary role within the comp (as shaman warlock combination is what makes this comp viable). Whatever target the warrior can hit without sacrificing positioning, he should be on it. Warrior burst is severely lacking this patch, so when the warrior connects, the target MUST take as much damage as possible to produce as much pressure as possible. Normally, the target the warrior is pressuring should die.
Warlock is the steady dps/controller of the comp. He dots up all the targets, hangs back (but will have to push up on occasion), and will wait for the warrior to call out who hes connecting with, and what's going on ahead of the play. The warlock should control the rest of the team accordingly. It is important for the warrior and the warlock to communicate, particularly when the warrior calls for any CC (when he feels he can score a kill) on either the healer, or the target that he is on (death coiling rogues to avoid disarms on big cooldowns, etc).
The shaman will sit in the back, dispel, heal, hex as necessary. Shocks should be used to stop crowd control (or to stop damage), so the warlock can use his counters on healers and damage. The warrior, should keep an eye out for any member of the team approaching the shaman. This is more about basic pvp situational awareness, but if a priest or shaman is running past you, in all likelihood they're going for a hex or fear on your healer. Call this out, let him prepare to tremor, or shock the hex.
Additionally, the synergy between warrior and healer is very important. As a warrior you cannot be a liability to your team, especially in our present state. You have to work hard to survive while being trained and being able to put out pressure simultaneously. Communicate about LOS, if you should wall or if you're OK, and let your team know what you're going to do ahead of time before you do it - but most importantly, cycle your defensives so your shaman won't have to use his - everything counts.
Another important thing to note is to switch frequently (when opportunity presents itself). As the warrior, you control the pace of the game. Switch to people that get feared out of position. Do not let the other team dictate where you stand, let them make mistakes, then capitalize on them.
Please note that the above will not 100% be the case. As WLS is a semi defensive comp (at least how we play it), you have the ability to change your strategy on the fly. Let them burn their cool downs, then finish them off. There is little margin for error playing with a warrior - WLS is 'battle of attrition' comp, and most of the time you will have to outplay your opponents in order to score a kill. Learn, adapt, emerge victorious.
As a warrior, you want a healthy mix of resil/dps gear - the amount of resil you wear is determined by how comfortable you are getting trained. I would not recommend going under 4.2k or so.
All three targets in the comp are trainable, so be prepared for anything. I use the Gurthalak personally, but when trained I switch to my T2 PVP weapon to maximize damage/resilience while being sat on.