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Edited by Eein on 4/16/12 12:21 PM (PDT)
It can't be hard being friends with them. Considering there are TWENTY EIGHT OF THEM. And 19 are douchebags? You see what I did there? I've nevered liked more than about 9-10 people in any 25m guilds I've been in. Especially now, where trolling and d-bagging is out of control. All the people I used to like, are now the same generic level 1 shadow IRL. Believe it or not, i'm actually a nice, helpful, likable person! 3: hmm. |
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What problem? That people prefer leading fewer other people? |
Sounds like a personal problem. |
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That's true. I felt that Morchok in itself wasn't that difficult an encounter on either difficulty pre-nerf so I simply put it as an "equal" difficulty. :p |
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Edited by Eein on 4/16/12 12:24 PM (PDT)
Best solution, don't make anymore 10 man raids...boom problem solved. 15m raids. Everyone is happy. Tanks are in good balance, and so are healers and DPS. .... "BUT I LOVE THE OTHER 24 PEOPLE I RAID WITH AND I COULD NEVER GET RID OF 10" "BUT I CANT FIND 5 MORE PEOPLE? WTFF"
This is not taking in account of people getting blown up by orbs on the other side of the room while taking a stomp while taking an orb. I'm not sure if that came out right, but people that were in there day 1 know what i'm talking about. |
Yes it is. The bosses don't hit as hard, the DPS requirement per DPS'er is much, MUCH lower, and you can often cheese the fights by doing with significantly fewer healers than initially designed for. (1 or 2 healing instead of 3, as opposed to 25-man which might be 5-healing instead of 5 or 7) Consider adds on heroic rag - if they hit you on 25-man, you're dead, they hit for over 1 million. If they hit you on 10-man, it kind of tickles as they hit you for 20-40k. The bosses are MUCH, MUCH easier on 10-player. This is true for ALL of T10, T11, and T12, and most of T13. The only benefit for doing 25-man in T13 is on fights where it's beneficial to have more bodies to cover the floor, such as Hagara and Blackhorn. Heroic Madness is the one true oddity, however, as that fight is actually tuned to be more difficult on 10-player than it is on 25-player. If their intent was to do that to balance 10 v 25, they should have done that on Yor'sahj though, not Madness. |
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I would be fine with 15 man raids, because we'd get the best of both...worlds.
*grumbles* |
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Edited by Fayolynn on 4/16/12 12:27 PM (PDT)
40 mans were removed because it restricted the number of people who were raiding. And that's all fine and dandy. More people are raiding now that is great. That really has nothing to do with this argument. and since you ignored it last time... Honestly until Blizzard decided to cater to the people who only wanted to raid 10 mans the exact same argument of "it should stand on its own merit" was used in regards to 10 mans. It wasn't a valid argument then so why is it now? On a side note, if your 10 man group is as solid as you say why does any of this matter to you? |
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Edited by Reveries on 4/16/12 12:25 PM (PDT)
The problem with topics like this is the same reasons get used and the thread just goes in cycles.
25 mans guilds are harder to organize and harder to maintain. OP is denying that this is the case. Without him excepting this he wont be able to understand why there should be an incentive to do it. People taking the path of least resistance is one thing. Blizzard not encouraging the harder paths to be taken is another. As hard as things should be people will always want them to be easier and its blizzards job to determine when and what they want to be easy and what they want to encourage people to do things that are difficult. Really if someone cant except that its harder to create and maintain a 25 man raiding guild over a 10 man then there is no point arguing with them. |
The point being that I know everyone of the people in my 10-man, and talk to them regularly in and out of game. The average 25-man has your cliques and the random people who log into to do their job, collect loot and then leave. |
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Community Manager
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We'll continue making adjustments as necessary to keep 10- and 25-player raids within a relative alignment, in terms of time investment, difficulty and rewards. It may never be perfect, but we still see interest in both raid sizes for different reasons. And ultimately we'll continue designing 25-player raids as long as there are a decent number of guilds interested in the format. We've seen no evidence as of yet that such interest is waning to any degree that should cause us great concern.
We tend to begin raid design around 25 players anyway before tuning for the various sizes and difficulties. That, when combined with our intent to carry on with 25-player Raid Finder group sizes, makes it very much worth our time to continue designing 25-player raids. Regardless of what players' personal preferences or opinions are regarding the varied raid formats in World of Warcraft, we don't see removing options as a smart choice in the foreseeable future. |
#412
4/16/2012
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Edited by Novalas on 4/16/12 12:27 PM (PDT)
This is not taking in account of people getting blown up by orbs on the other side of the room while taking a stomp while taking an orb. Oh god, Morchok bugs. >< |
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Edited by Eein on 4/16/12 12:26 PM (PDT)
Consider adds on heroic rag - if they hit you on 25-man, you're dead, they hit for over 1 million. If they hit you on 10-man, it kind of tickles as they hit you for 20-40k. thats 10-man reg. If you got hit by a stacked up 10mH add, its pretty much a one shot. |
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Please make adjustments to the more important issue of Garrosh's pants.
Thank you. |
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Every single time Blizzard has changed the number of raiders, or how raid sizes correspond to lockouts etc., someone has touted that it will kill "this or that." Every single time, they have been wrong.
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Uglysticks sort of happy with Zarhym for response.
Anger levels depleted. |
I did, you weren't paying attention, or you didn't care. I said, as I've said this whole, if Blizzard took it upon themselves to change the climate in such a way as it hindered 25 mans ability to function then it is responsible for that action, and is capable of reversing it if they so choose. How do you not understand that? "As far as you're concerned it'd be ok if 5 mans dropped top progression gear. Did you not say this?" Ha! nope, doesn't work that way, I asked to clarify and you have. It negates NOTHING. You want your questions answered in one sentence because you cannot process the complexities of the situation and you need it spoon-fed to you in a simple one sentence answer. Such a request further highlights what I already knew. You have no interest in constructive debate, nor any regard for the complexities of the subject matter being discussed. You see it in your own subjective black and white terms, you said it yourself, did you not? |
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Did you not read any of my posts? If you believe that, you haven't experienced any of the content in Tier 13 on both difficulties. There are 3 fights that are significantly harder on each difficulty with 2 fights that are onpar with each other. |
