Actually I cannot logistically run 25 mans because I... Have 10 people. 25 mans do not have that same logistical problem which makes the design inherently skewed. Indeed, removing the shared lock out but keeping rewards the same just creates more options. For example a guild that does 10 man progression and 25 man casual raids, ultimately this model accommodates more people since you can have 10 people who want hard mode progression playing with 15 other people who just want to kill stuff and mess around. |
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I agree with removing shared lock outs but make it where someone who is working on a legendary in raids can only choose between the 10 man or 25 man route. If someone loots legendary drops from a 10 man then they are flagged for 10 mans for legendary weapon progress.
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The only thing unfair about them is that bleeding edge guilds will be forced* to raid the same place 3 times durign every lock out in order to "keep up with the Jones". Main 25m raid, 2-3 10m raids and multiple LFR raids with a few non loot sharing mains and 20+ alts. This. |
No YOU please stop. Not every guild in wrath did that, your "evidence" is based on your own damn experience. It doesn't help that 10 man icc was A LOT !@#$ING EASIER THAN 25 MAN HEROIC ICC. Group comp didn't matter as much, loot didn't matter as much, as a lot of the 25 man normal drops were better. There were no reasons for people to get upset that they weren't being brought because the 10 man content was PUGGABLE. I did it for achievements. Forget that noise of doing it because I could. |
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Uh... This thread isn't about what I prefer. I don't think you even understand what the thread is even about at this point. It is about Blizzard changing game play elements to try and save 25 man raiding. I then went on to argue that something that people want to do should not take additional reward to get people to want to do - a point that I have yet to see any argument against. About your second point, it is just plain not true. I have said this again and again and nobody seems to be able to actually respond. If people PREFER 25 man guilds, then how could 25 man guilds disappear? They are harder to make? WHAT? What happened to all the ones that were there at the launch of Cata, nobody had to make those, they were already there. They are harder to maintain? In what way? Everyone keeps telling me that most 10 man raiders aren't raiding 10s by choice, that means you have an endless ocean to recruit from, so why can't you? The only logical conclusion is that you are wrong, people don't want to raid 25s so 25s are dieing. Its logic. Black and white. Deductive reasoning. Cause and effect. I am not arguing my opinion, I am arguing the logic presented by the facts at hand, its stupid easy. |
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So 10 man raids are currently considered to be on the same playing field as 25 mans when it come to determining progression? Sorry been away from WoW for a long time, and this is all new to me. Game I am coming from only has 54 man raids, so even a 25 seems small to me. |
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How will an LFR alt run help the guilds reach for server firsts again?? Right now people level and gear up multiple alts because one raid per week is not enough. A separate lockout will help with focusing on one toon and maximize it. |
Really? REALLY!?!?!? There is no hope for you. |
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Edited by Dozekar on 4/16/12 9:46 AM (PDT)
People's arguement is that the number of lfr raids alone if it's the same system (it won't loot trading is being removed) would be insane until mains got geared. you'd have to do lfr 25 and 10 man as well as capping yourself on jp gear as soon as possible. Assuming you have no mechanics that throw you for a loop and just burn through the raids in 2 hours that's like 4 hours of normal raiding with probably another 2 hours of prep work average per person over the whole week so 6 hours for normal raids. 3ish hours to deal with the first few weeks of idiots undergeared as hell in lfr, again assuming no unnaturally catastrophic raids just longer than normal lfr. sS with the queue time and any prep you would do for that afk time in/before/during and assuming no time to have to actually organize it you're looking at 10+ hours of raid time for at least the first few weeks assuming everything is smooth sailing. That's not including time expended getting raid ready in heroics. That's not including time spent by guild management figuring out who has to go in which 10 man to maximize gear distribution. That's not including inevitable guild drama that slows things down. That's not including a hell of a lot of things. The issue is that the more raids available for people to run the faster burnout occurs. It also GREATLY speeds the ability to burn through content and sit at farm level. Twice as many raids means twice as much gear and gearing up twice as fast. Especially assuming you're distributing loot in a logical fashion and not just using a casual style ms/os/greed rolls or loot council (which nearly always turns into guild leadership circle and friends get gear first). So this increases the need for new instances to be developed at this level to keep these players engaged.All in all it rarely ends well for anyone to increase the high end raid requirements over a certain point.
Alts in LFR decrease the number of rolls against you for gear. |
Yes, and It's becoming more so, in case you've not read the past 8 pages. 25m guilds are dying out and being replaced by 10m guilds. Sure the cream of the crop is still 25m raid guilds, but that culture is changing. |
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The only thing unfair about them is that bleeding edge guilds will be forced* to raid the same place 3 times durign every lock out in order to "keep up with the Jones". Main 25m raid, 2-3 10m raids and multiple LFR raids with a few non loot sharing mains and 20+ alts. This applies to current content for the first few weeks only. You are arguing that people who have more time to do something will be at a greater advantage than people who have less time... I'm sorry but thats a "No da" situation. People who have more time to dedicate to something can and should be at an advantage. |
They are harder to maintain? In what way? I picked up on that back on page 5 when starting reading on page 4. They're blinded by some unforeseen hatred of 25 man raiding and thus won't ever accept our arguements as they actively seek to disreguard logic in favor of protecting their opinion. |
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Set bonuses. Awesome trinkets.
Seriously? You didn't see what happened to a large portion of the top guilds in the world when LFR was introduced a few months ago with 4.3? They all exploited it for set bonues and ended up with 8 day bans. |
Pretty much yes, 10 mans are now tuned to be the same difficulty as 25 mans and 40 man raids are a thing long of the past. |
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The biggest flaw in this entire concept is that Blizzard is in any way responsible for saving 25 man content, or boosting its popularity if you feel saving is not the right word since it still very much exists. Blizzard themselves stated that the motivation to raid 25s is because you enjoy 25s, so if they cannot stand on their own merit why do they deserve to survive? Exactly, completely agree with this |
I picked up on that back on page 5 when starting reading on page 4. They're blinded by some unforeseen hatred of 25 man raiding and thus won't ever accept our arguements as they actively seek to disreguard logic in favor of protecting their opinion. Meh content that is equally difficult should have equal rewards, people should be running 25 mans because they and here's a shocker want to run 25 mans. Which they can, what we're seeing is that the vast majority of the player base would rather not run 25 mans if there is an equally difficult and rewarding option. |
While that is true. You fail at debate yourself. Your refusal to accept anything that anyone else has to say that differs from your opinion undermines debate. You are more or less plugging your ears and yelling at everyone who argues against you that they are wrong. |
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If people PREFER 25 man guilds, then how could 25 man guilds disappear? They are harder to make? WHAT? What happened to all the ones that were there at the launch of Cata, nobody had to make those, they were already there. You obviously have not been around a 25 man guild in cata let alone attempted to maintain one. |
