Phaid the limits are in place so the basement dwelling virgins who play 16 hours a day don't get full cata in 2 days. It’s all about balance... you want the getting the gear to be challenging but not too difficult & you want there to be incentives to play (hence the grind for gear).
I've read most of your posts in this thread and you keep chiming that "I don't want players who put zero effort into the game to get the same rewards as me. Me. Me. Me. Me. Me."
Then I go and read this little gem from you. Players grinding out conquest without a cap would still
not be good enough for you.
So what is it? You want players to put in a bunch of effort only once a week and after they hit the cap, stop playing until conquest cap resets? As it is right now, there is little point in playing after you hit the conquest cap if you are just starting out the cataclysmic gear grind. You'll be at a severe disadvantage every step of the way. It isn't fun or compelling gameplay being the undergeared noob. In reality it turns a lot of would-be pvp'ers away.
Anyway, last time I checked, playing for two days straight is putting a heck of a lot of effort into gearing your toon. Why you would argue against this is mind boggling. If someone is willing to spend hours upon hours grinding for gear, more power to them. If someone wants to go slowly, more power to them.
Both will put the same amount of time into gearing themselves eventually, who cares how long it takes them to do it so long as the people that are willing to go the extra mile and play for 2 days straight aren't punished for it by setting a "cap".
If there wasn't a cap I would man up, grind out the set for a few days, gem and enchant it and start enjoying pvp. I would "earn it" just like you did, except it would be a quick process instead of dragged out over MONTHS. As it is right now if I play on any fresh 85 alts, I find pvp to be completely boring because I know even if I have decent skill I am still going to be outgeared (note: not outplayed).
As for incentives to play pvp, it should primarily be for FUN. It shouldn't be, "Well, you CAN have fun....BUT... only after you grind a set for four months to be on equal footing!" It isn't FUN stomping noobs or getting stomped by players that completely outgear you. The current system in place doesn't favor skill. It favors who has the best gear.
Who wants to join a BG to see that 90% of your team is in greens and grinding out an honor set? It is going to be a PAINFUL battleground because your team is going to be WORTHLESS. If everyone had decent gear it would be about which team is indeed BETTER, not who has the best gear.
Gear should NOT be the reward for playing a long time or playing at a high rating. Titles, mounts, achievements, vanity items, etc should be the rewards. Nothing that directly affects gameplay.