"Races of Azeroth, this is a call to arms for the great cause of Lordaeron. The once great alliance of human city-states, that held this world from the brink of doom against the first Great Horde -must- be reclaimed. We must take back what is rightfully ours, and the Forsaken utterly ousted from the Capital City. Every day our enemies in the Eastern Kingdoms encroach upon what little Alliance footholds we have in the lands of Lordaeron, and it is by the souls of a few great men that we will rekindle hope in our darkest days.
The League of Lordaeron was formed many years ago, and even to this day it has still persisted. Our cause is just and true, but we are an order that grows tired over the endless wars waged against the new Horde in unwanted lands. The League's agenda lies solely in every inch of land north of the Wetlands in the Eastern Kingdoms, so that we may restore order and balance to a land ravaged by chaos and fear. We are a paramilitary group that leads strikes against the various Forsaken, Scourge, and other hostile targets that may threaten our grasp upon Lordaeron. While our goals mostly lie in lost lands, we are not shy to help our allies in their hour of need.
Hear the righteous cause of Lordaeron, my brothers, my sisters, my faithful comrades-in-arms! Together we will strike back the undead menace that blights our once great homeland!" **
GUILD LEVEL: 25
-Good roleplay, a decent grasp of grammar, and the ability to portray your character in a way that doesn't promote god-modding is our major requirement.
-IC Interviews must be taken before you are allowed into the guild. Do not join our guild for the perks, expecting to level up with them, before joining in our RP.
-There is a hard 40+ level limit, that we only have in place because most of our RP takes place in 40-50 zones. This also shows us you have dedicated enough time to your character that it isn't a simple alt, and we -do- keep an eye on newly created Death Knights.
-We also require our members to be active, or state a reason as to why they'll be inactive. Any members who do not state a reason for being absent after a month's time will be kicked indiscriminately. Anyone wanting to come back after such an action has been taken is more than welcome.
-Maturity is also something we value highly. We do not have an age limit within our guild, but we expect our members to have a decent grasp of realizing right from wrong and understanding that your actions reflect the entire guild. People who cause problems consistently due to OOC reasons won't be staying in the League for very long.
-=Squadrons, Ranks, Chain of Command=-
http://i.imgur.com/2jpU9.jpg (A graphic representation of the Chain of Command.)
In order to keep our members organized and active we have three specific squads: Soldier Squad (Warriors, DKs, Paladins, Shaman*), Ranger Squad (Rogues/Druids/Hunters/Monks), and finally our Caster Squad (Priests/Magi/Warlocks/Shaman*). Each squadron has a specific role within the League, as well as differing guidelines to a degree.
CASTER SQUAD: "The Caster's division of the League of Lordaeron consists of an assortment of Priests, Mages, and other energy wielders who are capable of assaulting enemy forces from a distance. It holds a crucial role in more tactical attacks and is essential for research and development when the League is up against a more challenging foe."
RANGER SQUAD: "The Rangers of the League embody the lifeblood of information within the organization. They are a division filled with adept scouts, assassins, saboteurs, spies, and other alternative measures used in the arts of war. If knowledge is power, then this is the strongest squad of the League. While some see their tactics as underhanded in nature, their skills are undeniably useful in the work to reclaim Lordaeron."
SOLDIER SQUAD: "The Soldiers of the League are a consistent unit of individuals who are adept in the way of the sword, mace, spear, and many other forms. They are the main bulk of the League's fighting force, which even include stalwart Paladins and invaluable Death Knights. These brave individuals stand tall against our foes, becoming the living shield wall of the League; always in the front of the battlefield, they are as strong as their armor. Their main duty is to protect, and serve Lordaeron."
** (Shamans are split between their IC preference. If they are more of an elemental Shaman, they will be placed in the Caster squad. If they are more of an enhancement Shaman, they will be placed in the Soldier Squad.)