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** A lone banner catches your eye, flapping amongst the undying winds. It is another recruitment post, but it is signed with the royal seal of Lordaeron. Upon closer examination, you read the following:
"Races of Azeroth, this is a call to arms for the great cause of Lordaeron. The once great alliance of human city-states, that held this world from the brink of doom against the first Great Horde -must- be reclaimed. We must take back what is rightfully ours, and the Forsaken utterly ousted from the Capital City. Every day our enemies in the Eastern Kingdoms encroach upon what little Alliance footholds we have in the lands of Lordaeron, and it is by the souls of a few great men that we will rekindle hope in our darkest days.
The League of Lordaeron was formed many years ago, and even to this day it has still persisted. Our cause is just and true, but we are an order that grows tired over the endless wars waged against the new Horde in unwanted lands. The League's agenda lies solely in every inch of land north of the Wetlands in the Eastern Kingdoms, so that we may restore order and balance to a land ravaged by chaos and fear. We are a paramilitary group that leads strikes against the various Forsaken, Scourge, and other hostile targets that may threaten our grasp upon Lordaeron. While our goals mostly lie in lost lands, we are not shy to help our allies in their hour of need.
Hear the righteous cause of Lordaeron, my brothers, my sisters, my faithful comrades-in-arms! Together we will strike back the undead menace that blights our once great homeland!" **
GUILD LEVEL: 25
-Good roleplay, a decent grasp of grammar, and the ability to portray your character in a way that doesn't promote god-modding is our major requirement.
-IC Interviews must be taken before you are allowed into the guild. Do not join our guild for the perks, expecting to level up with them, before joining in our RP.
-There is a hard 40+ level limit, that we only have in place because most of our RP takes place in 40-50 zones. This also shows us you have dedicated enough time to your character that it isn't a simple alt, and we -do- keep an eye on newly created Death Knights.
-We also require our members to be active, or state a reason as to why they'll be inactive. Any members who do not state a reason for being absent after a month's time will be kicked indiscriminately. Anyone wanting to come back after such an action has been taken is more than welcome.
-Maturity is also something we value highly. We do not have an age limit within our guild, but we expect our members to have a decent grasp of realizing right from wrong and understanding that your actions reflect the entire guild. People who cause problems consistently due to OOC reasons won't be staying in the League for very long.
-=Squadrons, Ranks, Chain of Command=-
http://i.imgur.com/2jpU9.jpg (A graphic representation of the Chain of Command.)
In order to keep our members organized and active we have three specific squads: Soldier Squad (Warriors, DKs, Paladins, Shaman*), Ranger Squad (Rogues/Druids/Hunters/Monks), and finally our Caster Squad (Priests/Magi/Warlocks/Shaman*). Each squadron has a specific role within the League, as well as differing guidelines to a degree.
CASTER SQUAD: "The Caster's division of the League of Lordaeron consists of an assortment of Priests, Mages, and other energy wielders who are capable of assaulting enemy forces from a distance. It holds a crucial role in more tactical attacks and is essential for research and development when the League is up against a more challenging foe."
RANGER SQUAD: "The Rangers of the League embody the lifeblood of information within the organization. They are a division filled with adept scouts, assassins, saboteurs, spies, and other alternative measures used in the arts of war. If knowledge is power, then this is the strongest squad of the League. While some see their tactics as underhanded in nature, their skills are undeniably useful in the work to reclaim Lordaeron."
SOLDIER SQUAD: "The Soldiers of the League are a consistent unit of individuals who are adept in the way of the sword, mace, spear, and many other forms. They are the main bulk of the League's fighting force, which even include stalwart Paladins and invaluable Death Knights. These brave individuals stand tall against our foes, becoming the living shield wall of the League; always in the front of the battlefield, they are as strong as their armor. Their main duty is to protect, and serve Lordaeron."
** (Shamans are split between their IC preference. If they are more of an elemental Shaman, they will be placed in the Caster squad. If they are more of an enhancement Shaman, they will be placed in the Soldier Squad.)
Edited by Kerdic on 7/7/2012 8:36 PM PDT
Our ranking system has been streamlined so that activity, dedication, and a good sense of mettle will let you soar through the ranks.
Tier 1) High Commander - The High Commander is the ultimate authority within the League of Lordaeron, and should be respected as such. Whomever holds this office will inevitably be extremely busy, and it is up to this man/woman to make the decisions that will affect the League of Lordaeron as a whole.
Tier 2) Major - The Major is the High Commander's right hand in all matters concerning the League of Lordaeron. When the High Commander is not available, the Major should fulfill said role. The Major still has authority over every other officer, and is a major leader of the League.
Tier 3) Captain - The de-facto officer rank within the League, the care and well-being of the people in their squad falls upon them. They are hardened veterans, most of whom have been within the League for a long span of time, and have proven their leadership qualities. Captains are responsible for their appropriate squads.
Tier 4) Lieutenant - The first initial officer rank within the League, these men and women of the League of Lordaeron are the first to be called upon when initiating new blood into the order. Though their responsibilities are not as grand as their senior officers, they are usually called upon to fulfill the role of a leading figure within their squad, and the League as a whole. They also give orders to enlisted forces if need be.
Tier 5) Sergeant Major - This rank lies in between Lieutenant and Sergeant. Most characters that acquire this role are usually not suited ICly for a role befitting of a full-fledged officer, but have dedicated loyalty and are the highest enlisted authority of their according squad. Enlisted members should go to the Sergeant Major first if they have any issues ICly, who will then alert the officers as they see fit. Most Leaguers who manage to attain this rank have been here for several months, sometimes even longer than some junior officers.
Tier 6) Sergeant - Sergeants of the League have usually proven their service to the League, but have either not been with the League long enough to be promoted to a rank of seniority, or have not yet shown the aptitude for leadership. However, if requested, the Sergeants of the League of Lordaeron can usually be trusted to follow orders or give them.
Tier 7) Corporal - Corporals of the League have proven their loyalty and dedication more than the average new recruit, and the officer core has begun to take notice. They can be trusted with minor tasks, and if requested, to lead small units or forces individually.
Tier 8) Private - The new recruit or grunt of the League. As they are of the lowest military rank, they have much to prove and even more to gain. They are expected to follow orders, and maintain a sense of decency whilst wearing the tabard of Lordaeron.
Exempt) Veteran - Veterans are some of the most dedicated members of the League of Lordaeron. Though they hold no real power within the chain of command, Veterans are venerated by most Leaguers. Their advice is usually heralded by most, and are treated more as a Champion to the League's cause when they are able to provide their service.
Exempt) Auxiliary - This rank is for characters who are mercenaries or other types who do not officially want to join the League, but interact and fight alongside the League in the capacity of a normal member. These members are not required to adhere to the uniform code, as they are not official members. Auxiliaries do have the potential to be new recruits, should they wish to fully enter the League of Lordaeron's graces. (You will still have the guild tag.)
Edited by Kerdic on 4/20/2012 9:37 AM PDT
-=RP / RP-PvP / D&D / PVE=-
RP: Our base of operations lies within Hearthglen, and more often than not you can find League of Lordaeron members there participating in random RP on most days of the week. We encourage the League to interact with other guilds, and in turn, providing a good atmosphere for roleplay.
RP-PvP: The League of Lordaeron has a respectable RP-PvP playerbase, ranging from 2200 players to those who haven't quite farmed honor gear yet. Despite these differences, we're an RP guild first and foremost. Our guild enjoys RP-PvP encounters with several Horde guilds: Dominion of the Sun, Sunguard, Hand of Vengeance, Kor'kron Legion, and many more.
D&D: Many of our officers and event-planners are capable of managing Dungeons and Dragons-style events when need be, where outcomes are determined by the roll of a die and a clever dungeon master. Even if you are a newcomer to this aspect of RP, we are willing to help you learn!
PVE: Tahilia leads an OOC 10-man dedicated raiding team, prioritizing League members who also harbor an interest in current-content raiding. We are currently 8/8 normal on DS, and are planning on attempting Heroic Mode very soon.
All members who now join the League of Lordaeron will be prompted if they wish for a free 'Recruit Uniform'. There is a uniform provided for each armor type in question:
CLOTH RECRUIT UNIFORM: http://i.imgur.com/Zfm2m.png
LEATHER RECRUIT UNIFORM: http://i.imgur.com/GWEV6.png
MAIL RECRUIT UNIFORM: http://i.imgur.com/OK7Ec.png
PLATE RECRUIT UNIFORM: http://i.imgur.com/kIUwv.png
If a new recruit refuses the set offered, they will be expected to gather a silver/white/blue/gold motif outfit for uniform usage. The protocol is not extremely strict, but we frown upon bulky raid gear, and would prefer that member-created uniforms try to stay in line with the general theme of our guild. Here are some examples:
Death Knight: http://i.imgur.com/bbCEr.png
Death Knight: http://i.imgur.com/wqSm7.png
The general rule of thumb is: Less Is More.
Uniforms are not required at all times, though on the occasions we ask for you to wear said uniforms, we expect you to have it on hand.
The League of Lordaeron has a pretty open policy when it comes to OOC beliefs/cultural background/etc. and we ask that all those who join the League to please keep this in mind. It does not take long for personalities to clash, and if someone in the League consistently causes a problem, they will eventually be removed.
While many of the League will be willing to help you if you ask, do not resort to begging or using the League as a way to get free things. If you help the League, we'll help you. That's how any decent guild works. If you ever encounter someone you have a problem with, you are -greatly- encouraged to talk to an officer about any trouble you might have. This applies even if you aren't in our guild, but feel it necessary to talk to either myself or one our officer core. If someone is misbehaving, we -want- to know about it.
Edited by Kerdic on 4/20/2012 8:45 AM PDT
Many people frequently ask me if League of Lordaeron is a human-only guild, and I am pleased to say that the League has no restriction on any guild or class. There is an IC and OOC reason for every class's allowance within the League, even if some are more strained than others, such as Death Knights.
Draenei, dwarves, gnomes, kaldorei are all welcomed within the League of Lordaeron, so long as they understand where the League's priorities lie. Many come wishing to fight, simply because they understand what it means to fight for one's lost home. Though these other races are certainly sparse within the League, they are undoubtedly welcomed either way.
All classes are accepted, even the upcoming Monk. The only class that still suffers significant tension is the Death Knights, though some are allowed within the League's ranks so long as they prove they are not incapable of following orders and respecting his/her fellow Leaguesmen.
We have a seven slot guild bank. The first three tabs are filled with miscellaneous items that all ranks may take out and use. The other tabs are filled with RP arms/armor and other goodies which may be given out at the officer core's discretion. The final tab is used for raid supplies, and any contribution or effort towards the 10m raid team is greatly appreciated, and would definitely earn you a spot on the team if you put a decent amount of effort towards doing so.
The Guild Bank also has 50g repair for the initial ranks, which steadily increases with each rank obtained soon after.
The main policy of the bank is to benefit the guild, not just a select few.
What is the League of Lordaeron?
A para-military organization that bases itself out of Hearthglen. It is an auxiliary of the Grand Alliance, and is not linked with the Argent Crusade in any other fashion than simply staying within Hearthglen.
Why is the League allowed to stay within Hearthglen ICly?
The same reason why Horde members are allowed to frequent the same safe haven. The League of Lordaeron respects the law of neutrality Tirion imposes on the land. However, due to the League's consistent attacks against Horde forces, it's clear that there is inherent tension.
Who should I talk to when attempting to join?
You will be directed to our website: www.leagueoflordaeron.enjin.com to post an application if you are new to us. All new members are -required- to make an application, unless under very special cirumstances.
Why isn't the League always in Lordaeron?
Several reasons. When in Stormwind, it is usually on diplomatic errands or recruiting new blood into our ranks. When abroad, it is usually to stop a threat that would eventually make waves to hurt the progress of reclaiming Lordaeron. As of now, the League will be sailing across the Great Sea to stop the Horde from destroying Theramore. This could spell doom for the Alliance as well as Lordaeron.
Death Knights? What?
Though many of the League still hold grudges against the Scourge of the Third War, (even Kerdic himself) time has changed the High Commander's perspective on things. The League recognizes the value that Death Knights herald, so long as they are tempered in their loyalty and ability to follow orders. There are plenty of Forsaken and Scourge to kill to sate their 'bloodlust'.
How does one progress in rank in the League?
Being active and showing initiative, while making sure you're providing quality. Being an active and helpful person will make you go far, ICly and OOCly. Those who wish to be an officer must be prepared for a position that has responsibilities as well as duties, and their character must be fit to lead ICly + OOCly. We handpick officers, and like in any real world scenario, one must impress if they wish to reap the rewards.
Tahilia leads a ten man raiding team alongside the League's normal activities. The raid nights are scheduled during the evening of Saturdays, but let me clear on one thing. The League of Lordaeron is an RP-first guild, and everyone on the raid team are RPers-first. If you want to join solely to join the 10m raid team, then you are looking at the wrong guild. We plan to carry over into MoP as well with the same initiative.
What should I do if I want to ally with the League?
If you are a guild, we will need to do stuff together first to put it simply. Until a consensus can be made, where each of my officers are comfortable with an IC alliance, we will not agree to anything instantaneously. If you are a single person, and are looking to align with the League without joining it necessarily, you may want to become an auxiliary. Check the ranks above.
Is there a guild VoIP?
Yes. Ask an officer for info if you've been accepted.
Edited by Kerdic on 4/20/2012 9:36 AM PDT
-=10 MAN RAIDING PROGRESS=-
We're 8/8 Normal DS, and are taking a hiatus until MoP to start raiding again. Congratulations to Delz for getting his legendary daggers!
Also, downed Heroic: Morchok before calling it quits. A little late to get serious in Heroic progression now. Looking forward to MoP!
Edited by Kerdic on 8/4/2012 6:04 PM PDT
If you are interested in joining, please take into consideration all of the requirements listed above. You must post an application at www.leagueoflordaeron.enjin.com and we'll try to get an IC initiation with you at the earliest convenience upon its acceptance. Applications usually take at the most two days to be processed, and we consistently put comments on your application, so it's a good idea to keep an eye on it.
Once it is accepted, the IC initiation will be scheduled with you when possible. The easiest way to make this process go smoother is simply to contact one of our officers in-game once your application has been approved, and an officer will personally meet and greet your character ICly. They will be given the option of a uniform, a gnomish communicator device, and general gist of who they should contact if they have a problem. Once this RP is complete, you will be invited into the guild!
OFFICERS TO CONTACT:
High Commander - Tahilia
Veteran - Kerdic
Major - Cartres
Captain - Demitria, Gadron, Andrenor
Lieutenant - Vathir, Hozak, Ralden
Sergeant Major - Cidro, Ondria, Lilithia
Any of these can recruit/shuffle information around if you need to get in contact with one of my officers or myself. All of those listed are also capable of IC initiations, if your application has been accepted.
www.leagueoflordaeron.enjin.com/aboutus to see our guild history, as well as a brief taste of what to expect within our guild.
Edited by Kerdic on 9/4/2012 4:47 PM PDT
Question regarding the Auxiliary rank. Are these folks still a part of the guild and get guild benefits / guild chat / guild bank / guild rep, etc with a low rank and no note or is this just a title assigned by the guild to friends of the League who are unguilded / belong to another guild?
This is an actual rank within the guild. It's used for OOC alts that people who already have a character within the guild have made (but haven't initiated ICly yet), as well as for people who've been interacting with the guild for a while but do not wish to join completely ICly.
Jorn is a good example of this. Due to an IC storyline, as well as Jorn's IC oaths, it is nearly impossible for him to join the League in a full-fledged manner. However, his character is currently in a position to aid the League as if he was acting in the capacity of a normal member. If IC obligations pull him away from the League, then so be it. No harm done.
Most normal recruitment processes occur via an initiation to Private after their application has been approved. If you wished to become an auxiliary, you will still have to post an application, but if you wish to progress further within the guild you must undergo the same initiation a Private would.
OOC privileges are equal to a Private, however. Auxiliaries do not have to wear the uniform, but this isn't a ticket to go all crazy-bonkers on us either.
Edited by Kerdic on 4/20/2012 9:19 AM PDT
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