Many of you have seen how strongly I feel about these issues, and I will tell you the only reason I feel the way I do is because I love this game and the hunter class.
If these issues are not addressed, especially the first one listed, I may not be playing MoP.
No matter how much nice stuff we are getting, and we are receiving many pretty eye catching things, I cannot accept our class's skill cap and general design being changed in such a negative manner.
Reasoning behind these issues
These issues listed either
1. Create a lack of choice between possible options
2. Destroy main mechanics that define our class
3. Puts a class that already has horrible arena rep 2200+ in a bad position
Concussive Shot and Expertise
In MoP a baseline spell for PvP and kiting in general, concussive shot, is being taken out of the game.
To "replace it" in MoP they are making hunters take a MAJOR glyph to combine the unglyphed version of concussive shot that we have now with one of our most common spells, arcane shot.
This is a huge issue for PvP hunters and hunter kiting in general.
Also because our min range has been taken away hunters now need to have expertise.
Issues in bullet points
1. It costs 20 focus to put a slow on a target. If a hunter needs to slow a healer coming into a fear he needs to sacrifice potential damage done to the kill target.
2. Expertise prevents us from always getting slows since it is impossible to get expertise capped for PvP, which can totally screw us over.
3. Blizzard thinks we will love this because we will be able to put slows on multiple people at once but doesn't understand how hunter PvP works.Solution
Hunters got expertise from not having min range, and then the glyph so we could always still get slows out in pvp (concussive shot is now on a 6 second cd)
What needs to happen is for expertise to be taken away, and if min range being kept in is needed to keep "balance" then so be it.Level 75 Talents
These talents seriously lack any utility. Though they may be buffed in the future with damage I suggest that "A murder of crows" disarms the target. Stampede
The cooldown of this needs to be reduced to about 8min with a minor damage nerf.
When used in arena you should still be able to use all of your pets' moves but not more than 2 of the same moves.... for example 5 monkey blinds going out at the same time would be insane.
Glyph of Camo: needs to be buffed up to about 35% slow
This makes Camo pointless in combat. Someone would only need full stealth camo in combat to stop melee damage. A 50% slow makes it impossible to stop melee damage unless you disengage, but a hunter can avoid melee damage by disengaging and using normal Camo anyway.
Glyph of Icy Solace: Needs to be turned into glyph of scatter shot
For Hunters to land traps without a massive amount of skill...and luck we need to stun the target we are trapping. There is no point in having our traps take off DOTs when we will be unable to trap our target in the first place...because DOTs will break our stuns. Opposing players could also use traps to clear DOTs on themselves making the glyph completely counter productive
If they made the glyph, glyph of scatter shot, then we would be able to trap effectively without worry about DOTs.Making Certain Abilities Baseline
Silencing Shot: This ability needs to be something acquired through normal leveling and not a talent. It dominates its section of our talent tree and very few people will take anything else for PvE and PvP.
It could be replaced with a suggested knockdown trap/ability which slows the target.
Entrapment: This passive ability ,that is now specifically for survival hunters, is vital to make snake trap worth the time it takes to put it down. This is the case for both PvE and PvP, I bet alot of you remember how useful it was during the magmaw fight.Design Philosophy Issues
Right now Hunters are a very unique finesse based class. Much of our damage output and reduction is based off of good positioning and leading the target.
In MoP we are much more RNG based because of expertise and therefore have much less control. To combat this they have given us more heals so we are beefier.
In general blizzard intends for us to not have guaranteed control, like we do now, over our target.
This makes our class have a MUCH lower skill cap and floor, and as a result makes us much less enjoyable and viable in PvP.
Thanks for Reading
Thank you for reading, and if you feel as negatively about these issues as I do then please be as vocal, and mannered as possible.
Our design philosophy is being changed in a negative way IMO.