Also, you can't assume you'll generate a proc on your first CS, it's much more likely to happen after 1 of 3 CS, as I outlined in my rotation.
Except, of course, everybody has at least some hit/expertise on their gear and hit/expertise are better than ret 2p for what you want (DPS and reliable holy power generation). Not missing in the first place is better than not getting hurt as much if you do miss.
I fail to see how these two statements are linked? Generating a proc (and the inherent value that proc has) has very little to do with having 'some hit/expertise' on your gear (other than a miss can't generate a proc). Having 8% hit or 0% hit doesn't change the proc rate.
For someone who just played down the value of semantics, I find it interesting that you have now twice brought up me saying hit was worthless. I only say hit is worthless, because if I could convert all hit I had into 1 of: mastery, dodge, parry, expertise, stamina, or strength, I would. Sure crit or haste would be worse, but crit and haste is not on any tank gear. You might as well say 'it's better than agility' following your 'logic.'
You were the one who stupidly played the "few means 3" pedant card, so spare me this nonsense. You also did not state any caveats of any kind regarding hit's worth (introducing them now just to cover yourself because your point was nonsensical), and seeing as you're advocating using ret gear, of course crit/haste come into play.
Forgive me for assuming that tanks would be wearing tank gear? You're right of course, I have a bunch of leather, mail, and plate int gear that I sub in from time to time.
It's fine though, pretend Grand Crusader doesn't mean more when wearing Ret 2 piece, I just showed you how it makes a difference, and how manipulating your rotation based on the proc can have you generate holy power much more efficiently, but I'm sure you have already experienced that difference, since you use (admittedly) this set up yourself. Why aren't you just going for hit? You can read all about it in your threads.
Is this meant to be a coherent statement?
Talk about Ad Hominem . . . but I'll simplify it for you. I presented evidence of a flaw in the simulation that you presented. Then I asked why you play in a set of armor exactly like I am suggesting, when you claim just getting hit would be better?
It's already been linked and said many times that ret 2 piece loses value as you get hit/expertise, which you're going to have on your gear regardless (it also loses value on Ultraxion since he doesn't parry, for that matter). Stat weights have been shown showing how hit/expertise provide more bang for your buck itemization wise and don't cost your raid a raid CD which is much more likely to be useful than 600-1000 DPS (not the 3k you tried to claim initially).
I use the 2p ret in 5 mans with a special set where I'm hit-capped and expertise-capped because I don't need tank gear. I'm not advocating using it in raids on progression ("first kills") content like you are.
Not as you get hit/expertise, as you get HIT CAPPED. There is a big difference. If you are forging away from hit, it means more. If you are forging / gemming into hit, it means less.