HGWT was never meant to replace all travel.
Then why are people acting like it's the end of all times and actually does?
Also, why did you make your own thread about this? Tired of getting shot down and made a fool in the other thread?
Because people don't read the full thread when replying to a thread and I'm not going to type up my paragraphs long posts every time someone replies.
None of which gets people out of the city prior to being summoned.
And what is the problem with this? Let's say that I want to get from Ironforge to the Plaguelands. The zone I want to get is the Plaguelands, and I'm not interested in the zones on the way there. I do, however, by coincidence, have a friend who is in the Plaguelands, and now I'm presented with two options.
1) I hop on a flight path, and go AFK.
2) HGWT there and do what I want to do.
If we're looking at semantics here? Technically, using the flight path will make you "see" more of the world on a predetermined, constant path. However, this carries the implication that people are actually going to be looking at their screen while on a flightpath. At best, they'll be talking to their friends if they're a more social person (and looking at a chatbox). It's also really hard to see anything in detail due to the altitude. A HGWT summon will let me get where I want to be faster if someone is in the area I need to go and will maximize fun.
No matter how you slice it, it does get people out in the world. It just isn't taking them as much time as you want it to take them.
You're using strawmen as the basis of your argument. You did the same thing in the other thread.
You might want to look up the definition of strawmanning. Or you could look to your own side and see legitimate strawmanning, ad hominem, and people under the impression correlation implies causation.
Don't presume to speak for everyone. The most awesome aspect of WoW is that can be many things to many people. Just because you think everything is rush rush rush doesn't mean everyone does.
You're welcome to find me how many players refuse to use fast travel. The amount of people that use HGWT and summons will prove in the favor that more people want "less traveling and AFK time, more doing."
I'm also not speaking for everyone. If you want to see people speaking for everyone, take a look at the amount of players saying "If you stop and smell the roses you'll have more fun!" If the goal of Mists of Pandaria is to appeal to the most amount and most diverse of players, should we not keep HGWT to present an option to players who want to get around a bit faster, and the people who want to take it slower can opt not to use it?
I haven't found an explanation why the solution of HGWT (if it can be seen as a problem in the first) is not to just not use it. If your raiding guild is "forcing" you (how silly, just fly to the raid before it starts), why not form a guild with like-minded people? Or would the number of people in the guild not be enough to start a raid?
This isn't a positive for HGWT. It's a negative for the game world in general. What you're saying is that HGWT is just covering up the lack of content for max levels to partake of outside the city. S
It's not a direct positive for HGWT, but it is a positive on the side of pro-keeping, as people mistakenly think that it's responsible for the lack of things to do in the world.