However, some of them don't work very well at all for groups leveling through and seeing the dungeon maybe once or twice before outleveling it. This post is about those dungeon quests that still don't work "smoothly" or are non-conducive to LFD groups, and suggestions to improve them.
"Researching the Corruption" requires 8 Corrupted Brain Stem. These have a very poor drop rate (maybe 1 in 5 mobs), and are player-specific instead of group loot. The end result is that, consistently, I would finish tanking a run and basically everyone in the group would only have 3 or 4 stems, if they were lucky. These should be a guaranteed drop off every Naga/Satyr and should be group loot.
"Twilight Falls" requires 10 Twilight Pendant. These have the same problem as the brainstems. Again, every BFD run I completed, my group would clear ~every single Twilight mob in the dungeon~ and not a single person had enough pendants to complete the quest. Should be guaranteed drop, and group loot.
DIRE MAUL - GORDOK COMMONS
"The Gordok Ogre Suit" confuses players leveling through in LFD because everyone can get the quest (and wants to complete it) but only one Ogre Tannin can be looted per instance. Each person in the group should be able to loot one ogre tannin and complete the quest. Additionally, it impedes the flow of the dungeon to have to get the quest, run up, get the Tannin, then run back down to Knot, then run back up and keep going with the dungeon. Knot should be located in the same place as the tannin basket.
"Unfinished Gordok Business", obtained by completing a Tribute Run with both Kromcrush and Mol'dar alive, is unintuitive to LFD pugs (no one understands to keep guards alive unless an experienced player explains it) and located halfway back to the start of the instance (so most LFD players will never see it, since they drop group or tele out/in after the last boss).
The Tribute Run should be made much more clear to players (it's a very, very cool part of Dire Maul... I wish you still made dungeons with interesting features like this), and Kromcrush, Mol'dar, and the other bosses you "spared" should all appear in the final room once you kill Gordok.
BLACKROCK DEPTHS - UPPER CITY
"The Heart of the Mountain" requires all the Relic Coffers to be opened in order to spawn the boss that drops the key that opens the coffer that provides the quest item. Most LFD groups will never even find the room with the relic coffers (you're not directed there clearly at all). Additionally, the drop rate on Relic Coffer Key is ludicrously low and again, not group loot / gets rolled per person.
The net result is that unless you clear the entire dungeon from top to bottom, you probably won't have enough keys to open all the coffers. And even if you do, all it takes is one person dropping group (and thus taking their keys with them) to cause you to fall short again.
It's pretty much a red herring to even offer this quest to LFD groups, who will literally never see it completed (my stubborn group spent an extra hour in BRD after completing it just killing trash for relic keys).
The coffers should be changed to not require keys, and players should be lead into the room more clearly. That way the quest becomes about simply looting the Blackrock bank, killing the boss that spawns, and then getting the quest item — that's in line with the involvement/difficulty of other dungeon quests.
Completing "Cleansing Drak'Tharon" requires the player to sit through an extremely long RP scene between Drakuru and the Lich King. This is extremely cool the first time, and becomes progressively more infuriating every subsequent time. Remember "Glad you could make it, Uther"? Yeah. It's like that.
Most people I get Randoms with don't even complete it unless I stick around to remind them that the turn-in will appear after the long RP scene — they summon Drakuru, get confused by the lack of a "?", and leave.
Simply modify this one to behave like other "blah blah blah" quests — the scene plays out every time, but the "?" appears immediately at the start of the scene and allows impatient/veteran players to skip past it and move on.
I'll mention anything else I encounter / think of here. :p