is 34 too many?
I'm not complaining about having so many, i'm just curious to see what other people say they think.
Ignoring BH/VoA for the moment (since you did as well, fairly sure there's a pvp "boss"), Cata had 13 bosses on release, Wrath had...hmm, Naxx+Maly+OS, 14/15? World bosses are a good idea, I view them as incredible minor concept, but a minor *positive* concept I'm glad to see returning. "Any of the world bosses up?/up recently?" does not constitute a progression boss, again I am happy world bosses are back.
Admittedly 16 is a lot for a starting tier, but not shockingly many. I do prefer 3 raid instances for a starting tier, as opposed to a single 12-14 boss raid. The real hope is the following tiers can actually have at least 10 bosses. Mostly, I reject the notion that DS is 40 bosses (8*(LFR+10N+10H+25N+25H)). DS really is 8 bosses, some of which are extremely simple fights, with copy/paste backgrounds and minimal time on boss visuals themselves.
Also once you are in hardmodes, those are the only bosses you care about, everything else just feels like a weekly quest.
That's not possible though, so we're already down to 18 from 34. And I'm assuming the world bosses will drop BoEs, so you have a good chance of getting whatever you want even if you never kill them, dropping us to 16 bosses you actually kill on a weekly basis.
Whether or not that's "too many" depends if we're talking about T11 bosses, or T13 bosses.
Since my money is on T13 bosses or easier, 16 sounds marginally excessive, but not impossible. Although I'm curious who they all are, since I thought I'd read that T14 would only have 12. I'm surprised they'd be fielding so many after the negative backlash from T11, although I guess that had more to do with difficulty rather than size. But still.
05/05/2012 06:00 PMPosted by VlatosIgnoring BH/VoA for the moment (since you did as well, fairly sure there's a pvp "boss"), Cata had 13 bosses on release, Wrath had...hmm, Naxx+Maly+OS, 14/15?
If you look at it that way, cata had 12 normal modes, and 13 hard modes, on release Many people say that those 13 hard-modes were too many, and the tier was too hard and took too long. While Wrath had a total of 17 bosses, without any real hard-modes, many people say that early wrath got boring because there were too many bosses, that were too easy.
05/05/2012 06:12 PMPosted by VerelyseAlthough I'm curious who they all are, since I thought I'd read that T14 would only have 12.
The 'Terrace of the Endless Spring' was originally believed to have 2 bosses in it, now theres 4.
05/05/2012 06:14 PMPosted by NekillarMany people say that those 13 hard-modes were too many, and the tier was too hard and took too long.
People will qq about anything and generally if 1% are unhappy the forums tend to look like their is a problem because guess what the 99% who are not happy don't post.
Too hard and too long, but its the first part really, if each boss is right difficulty then lots of bosses don't matter and generally people prefer more bosses to less. If your going to spend say 16 weeks on progression would you rather kill 16 bosses or 6?
05/05/2012 05:34 PMPosted by NekillarIn the dungeon journal in beta there are 16 normal mode bosses listed between the 3 raids, 2 world raid bosses, and 16 hard-mode bosses, so theres a total of 34 progression bosses in t14. Simply, is this too many?
There are a total of 18 bosses. Normal and Hard are seperate progression paths. Guilds that are capable of clearing everything on heroic (without massive nerfs) consider normal modes a nuisance they ahve to slog through before progression (heroic modes) start.
More bosses is always a good thing.
I personally would rather them take one of those 3 instances put it in T15, leaving us with 10 or 12. As the above posters have alluded to, I'd rather have at least 10 bosses per tier and even things out a bit.
Also during t11 people didn't complain about the number of bosses, they complained about things like the difficulty and the order of recommended heroic mode kills.
05/05/2012 10:35 PMPosted by Digerati16s definitely a lot. It's a 6-6-4 split. Burnout was a bit of an issue in T11 with that many, and some brutal bosses, but I have a feeling we'll see the incremental nerf system kick in again to smooth things out.
More bosses doesn't cause burnout. Bosses that brick wall you due to poor difficulty curves cause burnout. I suppose difficult bosses also cause burnout because people expect they should be able to kill everything, regardless of whether they are really up to the task or not. T12 was an example of the first scenario (Rag being the brick wall). T11 was an example of the second situation.
So then we have the hardmode bosses. I think 16 is a good number. Now, will they give us adequate time to work on them before the nerfs start rolling in - I doubt it.
People that consider normal mode bosses progression are different from the people that consider heroic mode bosses progression; I highly doubt there's anyone that would fully consider both sets to be progression and look at it as 32 bosses.
I'd much rather have too many bosses than too few bosses anyway, having something to do for months is way better than logging on once a week for farm night for months.
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