Topic
Feral Kitty Mastery or Haste?
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Edited by Pallymcfly on 5/6/12 3:30 PM (PDT)
I've seen mix info saying that haste is better and vice versa or both are on par... Some people ay haste for more shreds while mastery for more bleeds. Or does it really depend on fights? ie stacking mastery is better for movement fights while haste is better for tank and spank?
and is vp trinket any good? |
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It doesn't matter that much, the difference is pretty small and more a question of preferences.
With more haste, you will press buttons a bit more often, while with more Mastery, you have more time to plan your next move. If you share the gear between Kitty and Bear, Mastery is a clear winner. (Haste is horrible for Bears.) The VP trinket is decent, but except for Hagara and Spine, it is not BiS. |
It doesn't matter that much, the difference is pretty small and more a question of preferences. thanks! also my choice right now is vp trinket, fluid of death, arrow of time. Since im already stacking haste would vp trinket be better than fluid of death? |
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Same as Ptarr, I prefer mastery>haste due to me sharing gear sets.
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1 Orc Warrior
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One of the things to consider with haste is your latency. If you often have latency issues (esp in a raid when 25 people are doing stuff at the same time), you will not get the full benefit out of haste.
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Haste requires you to play your druid perfectly as far as the priority of attacks. It is probably the most incredible due to your versatility on fights, especially when you need to swap targets like Yor'sahj. The damage under 60% with 2 piece is pretty nasty when all you priority comes down to is spamming FB while keeping SR up.
When you stack haste your stat priority changes to Hit/Exp > Haste > Crit > Mastery. Haste tends to put your melee auto attacks pretty high, so hit/exp cap becomes important due to the faster clearcasting procs. |
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Edited by Pallymcfly on 5/7/12 9:16 AM (PDT)
Haste requires you to play your druid perfectly as far as the priority of attacks. It is probably the most incredible due to your versatility on fights, especially when you need to swap targets like Yor'sahj. The damage under 60% with 2 piece is pretty nasty when all you priority comes down to is spamming FB while keeping SR up. hmm i though hit/exp cap only for t12? |
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Ive been going back and forth with this dilemma for about a month now trying to figure out the best. I have both weapons from the DS raid (staff and polearm). Ive tried a mastery setup vs a haste setup for each weapons.
In all of the fights of DS normal mode and on some heroics ive found that having a 10% haste reforge with as much mastery as possible after that yielded the best results. Ive got just under 11% haste, 17 mastery, 45% crit. That nice balance of haste/mastery was better in the end than just haste or mastery for me. Im not uber geared with heroics which might change the priority of stats but for the most part that balance of the stats gave me more dps. The only fight i can think of that would really want mastery more than anything is the ultraxion fight due to not being able to shred. It really sucks not being able to and the bleeds ticking harder help boost your dps, but for the rest of the fights the balance of stats was the best for me. Hope this helps someone. |
Ive been going back and forth with this dilemma for about a month now trying to figure out the best. I have both weapons from the DS raid (staff and polearm). Ive tried a mastery setup vs a haste setup for each weapons. thanks for the input! and were you hit and or exp capped? |
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That's another personal preference issue. Technically, it's a very minor DPS loss to hit/exp cap, but the loss is only about 100 or so. At such a minor loss, it might be worth the QoL improvement gained from capping. Especially since Expertise virtually caps itself in DS gear. |
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PvE - Haste. you can shread more often and extend rip/rake times. if you play perfectly with uptimes and don't energy cap then I would say haste>mastery assuming complete 100% uptime. though you can't be on uptime all the time, for fights like that mastery might be better.
PvP - Mastery. hands down. because of cc. |
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Edited by Savageclaw on 5/8/12 12:40 PM (PDT)
I've read a lot about secondary stats from a lot of places for feral dps, and What I can tell you is they're seems to be two ways to reforge for feral dps.
One way is Mastery > Crit > Haste > Exepertise / Hit. This sort of reforging will make overlapping feral dps and tank gear much easier, will rely on some RNG for your stuff hitting often times when dpsing, and also result in AWFUL aow swipe damage. While the other is the opposite Hit / Expertise > Haste > Crit > Mastery. This style of reforging will offer a faster rotation typically because of the nature of being hit / expertise capped and haste working with that as well. Combining the two means more Omen procs, as well as more non wasted gobal cool downs. This way will also offer much more aoe swipe damage than the first. This reforging style makes overlaping tank and dps gear basically impossible as well. Personally in the limited amount of testing I did the second reforging style I talked about was scaling better for my gear by anywhere between 2k-4k dps. This was limited testing and RNG was not taken into account. However I still feel that its unmistakable that big of a dps difference can only be accounted for by the stat change. Prior to reforging to what I have now I had about 21 mastery points. with about 10% haste and 42% crit I also was hit/expertise capped then going for mastery after that which might have also been why it was such a big dps increase to reforging to what I have now. Now I have 13 mastery points 17% haste and about 42% crit. |
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Edited by Taswind on 5/8/12 10:42 PM (PDT)
Haste requires you to play your druid perfectly as far as the priority of attacks. It is probably the most incredible due to your versatility on fights, especially when you need to swap targets like Yor'sahj. The damage under 60% with 2 piece is pretty nasty when all you priority comes down to is spamming FB while keeping SR up. As Thequay said, it's preference; however, I thought Vial of Shadows also benefited from being hit / exp capped? Or was that more for pre-nerf when the proc happened 1/3 as often, but with 2/3 more damage? |
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Vial + Fury swipes benefit from the hit rating. Expertise cap is amazing especially on AoE fights like yor'sajh where haste allows you to get in more swipes, and the hit/exp removes the avoidance factor. With haste increasing auto-attack speeds, the volume of CoC procs allows you to do some pretty great things. |
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Prefer haste build as I know my class extremely well and I can use the flow of haste regen to maximize damage. Some nights, if I get the chance, I move reforging around depending on the fight. Current reforge for Ultra/Warmaster, Haste > Crit/Mastery for the rest. Always capped.
There's no real huge differences, it's just a feeling sort of thing honestly. I love how fast I go with absurd haste though :P |
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Edited by Yzzami on 5/9/12 1:58 PM (PDT)
Currently I chose mastery over haste for my dps set, because there's some fights where you don't have 100% uptime on the boss. My DPS set isn't as good as my tank mainspec though. going to start testing out haste here soon
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I love the speed of haste, but I don't reforge EVERYTHING to it because I already hate capping energy while Berserk + hero (I already try not to use them together, though I know that's probably wrong :P), constantly feeling energy-capped on target swaps would drive me batty. :P
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I've actually had some success with stacking crit with bursty dps classes, and the extra combo points help put out more instant cyclones. YMMV, though. |
