Topic Question on CTC and Dodge/Parry
What is more important? Obviously being at CTC 102.4% and dodge and parry being equal is ideal. I am currently relying heavily on my trinket Resolve of Undying to do the work for me which at 10 stacks brings my dodge up to about 18.5% in line with my parry which is 18.7%. I just get cross eyed looking at my stats which show parry at 18.7 and dodge at 15.4. I can’t bring myself to gem for dodge as I have been told that is taboo.
So I guess my question is, is dodge and parry being equal more important than the magic number 102.4? Or am I okay by relying on my trinket?
Don’t worry the Fleet Shadowspirit Diamond it was an ‘oh crap’ moment as I hit the button before I could take it back. It will be replaced with shield block soon.
No. CTC cap is your highest priority. If you can balance dodge/parry while still maintaining cap, cool.
Yes. Once it ramps up, the trinket proc is basically permanent, so you include it in your CTC calculations.
Edited by Travex on 5/23/12 11:11 AM (PDT)
102.4% ctc (W/ Dodge=Parry) > Stam until you can soak an impale on H-Madness w/ basic cd's > Working out mastery for dodge/parry while maintaining 102.4% ctc (W/ Dodge=Parry).
You can likely get some extra mastery/avoidance from your sockets.
Blue sockets = Puissant Dream Emerald
Yellow sockets & Prismatic sockets = Fractured Amberjewel
Red sockets = Fine Ember Topaz
As it stands you need 164.8 mastery to hit 102.4% ctc without the use of Resolve of Undying, which I'm assuming was your goal.
Through the aforementioned gemming, you can get an additional 311 mastery, 146.2 more than you currently need to hit 102.4% ctc without RoU.
I notice you also haven't reforged out hit/expertise for avoidance/mastery. Hit/Exp are useless stats unless you are having aggro issues, and thusly should be reforged out when possible.
The following is one possible way you can restructure your gear to maximize yourself (w/ stam trinket over RoU): http://img842.imageshack.us/img842/4867/alkaiacc.png
Note that this has not taken advantage of your ability to add stats via a 2nd profession, 65 mastery to gloves, or 75 stam to chest.
All of that being said, you are currently missing a second profession, and thus missing out of quite a bit of free stats. I recommend blacksmithing or jewelcrafting as a tank that already has mining.
Your dodge will be quite a bit off from your parry for a while, until you can get some different gear and afford different gemming/reforges. In fact, replacing the Valor helm with your 397 tier helm alone will almost completely fix this problem.
Edited by Alkaia on 5/23/12 12:19 PM (PDT)
@Travex: Thank you for the information. You must be a mind reader. I found it extremely irritating last night on madness when my fellow tank would not taunt off me while I had impale on me. Being a few thousand hit points shy of being able to take the hit was ‘maddening’ excuse the pun.
I was reforgeing parry and dodge to mastery because of the greater amount of mastery I was getting in return instead of hit and expertise. I see how the re-gemming will allow me to keep those avoidances and reforge hit and expertise instead.
Edited by Qaldiv on 5/24/12 10:10 AM (PDT)
@Alkaia you want to reforge the higher of the two stats on any piece that doesn't have mastery, so you're doing it right by reforging parry -> mastery over expertise on your cloak for example. The reason is mastery gives a lot more CTC than either dodge or parry, so this lets you reach 102.4% mitigation with less overall stats which in turn frees up your sockets to be gemmed for stamina instead of mastery.
You want to keep dodge and parry close to each other because of diminishing returns. However, the extra CTC you gain from reduced DR is very minute. I'd suggest using some calculators to figure out exactly how much you stand to gain. The only time this really matters is when you have a piece with dodge and parry on it and you're trying to figure out which stat to reforge to mastery. I'd say in 99.99% of cases you're better off reforging whichever stat is higher, regardless of the current ratio between your parry and dodge.