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Web & Mobile Team
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Yes. We will have an API resource that provides the status data as we do on http://us.battle.net/d3/en/status . |
#21
5/21/2012
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Web & Mobile Team
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Nice! :) Items and how they will be represented is still on the drawing board. When we make more progress and have a rough prototype, I'll be sure to update the community. |
#22
5/21/2012
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Just some data points that I think could be really valuable. |
#24
5/21/2012
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Web & Mobile Team
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We haven't really come up with a good way to provide an index that doesn't compromise privacy or data that we don't want to expose. This is something we are thinking about though.
I believe that this information will or should be available with achievement data and statistics. What about events like "Killed Belial (Inferno) on <timestamp>"? This data will also likely be made available with achievement data and statistics. |
#25
5/21/2012
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Would you be able to make a damage meter like recount?
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#26
5/21/2012
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I just want to echo a previous poster that the default auction house UI is totally inadequate. These feedback actually pertains to both WoW and D3.
In WoW we can use add-on's to bypass the default UI, so that we can enjoy such features as "knowing how much something is going for before you sell it", etc. In D3 we have no such option. So either some QoL improvements are needed to the stock UI, or we need fansites to be able to compile data. |
#27
5/21/2012
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Edited by Angÿ on 5/21/12 8:37 PM (PDT)
awesome! I will improve my site with this as well :D, these forums and blizzard are inspiration to me and my site ;)
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#28
5/21/2012
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Edited by Sixen on 5/21/12 8:44 PM (PDT)
It seems as if thus far, we'll have the following: Career Profile API, Hero Profile API, Achievement API, Realm Status API, possible Search API. What about an Item API, Quest API, and just generic Data API (for classes, followers, achievement structure, item classes, etc)?
Also, how come this wasn't posted on the D3 Forums at all? I understand this is just a preview, but there are Diablo III fan-devs out there that cannot comment on this thread, :(. EDIT: I see above that you mentioned something about the Item API and would get back to us, that still leaves Quests and Data, :). ________________________________________________ The Chat Gem Lives! Diablo III Analyst for Pro Team Evil Geniuses Fansite Administrator of SC2Mapster and SC2Replayed |
#29
5/21/2012
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Web & Mobile Team
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It seems as if thus far, we'll have the following: Career Profile API, Hero Profile API, Achievement API, Realm Status API, possible Search API. What about an Item API, Quest API, and just generic Data API (for classes, followers, achievement structure, item classes, etc)? A lot of the data APIs are still being worked out, but we are confident that we can provide some basic API resources for quests, classes, artisans, recipes, achievements and skills. As for why this is on the WoW developer forum, that was just timing. I'm hesitant to create an entire forum and rev up that machine before the D3 API is actually ready for release. When we get closer to launch, I'll create a forum and update public documentation. |
#31
5/22/2012
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Are there any plans to create an API that will provide equipment information about a specific hero? I assume the item API has to be hammered out first.
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#33
5/22/2012
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Exposing raw time played to the world at large makes me uncomfortable personally.
If it's a percentage of total time played split amongst classes as Delritha is suggesting, it would not bother me though. Could we get a clarification on which it is? |
#34
5/22/2012
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Edited by Sixen on 5/22/12 10:32 AM (PDT)
Awesome!
Understandable, thanks for the clarification, Straton. Exposing raw time played to the world at large makes me uncomfortable personally. The raw time played is something that all your friends and recent players can see on your profile in-game, they're just exposing it to the API so it can be displayed on your web-profile as well. It's not like it's anything new, ;/. ________________________________________________ The Chat Gem Lives! Diablo III Analyst for Pro Team Evil Geniuses Fansite Administrator of SC2Mapster and SC2Replayed |
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Web & Mobile Team
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Edited by Straton on 5/22/12 11:40 AM (PDT)
Exposing raw time played to the world at large makes me uncomfortable personally. What part of the API example or previous questions and responses is confusing? I'm not sure what your question actually is. |
#36
5/22/2012
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Edited by Delritha on 5/22/12 12:10 PM (PDT)
Exposing raw time played to the world at large makes me uncomfortable personally. He is referring to this part "time-played": {I suggested that it was percent based time played (1.0 = 100%, .6 = 60%, etc), but some people are thinking it's actual time played. |
#37
5/22/2012
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I'm not in the know on this kind of stuff, but I would like to see a website with better AH search functionality with the ability to purchase items.
The issue I have with the current AH setup is I can sort items by DPS, either ascending or descending, but because there are so many items listed, and it looks like the page limit for searches is 47 pages, I am only able to see the top 47 pages or the bottom 47 pages, and am missing a LOT of the items that are listed in between the two extremes. Just as an example, it's like I can view items with DPS ranging from 1 to 300, and then those ranging from 900 to 1200, but nothing in between because there simply aren't enough pages to display them. Why do I need to view that many items? I can sort by DPS then go down the list trying to find one that has a decent buy out price. The items on the high end are way too expensive, while the items on the low end are not an upgrade for me. |
#38
5/22/2012
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I don't know what you are trying to imply. I see nothing wrong with a native damage meter. You are probably confusing damage meters with the community filth who place importance on them. |
#40
5/22/2012
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