Topic @ Illusions
Edited by Illusiôns on 6/28/12 12:03 PM (PDT)
All you have to do is get one of the team members to trinket. Then this is what happens in a melee cleave.
Bomb+Cds, team mates run in for peels/heals...enjoy ur blind. Trink? Enjoy ur cyclone. Then you can enjoy ur kidney/bearstun. Then you can enjoy your gouge.
Warlock runs in to howl for peels? Mass dispell np.
Your priest can also just put your enemies in a fear/MC while u bomb it up sir.
Polly? Druids are immune in form, rogues can cloak, priest can death.
Kanye West Cleave:
Bomb+Cds. Enjoy ur blind when you try to run in. Enjoy ur gouge/wolf stun or kidney after.
Pally can hoj so they dont even get in the bomb before its over. Feared? Dispell.
Pally feared? Bubble/trink.
Even if you do not train the healer specifically, its just a train game. Choo, choo.
Now to answer your question.
RLS is definately the best comp of the three.
No need for an explaination there.
SIDE NOTES: Just because you beat the RLS craig was in after he's in ruthless gear and hasn't been on in a while really doesnt prove you are skilled...if that's what you are getting at sir.
RMP in my opinion is atleast twice as hard to play than any melee cleave. You do need skill and coordination in order to land kills. The RMP with fire mage also has less crowd control, which the comp is pretty dependant on...and your burst can lack depending on whether your mage gets any good procs or not. I say it's more challenging to play RMP than the melee cleaves (atleast the ones you ran) because you are more dependant on CC and have to apply said CC, where as melee cleaves, Kanye moreso than Stealth, rely on sheer damage in order to bring down a target. The most complicated CC you will find in KW cleave is a shadowstep kidney, or shadowstep kick, both have decent CDs for abilities of that nature. Stealth as well relies on blowing all your cds on a certain player in a bomb. Shadowstep+(insert CC here) is as complicated as it gets.
You could, I guess, argue that fire has more CC because of Dragons Breathe, but Deep Freeze can be done easier, faster, and does not break from damage, and it's pretty damn easy to predict an incoming Dragon's Brathe VS a DF. Frost also has many spells that apply slows, keeping melee classes at bay, and help peel.
RMP has (off the top of my head) for CC
Focus Cheap Shot
Focus Impact Stun
Ring Of Frost
Cone of Cold
Shackle Undead (in some cases)
There may be more, but that's all I can think of ATM
KW and Stealth also have better burst imo. And you can dispell Living Bomb, which can destroy a fire mages burst if done right.
*I KNOW I DID NOT POST ALL THE FORMS OFF CC KW CLEAVE OR STEALTH CLEAVE HAVE, BUT IM CERTAIN THEY DO NOT HAVE AS MUCH AS RMP, THEREFORE RELYING ON MORE DAMAGE, THEREFORE, IMO, TAKING LESS SKILL THAN RMP.*
Thank you for reading my wall of text.
Tl;dr: Go !@#$ yourself.
Edited by Illusiôns on 6/28/12 2:51 PM (PDT)
UA can only be on one target at a time save for SS which has a 30 sec CD. Rogues can also cloak it.
Why bomb when people are CC'd?
You bomb, priest can fear/MC to avoid enemies going into bomb to peel/heal if need be.
I can cloak so many times every 90 seconds.
K. If cloak isn't up you can kick him because he would be in range inside the bomb. Or gouge.
What the hell is a wolf stun?
The spirit wolves that are summoned by an enhancement target can stun targets.
You think arenas are this simple it's disgusting. No wonder you only got 1700 playing RMP.
You didn't give me any reason as to which proves that your comp isn't simple and easy to play with this one. Nothing to say here.
-Oh and we got more than 1700 sir, it's quite difficult going higher when your priest doesnt dispell a damn thing and dies before all his defensives are popped. Ohwait that's the same priest that beat you while running kitty cleave with disc.
Pallies only have so many Bubbles/Trinkets bro.
Yeah, and a decent one will use them in times of need, like the scenario here.
What happens when they begin to counter pressure and we're forced to go defensive because we can't land a kill? Enhance shammies have a LOT of survivability breh.
As a dwarf Hypnotic could use stornform+Shamanistic Rage to act as a Pain Supp, and could remove things like BLEEDS, DISEASES, AND POISONS which would be quite damaging if a FERAL, WARRIOR, DEATH KNIGHT or ROGUE were engaging him. Stoneform may not be as good with other classes, but SR has a short CD and if needed you could barrier. You could also lifegrip+stoneform, if a rogue was on him, it would remove crippling and he could pillarhump while that penance is stroking his dwarven nuts. Might not even have to Stoneform if gripped either.
Finally something you got right.
Atleast we are at terms with something.
RMP is about as skill required as a melee cleave but with a caster in it.
Cept ur missing the CC and peels RMP needs to win. Your comps almost never use atleast one of those factors.
Nope. RMP has the best burst in the game alongside Thugcleave, Vanguards Cleave, and of course, Triple DPS.
RMP with fire is a comp where you could easily have a burst that is much less of its actual potential. Oh, and Shadowdance+trinket with feral+beserk+trinket+smokebomb? K.
I sure wish I could dispell backstabs and FBs.
Fire Mage? NP, more CC to make up slightly less burst than Frost.
Did you read a god damn thing I said about Fire VS Frost PvP?
-Deep Freeze can be cast on anyone, fast, and easily, and isn't broken by damage.
-They have FAR more slowing capabilities, and far more ways to freeze a target making them unnable to move.
-Cold Snap. Like that double Ring of Frost brotato?
Yeah definately less CC than fire.
Edited by Burnthesky on 6/28/12 4:32 PM (PDT)
what a load of crap.
Nope. RMP has the best burst in the game alongside Thugcleave, Vanguards Cleave, and of course, Triple DPS.the highest burst comp in the game (NO MATTER THE 2ND DPS) is any comp with a ret pally. you can 100-0 ANY CLASS ANY SPEC inside a HoJ without a pain suppesque cooldown with the paladin ALONE.
-frost has alot of burst but you cannot 100-0 a 5k + res dpriest with focused will up. not even with a heroic vortex and all crits.