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But if I pvp you and your team, you destroy me! To get the achieves, I have to run away! At least I /sorry'd? Besides, its faster when we split up and kill your towers =p
22 wins to go!
And if it helps, from Archavon's log:
Keep Defended: 1782
Keep Defended: 4062
Hmm... might want to balance that out a little more ~_^
Edited by Azshios on 7/17/2012 7:09 AM PDT
Two shot the seige, then run away. Rupert porting back into the keep, really? C'mon man! You wanted pvp ach's, so come pvp! Stop running away!
When it's me, solo, against 3-8 of you guys...yeah, I'm gonna take every advantage I can find. The achievement I'm after is Wintergrasp Veteran - not 100,000 Honorable Kills.
Nine more wins for me now, then I can stop dreaming about losing WG in my sleep.
How can you not be excited for pet battles as a stupid thing to grind
if you want to call anything stupid for mop achievements, you need to go with the really really grindy ones: http://mop.wowhead.com/achievement=7411
Edited by Trondheim on 7/17/2012 1:53 PM PDT
Ahh, that one's easy peasy with no daily cap (lifted in patch 5.0x). Plus I'm sitting on 7400 already. :D
I guess my mid 30s age is showing. I've no love for pokemons, and the idea that they're adding near 80 achievements just for rock/paper/scissors games is a little soul crushing.
But hey, once upon a time, I hated PvP too.
Back on topic - great job <AS> with the perma-ownership of WG. Keep it up! I will try to queue when I can to assist. If only it helped my chances of getting that damn Earth, Wind and Fire (25) achievement. WTB a guild that actually still exists.
Azshios, your /sorry emote just about killed me. You're so CUTE! :)
I wish they'd up the demo hp in there to make it playable again because WG is a far superior zone than TB. Just a lot more fun...unless your demo can be 2-shotted. Haha.
I have been enjoying our post WG fights in the courtyard though.
Yeah, now that there's 1:1 balancing above 5 people, I'd really enjoy WG more than TB if everything was all properly scaled up to level and whatnot.
Oh well, 12 more wins to go =p
Glad you enjoyed it, no hard feelings afterall =-)
But that's not gonna stop me from knocking people off the edge of sunken ring, even if I feel like a jerk for doing it =p
I visited Akai Soubi fortress of solitude in WG last night. I was cracking up the whole time as the siege engines had a life span of 3 seconds after these guys popped out of their fortress. My sides tactics need a tune up. Anyway I had fun with the fail. Hope you guys stay in there till someone defeats you.
This may not be the most satisfying answer, but now that I have my 100 wins here's my nightmare scenario for 2 defenders.
The enemy team has 5 people. They should be able to hold SR and BT easily enough. If the 2 people defending go on O and neglect the keep, you win, afterall. One of the attackers is a rogue. Upon 2 people reaching 1st lt, they attack simultaneously from SR and BT. The rogue shadowsteps into the keep, and slows the defender's ability to move from one side to the other. SapsapsapCheapshotKidneyshotGougeVanishSapSapSapCheapshotKidneyshotGougeBlind.... I don't have to tell you rogues how to do it, you know better than me. The goal is to keep them away from the vehicles, not kill them (unless that's the best way to keep them from vehicles). If the defenders are split, the rogue can pick one to help kill with his partners outside the gates. If the defender is a caster hiding in the walls, use the siege engine cannon to attack from where he can't reach, forcing him to jump down.
Without the rogue, its much harder, but remember that if you attack from both sides at once, the defenders either have to run out and meet you, or let one of them reach the walls, or split up. You outnumber them, use it to your advantage and escort the sieges to the walls, keep the defenders away. If they ride out to meet you, shut them down for as long as you can, then kill them before they get to your sieges. If they split up, you've got 3 people to their 1 on one side. Sieges are frail, but only pvpers better than me can withstand 3 good enemies. If they don't split up, you probably wont be able to save your siege, but that's okay, because the other one is getting free shots off.
Once one wall anywhere is down, the attackers can send 3 people in to kill the defenders and GY camp them (they can only rez at the keep graveyard or the horde graveyard west of BT, and you'll know when they switch out of the keep when they don't show up). The other 2 continue to ram down the walls. It takes me 5 minutes to get through all 3 walls solo, once I'm in a siege engine if no one is on me. I imagine closer to 2.5 with 2 people, right?
Of course, 5v5 the defense will (or should) always win, which is lame. I suggest getting the keep when there's not much opposition, and holding it forever. If you fall asleep, find out if you've got guildies who are awake who can hold it for you!
Center bridge is the fastest way for one person to rank up. 2 pairs of guards that respawn by the time you've killed both.
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