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For those of you with a passion for 25man raiding, there's a discussion going on in the beta forums about how it seems to be dying and what changes could be made to make a difference.
We're looking for more players to weigh in with their thoughts. If you have beta access, it would be great if you would contribute in the thread. If you don't but you have comments you want to share, post them here and I'll be happy to quote paste them into the thread for you.
Edited by Joynal on 7/13/2012 4:59 PM PDT
I know the thread started out as "make my 25 more special", that's part of what dragged me into the thread. I don't see any reason for 25 to get greater rewards than 10mans, nor do I want to see things going back to separate lockouts where you can get loot from both, so I'll fight those vigorously.
But after a while it started shifting a bit more to "how do you get players back into 25" and that's something I feel is worth pursuing. Options are good things and I know a lot of players who would like to be running 25man more because they think it feels more "epic" to be part of the larger group. Are there ways to draw more players back into 25man raiding, short of increasing the rewards over what 10 gets?
This is actually something I agree with here. A smart GM who runs a 10 man will want to keep an active roster of 12-14 players on average to account for things like real life, class stacking, and other issues to help smooth out progression. A smart GM who runs a 25 man will want 30-35 raiders on average to account for the same issue. Even if you fail to show up, the 25 man raid is much better off because there are as many as 10 people to replace you.
For a rare exception, it was not uncommon to do heroic Ultraxion with only 1 healer in 10 mans. It isn't common by any means, but there are times when a single healer in a smart raid is perfectly acceptable. But I don't think rare exceptions like this are going to disprove what Thel said.
I would be fine with a marginal increase in # of items dropped to account for the difficulty of gathering 25+ people over gathering 10+. I don't think that's ridiculous or unfair, you have more people to account for and therefore loot RNG problems do multiply pretty much.
this i would be fine with too
Edited by Pornasaurus on 7/13/2012 6:32 PM PDT
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