Although I usually agree with you I'm surprised you agree with Blizzard forcing their schedule onto players. Blizzard always talks about players doing things at their own pace and on their own time. Yet they come in here and tell a certain playerbase when they can do the content and give them a schedule for it. They use the excuse that players don't wish to be overwhelmed which I don't understand unless Blizzard is catering to 11 year olds who don't know time management.
I don't expect people to agree with me all the time, but the number of people that say they usually do is encouraging. Maybe I can at least get a few people to see the other side on this one, even if I know (as I think Blizzard does too) that not everybody is going to be happy with this one.
The way I see it, not all choice is good.
The best example I can think of is something that changed a long time ago, but some people may still remember. For a long time, you could use as many potions as you wanted on a fight, you could use a flask along with elixirs, and you could use as many different types of elixirs as benefited you. I don't need to explain the results.
To most of us, that probably seems crazy at this point. But back when they removed it, there was an outcry about Bizzard catering to casuals, and ruining the raiding game. Afterall, it should be their choice if they want to spend hours outside of raid farming buffs or not, and if people don't want to, they didn't have to do it.
The reality is, it wasn't a good choice. Sure, there are some people that love farming and loved having a reason to do it, and they were disappointed by the change, and that's fair. But for most of the population, there was a collective sigh of relief. Despite the fact Blizzard took away a "choice" from people, most people were glad it happened, because it wasn't a choice they liked having to make.
This is a similar case. You have to keep in mind that "raiders" are not split cleanly into two camps: Those that like progress, and those that like playing other content. There's a fair bit (actually, a majority of) overlap between the two, since afterall, most people playing the game like the game
. This change (both parts) takes pressure off of them to skip other parts of the game in order to remain competitive in the raiding game.
It's taking away a choice that the majority of players don't want to have to make
. That's why people are cheering this option on. It's inconvenient for a few people with a very specific way they like to play (that is, raid as much as humanly possible and don't care about anything else), just like not needing 3000 potions a week isn't convenient for people who love farming for raid mats.
They could have taken all consumables out of the game, which some people would love, but they didn't. They could have waited 2 weeks at the start like they do for PvP and then phased in 1 raid every month past that, which again, some people would love -- but they didn't.
That's why I'm fine with it. It's a vast improvement for the majority of raiders, and those that it does inconvenience, it doesn't inconvenience much because they kept the numbers reasonable. I think there's room for debate on the numbers (maybe 3 or 5 weeks is better than 4, or maybe there should be 2 weeks at the start like the PvP season, etc), but I don't see the whole change as being negative.