09/09/2012 02:15 PM
Posted by Morenn
That's really what I think a healing dummy would be for, more than "Am I casting my healing spells in the correct order?"
Yes, that's what it would NEED to be to be of use. Which brings us back full circle to "Should dev time/money be put into making dummies that act like people when the same thing can be accomplished just using actual people in a dungeon/raid?"
edit: My opinion is that devs should work on things we *can't* do ourselves.
Lolz - I guess you didn't work on Heroic Spine from March and finally down him in August like I did. I mean, yeah, I had world of logs to review and see how I performed, but the only way I could test to see what I could do better was wait one week and wish I could push out more healing again.
So yeah, I'm of the opinion that something I could have worked on would have made the different in 5 months of in game experimentation. So if there was something really simple that could be programmed, then yeah, why not? Now some people are asking for something as complex as a raid environment, and I wouldn't advocate for that.
But having a dummy with 1/999999 HP that resets every second wouldn't be too difficult to program right? Just stick it next to a non-friendly dummy then I can test my atonement in a more controlled environment than the 150th wipe after four months when my emotions are running high.
09/09/2012 04:27 PMI'm opposed to healing dummies because unless it is an actual simulation of a raid environment (which is redundant and a waste of space since you can just do 5mans/lfr), 9x out of 10 it's going to teach the healer the WRONG things to do.
Posted by Fleurs
Group wipes, asks healer what happens and gets a response like "oh it worked on the healing dummy the other day!11" no thanks. Use the dummies of the world.
It's exactly this that I'm trying to clarify. If the test dummy had to be programmed to mimic a raid environment, then it's 100% worthless. Just do the raid. But if there was some easy thing to program that wouldn't elicit this response, then that is a much better and more productive discussion.
I think where it gets hung up is that "I want to put myself in an environment outside of a raid where I have to make split decisions to learn a healing rotation" - that is silly and shouldn't be considered. I agree with everyone there.
But I like to tinker with my stats, my gems, my spells, my talents, and right now I only have the disappointed looks of 9 other people when my healing is too low and I tell them, "Well, I think I'm reforged wrong." I mean, how many people get benched or kicked out of raid groups because they're not "properly gemmed or enchanted" according to the "correct way" or the "elitist jerks" way when we know, for healers, the simcraft doesn't always equal the raid environment. You end up in a Catch-22 situation where it's "Use the real dummies except you don't get invited to a raid because you're not raid worthy in your current set up." Geez, our other raid won't allow raiders to have gathering professions. That's enough to get you benched.
I believe having a way to test your heals and talents can only help you better understand your capabilities. But I also believe that it shouldn't be too complex. A monumental effort in a healing dummy would just be annoying to develop, program, and implement. So I'd rather take the time to think of a dummy that wouldn't try to mimic a situation where real situations or self-casting heals could easily do the same job. And well, I've tried to give examples to show legitimate gaps where a dummy would be useful.
It's just my two cents. A simple dummy I don't think would be hard to program (side by side social dummies one friendly at 1/999999 HP and one enemy at 1/999999 HP) to test some DPS based skills / healing for testing.
I'm not saying we need a rotation (because there isn't one), and HPS requirement for raiding (because we know HPS is a false judge of ability), nor is it supposed to "teach you how to heal." What it would do is get you used to your abilities, get some experience without the emotional backlash of wipes, and provide a way to test out some of the talents that a lot of people wouldn't normally take. I mean, we're already getting into some Cookie Cutter specs for healing which wasn't the intent of the new talent system.
And well, it would give me a chance to play around with it. I like playing around with my stuff.