<A> Knights of Menethil: Four years old!
12/02/2012 06:49 PMPosted by RedamousFor some reason, this how Red felt at the end of the muster last night. http://www.youtube.com/watch?v=Kl1_SsGHhuQ
*pokes with a stick* You sure you didn't ask for it? :P
The campaign is interesting, the setting is highly plausable, I would say. It shows how reliant we may grow on technology to fight our battles for us, how social networking might influence future views on various nations/people, and it's also pretty awesome how instead of set player deaths(I've yet to see any at least) some deaths are permanent and affect the story, but only if you let that person die. It's told a bit...Oddly, and there are times I honestly don't know what's going on(seriously lower the gunshot noise while people are talking, I can't hear a freaking word sometimes), it's all really great to see.
As for the multiplayer, it's not changed much. You're given ten 'points' per custom class, and you can pick whatever you want to use with those ten points, whether it be...A few guns and like, four perks, and also there are these things called Wildcards which I'm not exactlys ure what they do. While there's really not much change here, it's still really fun, and me telling myself I'd play one or two games turned into a good five or six games.
All in all, good product thus far, and I've yet to touch zombies(was never a fan, or a fan of horde mode period).
*goes back to curing home of fly infestation one death at a time*
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