Topic
Theoretical: Blood PvP in Pandaria
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I've had a lot of thoughts surrounding PvP in Pandaria now that the talent system is much more versatile.
I've now been interested in Blood as a viable PvP spec once again. Since the global cooldown has been reduced, I could see blood DKs outputting more DPS in PvP situations. The fact that you can now be a blood DK and spec into chillblains, combined with rolling blood, which infects all nearby targets with frost fever. It's not quite as good as howling blast+chillblains, yet, combined with gorfiends grasp, it could be an extremely potent. Death's advance might also prove to be extremely useful in PvP situations. Blood DKs might not be so easy to simply kite around anymore, which was the only thing that made them truly not viable. Also, our DPS output should be improved. So, we've got upgraded DPS and CC. Also, more death strikes with our new 1 second cooldown means more healing and shielding. I see us becoming a much tougher PvP class in Pandaria as blood if played correctly. I'm thinking right now that if you'd want to choose a combination of Death's Advance and Remorseless Winter, or Gorfiend's grasp and Chillblains. If there are any nerf changes that I'm missing here, please let me know. |
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Desecrated ground is the best for pvp. RW and GG are neat and fun, but a second trinket plus immunity? Come on. That !@#$'s op!
And what's with all this blood pvp talk? Everyone here has a hard on for blood pvp. Unless you're carrying a flag or holding nodes don't do it! For the love of god have some respect for other players! I swear on my warrior around 1500-1600 mmr in twos it was either feral/priest, Mage/rogue, dk/healer or blood/blood. I was gonna pull my %^-*ing hair out! Sure it's lol twos and warriors ate !@#$ since 4.2 but come on...have some decency! /rant over. As to your question, yes I think blood will be more /sigh viable but I wouldn't be surprised if they don't do as much damage as they're doing now. Tanks in general seem to be doing less unless they have vengeance, which of course we won't be seeing in pvp. |
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People like blood because of survivability.
So, people want survivability with DPS and CC. Of course, too much of all of that is just overpowered. But, if this is the case when 5.0 goes live, blood might be a go to PvP spec for a very specific play style of survivability. It's hard to kill players that aren't closet to dead when your burst is over that then heal themselves. GG is going to be good in combo with AoE DPS classes. |
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Edited by Deathshatil on 8/12/12 2:24 PM (PDT)
Blood damage is a bit too low to be able to pvp competitively.
DS,HS,RS all received a very nasty damage nerf in MoP. DS damage nerf is very very huge.330% weapon damage and +30% crit to 200% weapon damage and no additional crit chance. Even if you are not getting kited, your damage will be more than 50% lower than other dps specs. So I don't believe it will be viable for any pvp situation where doing damage is also important. |
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Consider though that blood DKs now have a 1 sec global CD.
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Even in terms of tanking I hear Blood is taking a backseat to Brewmaster followed by Prot Warrior...
All in all, outside of dealing with bad melee and cheese-guarding, I'd say you'd be better off playing Unholy or Frost in terms of viability and overall effectiveness. Still, you should try it anyway. |
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shorter gcd doesnt negate the fact that you are going to hit for less since your damage output is balanced around having vengeance. as previously stated in any case where doing effective damage is concerned blood wont cut it. |
Its not all damage output depending on the fight. As mentioned, CC and CC mitigation has been improved, which was the central issue. In PvP in live, as blood I can put out enough damage to do plenty of harm in 2s, but get kited. CC has only ever been the central issue here. The DPS output is lower, but it's an illusionary low since you're getting kited. Of course, the output won't match Frost and UH. But it's not that much lower in PvP situations. And now we can heal faster with DS and lowered GCD, and we can stay on people for longer with improved CC. |
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Edited by Kusari on 8/12/12 1:39 PM (PDT)
effective damage is the concern. compare a blood dk wailing on a healer for 5 minutes and a frost or unholy dk wailing on a healer for 5 minutes and tell me that even with 100% uptime which of the two is going to make a healer sweat more? blood doesnt have the consistent damage output and pressure to compete with the other specs. not to mention that almost all of your damage is melee range and physical which means even the slightest gap in uptime is going to be killing your pressure. (think about the last time you tried to kill a healer as a blood dk. how long did it take you to do it? odds are a long time) as always blood will be a decent pug bg spec as it always has because people are stupid but any kind of competitive bracket you better be sticking to node guardian or flag carrying. also from what ive heard about beta the 1 sec gcd actually gives blood alot of downtime since it isnt generating resources to keep up with it. |
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A bit off topic but lets talk about 1 sec GCD and blood for a bit.
1 sec GCD sounds very exciting for blood.But actually 1 sec gcd will not let blood use more abilities /minute.It will create a lot of idle time.And you will spend a lot of time without runes and runic power. For RBG FC most likely guardian druids will take the no1 spot.Then warriors followed by DK for their DA talent. |
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Two things about downtime: I think it's probable that most people aren't smart about resource synergy. And, beta probably has a lot of undiscovered tricks in resource management.
And Kusari, this isn't about blood being able to kill healers. That's an expectation I've never had and never will have unless blood gets converted back into a DPS spec. My point is that it might be more viable to play as blood in general since you'll be able to do CC and DPS in conjunction with another class's DPS. I'm liking how frost is looking now, personally, for overall PvP. |
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and as i said it will be viable in pugs as it is always has because people there tend to be stupid. any kind of competitive pvp you are going to be bashing your head against the wall because bloods dps output compared to any real dps class is subpar.
resource sinergy isnt the problem its the shorter gcd and not having the resource generation to keep up with it. well known theorycrafters and number crunchers are saying that blood has too much downtime for an active mitigation style tank. large gaps in rotation are not a good thing and i would like to think these people are trying every alternative to make it work not just trying the same stuff they did in cata and saying "hey i cant play like we did last expansion and perform the same our class needs fixing." |
