Not to be 'that guy', but...
All good! You brought up a good point I missed. I much appreciate it!
Revenge is a rage generator. Though I still disagree with your priority. Hit and Expertise is still needed to improve the chance that revenge will land. While proccing it is great, if you miss, or revenge is parried/dodged, then it is a wasted revenge.
Also, revenge is one of 2 rage generators, with SHield Slam being the preferred, and it with a 6 second cooldown.
Devastate will potentially refresh shield slam (Through Sword and Board) and causing SS to generate an additional 5 rage. So we essentially have three rage generators in our rotation, though Devastate is a weak one.
All three of these rage generators still use the hit table, and are potential misses, dodges, and parries. This leaves Expertise and Hit as very important stats.
So, I'd still put
Expertise > Hit
at the front of the chain.
THis leaves the rest of the stats up in the air really, except for dodge. BEGONE DODGE! You could stack stamina at this point, and lean on Devastate proccing sword and board and tossing in revenges whenever possible. You could focus on parry and mastery, and then drop Devastate from the rotation all together (except for debuffing, if needed). So I'd see the stat pref being one of two ways.
Expertise (to soft cap) > Hit (to cap) > Stamina > MAstery = Parry >>> dodge
Expertise (to soft cap) > Hit (to cap) > Mastery = Parry > Stamina >>> dodge
THough, realistically... it is likely something like this do to revenge proccing S&B.
Expertise (to soft cap) > Hit (to cap) > Mastery = Parry = Stamina >>> dodge
Of course, this is assuming that mastery does not suffer from DM, otherwise parry is probably a bit better.