Whats your UI

85 Human Warlock
5385
08/23/2012 10:21 AMPosted by Isesé
https://dl.dropbox.com/u/2253290/Screenshots/Wow%202012-08-23%2013-17-55-13.jpg


Ability is not ready yet
Ability is not ready yet!!!!
oh, and by the way....
Ability is NOT READY YET!

hehe. I always hated those error messages. I would suggest an addon called errorfilter.

This is my latest UI (trying a new one)
http://i.imgur.com/0zkbY.jpg
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90 Human Paladin
13235
08/31/2012 02:28 PMPosted by Cursedload
hehe. I always hated those error messages. I would suggest an addon called errorfilter.

I'm kinda used to the error messages. I turned them off once, but found myself not knowing why I couldn't do something sometimes. Maybe it was just a crappy addon (cError, I think?) because I don't think it had any options, so maybe I'll try that one out.

(Aside: PowerAuras, why you change your ui? Me confuse. :c )

Also, a very slick and clean UI. :] I am wondering, however... right below your "damage done" section, where it says Cursedload's Damage: is that an additional module for Recount, or simply an option I have not found?
Edited by Isesé on 8/31/2012 2:43 PM PDT
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85 Blood Elf Warrior
11390
08/31/2012 02:40 PMPosted by Isesé
(Aside: PowerAuras, why you change your ui? Me confuse. :c )


OMG I love the new PowerAuras! I will be happier when I can import my pages.....having to re-enter each thing I track one at a time, was a bit annoying.....but I did think it is a bit more user friendly, plus a quick glance and it looked like we had new icons to choose from! O.o

The click and drag option to move where your icon flashes is soooooooo awesome!!!!

Now if only elvui would update so I can lock/unlock my action bar in the interface menu, so I don't have to keep disabling my UI and using blizz UI to keep my bars neat and clean >.< Thank gosh for addon manager /reload FTW!!!
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85 Human Warlock
5385
08/31/2012 02:40 PMPosted by Isesé
right below your "damage done" section, where it says Cursedload's Damage: is that an additional module for Recount


That's skada. I use both recount and skada because each has options to look over information that the other does not.

08/31/2012 02:40 PMPosted by Isesé
(cError, I think?) because I don't think it had any options, so maybe I'll try that one out.


Errorfilter will let you choose which error messages you want to keep and which ones to filter. In addition, I just discovered that the blizz standard options in the system menu will let you turn off the audio of your toon telling you "I can't cast that yet" (in case you still have your game sounds turned on like I do). It's just a little less noise to filter out of your consciousness while raiding.
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95 Night Elf Druid
11805
Just changed mine up a bit for 5.0! Had to make some new auras for my bear.

The "wings" are for when I have over 55 rage and you will notice the gigantic box for my "might sometimes work if I am lucky" savage defense.

I still track lacerate stacks, but added one for sunder armor and one for the thrash debuff.

Of course, another gigantic one for mangle. Can't forget that anymore.

http://www.flickr.com/photos/85604209@N04/7944989278/in/photostream
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90 Human Paladin
13235
Hmh... I should consider the wings for my druid, but I wasn't overall pleased with how Guardian is playing at the moment. I no longer track weakened blows (ie. Thrash) debuffs, though; it's an AE ability that I hit when I have nothing better to hit anyway, so I cannot see it ever falling off unless I get stupidly lucky with Mangle procs.

But yea, I do definitely have a power aura for mangle, now.

(Curious. Do you have a working Dispel Magic Power Aura for your priest right now? I tried getting one to work on my Shaman for Purge and wasn't able to find a way to get it to work, nor did I see a reason for it not to actually work correctly.)
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90 Worgen Druid
8855
Just changed mine up a bit for 5.0! Had to make some new auras for my bear.

The "wings" are for when I have over 55 rage and you will notice the gigantic box for my "might sometimes work if I am lucky" savage defense.

I still track lacerate stacks, but added one for sunder armor and one for the thrash debuff.

Of course, another gigantic one for mangle. Can't forget that anymore.

http://www.flickr.com/photos/85604209@N04/7944989278/in/photostream


I was just wondering where you found the imports for these auras? ive been looking everywhere for updated ones for power auras classic but cant seem to find any.
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95 Night Elf Druid
11805
Sorry, Isese, I haven't even started working on my priest yet. I tend to never, ever heal so making a dispel aura is about on the bottom of my to-do list. I will work on it a bit tonight or tomorrow, though. It can be my new project! (anything to keep from archaeology!)

Also, I meant to say I don't track the weakened blows debuff from thrash, like you said, it's almost always up. I do track the actual thrash itself as a just in case measure. It also seems to balance it out a bit.

09/06/2012 06:17 PMPosted by Moose
I was just wondering where you found the imports for these auras? ive been looking everywhere for updated ones for power auras classic but cant seem to find any.


Most of the new ones I made the other day. I will post them up for you if you want to use them. Once I figured out how to make my own, I have become a creator of random auras.

This is both my feral cat and bear auras. You could, since you are dual spec'd boomkin just delete the kitty ones. You might need to weed out the ones you don't want. Of course, adjust sizes, icons to whichever you choose!
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95 Night Elf Druid
11805
Of course, the ridiculous length of the auras prevented me from posting. Here are the auras for Feral Kitty and Guardian bear.

Set=Page 1@
Aura[1]=Version:4.23; b:0.2078; g:0.2118; target:true; icon:inv_alchemy_elixir_05; x:-143; bufftype:8; texture:178; alpha:0.99; symetrie:2; multiids:Blood in the Water; speed:1.21; threshold:60; combat:true; size:0.76; torsion:0.83; y:-90; texmode:1@
Aura[2]=Version:4.23; icon:Ability_Druid_SkinTeeth; buffname:Savage Roar; x:-151; alpha:0.52; owntex:true; size:0.2; y:-178; texmode:2; timer.h:1.34; timer.enabled:true; timer.cents:false; timer.y:-216; timer.x:-158; stacks.enabled:true; stacks.y:41; stacks.x:-141; stacks.h:0.88; stacks.Texture:Monofonto@
Aura[3]=Version:4.23; target:true; icon:Ability_GhoulFrenzy; buffname:Rip; x:-97; bufftype:2; alpha:1; owntex:true; size:0.2; y:-179; texmode:1; timer.h:1.09; timer.enabled:true; timer.cents:false; timer.y:-215; timer.x:-79; stacks.enabled:true; stacks.y:41; stacks.x:-141; stacks.h:0.88; stacks.Texture:Monofonto@
Aura[4]=Version:4.23; target:true; icon:Ability_Druid_Disembowel; buffname:Rake; x:-45; bufftype:2; alpha:1; owntex:true; size:0.2; y:-181; texmode:1; timer.h:1.05; timer.enabled:true; timer.cents:false; timer.y:-216; timer.x:-32; stacks.enabled:true; stacks.y:41; stacks.x:-141; stacks.h:0.88; stacks.Texture:Monofonto@
Aura[5]=Version:4.23; target:true; icon:Spell_Nature_FaerieFire; buffname:Faerie Fire; x:-2; bufftype:2; alpha:1; owntex:true; size:0.1; y:-197; texmode:1; stacks.enabled:true; stacks.y:-200; stacks.x:23; stacks.h:0.67; stacks.Texture:Monofonto@
Aura[6]=Version:4.23; b:0.0078; anim1:5; g:0.0235; icon:inv_alchemy_elixir_05; r:0.7294; begin:2; unitn:Only for raid/group.; bufftype:8; texture:24; alpha:1; stacksOperator:=; threshold:30; size:0.8; y:-52; texmode:1; anim2:4; finish:2@
Aura[7]=Version:4.23; b:0; icon:inv_sword_48; buffname:1/2/3/4/5; r:0.0667; x:-126; bufftype:6; texture:45; alpha:1; aurastext:1; size:0.15; y:0; texmode:2; ismounted:0; finish:0@
Aura[8]=Version:4.23; b:0.0235; icon:inv_sword_48; buffname:2/3/4/5; r:0; x:-74; bufftype:6; texture:45; alpha:1; aurastext:2; size:0.15; y:0; ismounted:0; finish:0@
Aura[9]=Version:4.23; b:0.1843; g:0.8706; icon:inv_sword_48; buffname:3/4/5; x:-27; bufftype:6; texture:45; alpha:1; aurastext:3; size:0.15; y:0; ismounted:0; finish:0@
Aura[10]=Version:4.23; b:0; g:0.0157; icon:inv_sword_48; buffname:4/5; x:20; bufftype:6; texture:45; alpha:1; aurastext:4; size:0.15; y:0; ismounted:0; finish:0@
Aura[11]=Version:4.23; b:0; g:0.0157; icon:inv_sword_48; buffname:5; x:64; bufftype:6; texture:45; alpha:1; aurastext:5; size:0.15; y:0; ismounted:0; finish:0@
Aura[12]=Version:4.23; b:0.3176; anim1:2; g:0.898; icon:inv_sword_48; buffname:5; bufftype:6; texture:29; speed:1.84; size:0.3; y:-118; texmode:2@
Aura[13]=Version:4.23; icon:Ability_Mount_JungleTiger; buffname:Tiger's Fury; x:151; texture:164; symetrie:1; size:0.78; torsion:0.82; y:71; texmode:2; timer.h:0.9; timer.enabled:true; timer.Relative:CENTER@
Aura[14]=Version:4.23; b:0.2471; g:0.1765; icon:Ability_Druid_Berserk; buffname:Berserk; x:130; texture:164; symetrie:1; size:0.59; torsion:0.78; y:66; texmode:2; timer.h:1.12; timer.enabled:true; timer.y:50; timer.x:100@
Aura[15]=Version:4.23; b:0; icon:Ability_Druid_TigersRoar; buffname:survival instincts; r:0.1137; x:113; texture:155; symetrie:1; size:0.59; torsion:0.75; y:72; texmode:1; timer.enabled:true; timer.y:28; timer.x:83@
Aura[16]=Version:4.23; target:true; icon:Ability_Warrior_Sunder; buffname:Weakened Armor; x:-202; bufftype:2; alpha:0.41; owntex:true; size:0.2; y:-181; timer.enabled:true; timer.y:-216; timer.x:-211@
Aura[17]=Version:4.23; icon:Ability_Hunter_Pet_Cat; buffname:Predatory swiftness; x:-155; alpha:0.33; owntex:true; size:0.35; y:-108; texmode:1; timer.h:1.3; timer.enabled:true; timer.y:-106; timer.x:-162@
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95 Night Elf Druid
11805
Aura[19]=Version:4.23; icon:Ability_Druid_Mangle2; buffname:Mangle; x:-216; bufftype:15; alpha:0.5; owntex:true; combat:true; size:0.35; y:-23; texmode:2@
Aura[20]=Version:4.23; target:true; icon:Ability_Druid_Lacerate; buffname:Lacerate; x:-63; bufftype:2; alpha:0.5; owntex:true; mine:true; combat:true; size:0.2; y:-209; texmode:2; timer.enabled:true; timer.y:-230; timer.x:-81; stacks.enabled:true; stacks.y:-193; stacks.x:-40@
Aura[21]=Version:4.23; target:true; icon:spell_druid_thrash; buffname:Thrash; x:7; bufftype:2; alpha:0.5; owntex:true; mine:true; combat:true; size:0.2; y:-209; timer.enabled:true; timer.y:-230; timer.x:-9@
Aura[22]=Version:4.23; target:true; icon:Ability_Warrior_Sunder; buffname:Weakened Armor; x:70; bufftype:2; alpha:0.5; owntex:true; mine:true; combat:true; size:0.2; y:-211; timer.enabled:true; timer.y:-227; timer.x:57@
Aura[23]=Version:4.23; icon:Ability_Racial_Cannibalize; buffname:Savage Defense; x:153; alpha:0.5; owntex:true; combat:true; size:0.35; y:-23; timer.h:1.04; timer.enabled:true; timer.y:-52; timer.x:127@
Aura[24]=Version:4.23; icon:ability_warrior_rampage; x:2; bufftype:10; texture:53; alpha:0.6; PowerType:1; threshold:55; wowtex:true; combat:true; size:0.6; torsion:1.3; y:-24; texmode:1; inverse:true@
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85 Blood Elf Paladin
0
I think mine wins
http://i886.photobucket.com/albums/ac63/deanhar/WoW%20Screenshots/ScreenShot2012-10-28at65907AM.png

What you see:
LUI
Bartender
Masque: Renaitre
Grid
and a little bit of code modification of the stratalayer for the oUF Unit Frames that come with LUI to get my portrait as the background where Grid is in the bottom right

Unit Frames: The ones on the left half of the screen is my character and my focus and the ones on the right is my target and target of target. Health bars are respective to class colors (no one was around so i targeted myself as a demonstration)

I have the overall color scheme different for each of my toons in regards to class, so Pally = Pink, Druid = Orange, Priest = White etc
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90 Human Warrior
10275
I've always been a simple bartender guy with the occasional dot timers/quartz for my Spriest and lock. This is giving me ideas tho on how to spice my UI up a bit. Isesé yours look really nice btw
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90 Night Elf Hunter
12595
this is mine

https://sphotos-b.xx.fbcdn.net/hphotos-ash3/856921_10151512998342069_549891195_o.jpg
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