Treants are 100% useless, basically? They're no good on trash because they all attack and taunt the same target that you're on, and they're no good on bosses because they flat out don't work.
Trying out on target dummies it seems like kitty form deals equivalent (if not slightly low) damage to bear form with 0 vengeance using maul. So unless kitty form preserves rage, I see no point to it except when you want to run somewhere or use stealth. Sigh.
Bear hug looks like a "hit it any time you don't need to move" button. Well, as long as you have a global free.
There's, what? One or two glyphs that are useable and even then only situationally?
Is there good news?
I wouldn't say useless, bosses can still be taunted, just specific spells such as impale won't hit pets so they cant do anything about that. they still do a bit of extra dmg but not as much as incarnation.
In my opinion bearhug is really useless for pve. I tried it the other day on a sapper and it just kept running. and when actively tanking a boss you do more dmg and generate more rage with your normal mangle refresh rotation. AND you get to use savage defense. so you probably don't want to use bear hug for tanking...at all...you may as well throw it off of your bar along with maul.
You're right, most glyphs are either useless or situational. I got stampeding roar and innervate just for the heck of it, but, survival glyph is VERY good for madness...and it doesn't really hurt to have it on every other encounter. 6 seconds is plenty enough for all boss mechanics except for maybe yor'saj. but I find that I survive jsut fine with the glyph anyways so I keep it on for all encounters.
question with mastery working how it works now live should we be stacking more mastery to reach a higher armor value? Or should our main focus should still be on Agil?
I might tonight re gem everything into mastery to see if its viable but wanted to get every one's opinion first
Re-Gemmed mastery and i only jumped from 70% to 71% armor. plus i felt rage starved at times. So i Re-gemmed back to agil and had no rage issues.
Personally, I've been stacking stam since before the patch and it has worked fine for me. It is still working pretty good imo. I'm currently @ 251k health in bear form unbuffed. ~21% dodge(about 5% lower than agi Druids with similar gear). Threat and atk pwr doesn't matter much cuz of vengence, and the only thing I'm suffering is about my 29% crit (caster form, on armory)which is about 10% lower than Arielle's. However, I don't find myself running short on rage much and it feels like that I am still critting plenty. If I start at 100 rage, I am able to keep up my savage defense for 4 or so appilcations before I have down time due to lack of rage. I think being hit and exp capped helps alot since your white swings generate rage also.
I found the same thing as you did with mastery, it seems ditching the stat entirely won't end up effecting your DR much at all. my 1k mastery rating only gives me 17.66% bonus armor. and thats still only about 71% DR in the end.
I recently reforged some mastery and dodge away to get expertise capped. overall I suffered almost a 0% armor loss and 0.8% dodge loss from gaining 6% expertise in order to reach the cap. In my opinion, I don't think dodge or mastery rating is going to be significantly impacting your survivability at all.
So basically in short, I think you should get hit and exp capped to help with rage generation, and then reforge for dodge or crit or mastery...all secondary stats are about the same in the end in my opinion. as for main stats, I think agi or stam would both work fine. pick one or the other.