Someone's reccomending stam gems for 5.0
Has anyone tried this yet?
I am and has always been stam stacking since I made this feral in 4.0.x. It has always been viable before patch, and after the patch it is still doing good. although, I feel squishier compare to before the patch but I think all guardians are feeling that though. At first I almost got tricked into hard swapping for agi after looking at my dodge falling to like 20%. And then I realized that agi tanks fell too.
For losing all those EH from the patch(no more passive 18% DR and alot of hp bonuses lost), I get alot more self heal and dodge utility in its place. T13 4 set kinda suck now =/ My only problem now though is that off the bat threat compared to other tanks, I really have to try or I'd lose agro before I get hit for vengence. nothing a berzerk can't solve though.
Never really been a fan of Stam stacking. Not like it makes you take any less damage, it just gives you a bigger Health pool which means just that much more health for a healer to heal. Basically turns you into a big mana sponge. You actually take more damage overall when stacking Stam as opposed to Agi/Mastery/Dodge stacking, unless it's a magic heavy fight. For alot of those, just Stam Trinkets will do.
On the contrary, to a healer, the nature of an agility tank's health pool is more spikey and relatively higher maintenance, while a stam tank's health pool is more predictable and relatively easier to manage. It is arguable that stam bears are the better choice for progression because their health pool cushions mechanics.
For a while now, nearly every new raid blizz comes up with has bosses with SOME mechanic that will totally annihilate your health no matter what you stack. Lich King had Soul Reaper, Cho'gall has Flame's Orders, Chimaeron has double attack, Shannox has frenzy, etc. Dragonsoul is no exception. Nearly every boss in there has a hard hitting phase or hard hitting mechanic.
If your health pool is low, hard hitting mechanics cause stress on healers even if you dodge more and take less dmg overall. each hit you take still hit you for the same amount. but the result is that it drops you to a lower % if you have less health to begin with. when healers sees this, it puts pressure into their spell priorities. They are forced to use quicker and less mana efficient spells such as flash heal to quickly bring you out of the danger zone before you take your next hit. Some times more than 1 healer may be pressured into casting heals on you and end up doing over healing, spending their precious mana for absolutely nothing.
Comparatively, the stam tank taking that same hit can be topped up using slow but more mana efficient heals because the healer are not worrying about them taking an extra 1 or 2 hits.They may not be 100% very often at all, but they are also less likely to receive over healing. Overall, healing they receive is may be more. but the mana costed in keeping them alive may be less. Hardly a mana sponge.
Besides, don't think of stam tanks as they can't dodge at all. Stam bears still reforge for dodge. Even before the patch I still had about 40% dodge in combat. agi tanks with similar gear may get 45%. the difference in hits avoided isn't too dramatic. Now in combat I get about 65% with savage defense. Agi bears still have about 5% over that, but I have 60k hp over agi bears raid buffed. That's alot of breathing room to compensate for weak geared healer or performance errors. I havn't had a healer yet, since I made this bear, tell me that I'm hard to heal.
Metaphorically, healing a stam bear is like driving a luxury car - lots of cushioning, soft and nice to ride, but not very interesting to drive. Healing an agi bear is like driving a sports car - agile, eager, responsive, but stiff. need a kidney belt and lots of attention.