The Mighty Holy Nova
I understand that our level 90 talent choices are all damage/healing AoE spells, but those spells are at a high mana cost (compared to Holy Nova's 2%) and/or they come with a CD (15 sec, 25 sec, and 40 sec) - I'm going to start calling Mists of Pandaria the Cool Down expansion -_-
On top of not being able to knock enemies out of stealth unless you have someone with you to run around while you Mind Sear...which, most people just stand there like !@#$%. Currently, I find that Mind Sear is not producing enough damage to consistently keep enemies off the cap. I was never capped on while I had Holy Nova, but I have been capped on several times this week with Mind Sear.
Mind Sear - Causes an explosion of shadow magic around the target, causing 152 to 163 (+ 15% of SpellPower) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Holy Nova - Causes an explosion of holy light around the caster, causing 307 to 356 (+ 14.3% of SpellPower) Holy damage to all enemy targets within 10 yards
Is anyone having trouble winning in bgs with the new talents???
My experience is I am even more dominant than I was before. And the bgs seem more interesting from a tactics perspective because they've made the classes more distinct. Previously there really wasn't a whole lot of difference in mechanics. Now there is, and that's good.
And Nova is still there - you can have Nova. But now you have to sacrifice something to get it. But a new expansion means finding new ways of doing things. And I welcome the challenge. So far it's been fun.
09/03/2012 11:56 PMPosted by ArchahnHoly Nova was something you could use to pretty much destroy rogue stealth and hunter snake traps - and there is an argument that those things should work for those classes.
Holy Nova and every other area effect. I play a hunter, and all snake trap is good for is that distraction... focus on the ankle biters, burn mana to get rid of them, give me half a second more muahahaha... and stuff.
Blizzard deemed we should have preassembled characters, based on the most commonly used aspects of the old system... should have kept Holy Nova.
But my priests feel so alien to me. I'm getting used to it, but losing Holy Nova is huge to me. I rounded up a bunch of mobs and had to sit there thinking for a moment while they pounded on me, how the heck do I kill these now? How does a priest under level 74 even AoE now?
I wouldn't mind spending a minor glyph on it, but I really think it should be baseline.
They're taking a lot of the uniqueness away...therefore, they need to compensate us accordingly.
I would like it back. And for the love of cupcakes, give us mind control or mana burn back plz.
Holy Nova will soon go the way of Mana Burn and Mind Soothe (which also proved useful while leveling).
I miss mind soothe.
I actually have to kill things while doing my dailies now.
They've simplified classes (perhaps to make room for the lvl 90 stuff), removing the fun stuff.
They just... made the game less fun.
I feel strongly that it won't help our dps or heals in any way so it won't be unbalanced to give to us.
I miss it...
-when standing at a base and worrying about stealthies
-when blocking a flag cap
-when enjoying low level PVE with tons of enemies to kill (like undead in Escape from Dunholde)
-when I want to look sparkly in Org
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