Fire or arcane best dps spec 5.0.4?

I found that anytime you have a hard time hitting IB during your rotation as fire, you have way too much haste. Lessen it up a bit to where your Fireballs aren't less than 1.5 seconds durring Time Warp/Heroism/Bloodlust.

Don't worry about lookin for your high hit ignite, it'll scale up as you do damage, and Combustion is low enough in CD that you will be able to do it again, after at most 40s, if you did mess up.
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86 Blood Elf Paladin
9845
I am planning on going arcane/frost for this expansion. first time ive used frost in pve at all since classic. I just love the new frost mechanics and then seem really good on fights which require any sorts of movements. I also love the new arcane mechanics as well so i am going to be switching specs on a per fight basis and the two specs seem to have very similar gearing so that shouldn't be too much of a problem.
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87 Pandaren Mage
4220
I just specced to fire for the fun of it. I leveled arcane until I hit outlands, then I dual/specced and flipped to frost for a while.

I just want a change. Might change back.
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87 Pandaren Mage
4220
09/01/2012 01:52 AMPosted by Mickeydee
I love the changes they made to fire. Before it wasnt consistent because you relied on random crits but now you control you dps, and it's not completely random anymore. I love the fire rotation, I don't see how people think it's confusing. Havent tried the arcane spec yet, because the rotation is just boring


I am curious, what rotation do you use?
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90 Undead Mage
11335
There's a big difference between simulated DPS and the reality of what you can expect your DPS to be during a particular raid encounter.

It's nice that Blizzard made a more concerted effort to make Frost/Fire/Arcane all viable in PvE.

Bottom line however, is that there is a significant difference between simulated DPS and actually doing raid content. Encounter mechanics can affect a talent spec's DPS viability or strength a lot.

Fire was strong early on in Cataclysm because you had all these fights where there were multiple targets with high HP that you could capitalize off of with Combustion spreads. Fire became less strong over time when we started seeing more encounters where controlled/consistent burst damage and higher single target damage was more valuable.

Fire's rotation is really appealing right now (at least to me). It's a fairly simple rotation with more control than it had in Cataclysm. Basically you are spamming fireball unless you need to move. If you need to move, use scorch until you can stand still again. When you land a fireball critical, you will get the heating up buff (landing a 2nd critical in a row will proc hot-streak). At that point, I will generally hit Inferno Blast (which is a garunteed critical strike) and that will automatically give me a free instant speed pyroblast which I will then use. Keep living bomb up...rinse repeat.

The 'problem' fire had in Cataclysm was that the hot-streak procs were entirely dependent on RNG. Spreading combustion while it took an element of skill, was also heavily tied to RNG. It was obnoxious to get a large pyro critical on something, then not have impact spread. By the same token- it sucked to have impact up, then try to go for a fireball/pyro critical only to whiff on every single one for 6-7 nukes.

Inferno blast is amazing because it fixes a lot of the issues that plagued fire. Inferno blast gives you a reliable DoT spread every time you need it....on demand. It's not longer an RNG issue where the stars don't line up so you couldn't spread dots. Inferno Blast *will* always spread DoTs to other things in range. Inferno Blast being 100% critical basically makes hot-streak procs more frequent and more involved.

Previously...you basically stood around and spammed fireball while keeping living bomb up hoping you got two critical strikes in a row so you could pyroblast. If you got a critical strike pyroblast (a good one) you would combustion off it. Inferno Blast forces you to pay attention to the fact that you got the heating up buff, so that you then hit Inferno Blast to get your' hot-steak. It's possible to just cast 2 fireballs and get 2 critical strikes, resulting in a hotsteak proc. Inferno blast ensures you will get that second critical strike however...adding an element of controlled DPS to fire that didn't previously exist.
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85 Tauren Druid
7800
This anti-elitism trend really bugs me. Playing the most effective spec does not make someone an "automoton". More likely, they put in some research into the efficacy of each spec, and base what they play not ONLY on how fun it is, but how much they can contribute to their groups/guild.

This "play what's fun or you're a tool" attitude is just selfish and juvenille, imo. If you don't like a spec don't play it, but realize that by playing a sub-optimal spec you are likely making others carry your weight just because something about a spec is "poopy". Whether it's a huge difference or very slight is a judgement call each player has to make based on their own playstyle and groups they run in.

People wanting to know which spec is more effective is a GOOD thing. If you don't care than go quest or something, plenty of solo content in this game.
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88 Human Death Knight
4965
frost mage can do DPS in pve now since 5.0.4 i can do like 39K with 382 ilvl :p
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90 Undead Mage
15575
This anti-elitism trend really bugs me. Playing the most effective spec does not make someone an "automoton". More likely, they put in some research into the efficacy of each spec, and base what they play not ONLY on how fun it is, but how much they can contribute to their groups/guild.


People don't dislike elitists because for trying to be the best they can be. They dislike them because of the way they address others. Anti-elitists exist for a reason, and its not just because they're selfish and juvenile.
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As stated on the Icy Veins guide for 5.0.4 Arcane:

"At level 90, the Arcane specialisation provides excellent single target damage in very stationary fights. Unfortunately, between level 85 and level 90, Arcane should be avoided, as the specialization lacks a proper mana regeneration tool and will perform poorly."
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As stated on the Icy Veins guide for 5.0.4 Arcane:

"At level 90, the Arcane specialisation provides excellent single target damage in very stationary fights. Unfortunately, between level 85 and level 90, Arcane should be avoided, as the specialization lacks a proper mana regeneration tool and will perform poorly."


That info is out-dated. The Devs decided to give arcane a break and boosted all mage mana regen up to 200% at 85, scaling down until it hits 100% at 90. So playing Arcane now is the same as it will be standing in a Rune of Power at 90.

Blizzard:
Finally, we were worried about mage mana regeneration at level 85. Arcane in particular works better when it has the advantage of the level 90 talents. Once Mists is released, Arcane will be able to perform fine while leveling up and running the occasional dungeon. However, we're in this rare "lame duck" period where players are still actively running what will very soon be lower level content (i.e. Dragon Soul and the 4.3 dungeons). As a temporary measure, we've doubled mage mana regen across the board to 2% per sec up until level 85. This bonus will start scaling down by 20% per level between 85 and 90.

- http://www.mmo-champion.com/content/

That said, Arcane still has less mobility, longer ramp-up time, and less "choose when to burst" versatility than the other specs. In short, it's not as good :- (
Edited by Sattyn on 9/4/2012 7:33 AM PDT
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57 Worgen Death Knight
90
I gave fire another shot and it rocks.

I dropped my haste down so that i could IB more reliably and it took alot of the anoyance out of fire. While arcane was a decent spec it' falls behind fire atm and it seems will continue to do so as mana pools loose regen while we level to 90
Edited by Chipotlaway on 9/5/2012 10:22 PM PDT
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90 Human Mage
16030
Arcane~~~~~~~~~~~~~~~ I always keep my arcane power debuff at 6~ and main damage spell is arcane missile~ using mana gem and evocation whenever i can~if out of mana just casting arcane barrage~ and it works good both in raid and bgs~ and i reforge all my gears to hasting~ so maybe help out a bit for my mana problem~ (not much actually)
As I never understood the fire spec since after the new patch~ so~ id like to ask what's the rotation of it? whats my main damage spell? fire ball or pyroblast?
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absolutely loving the revised fire mechanics introduced in MoP. Blizzard's done an exceptional job in taking a rotation that was already a thing of beauty in Cat and just tweaked and tuned it to be next to perfect.

The controlled DoT Spreading and HotStreaking with IB was exactly what Fire Mages needed.

Combustion is still one of the most interesting dps CD's imo as well.
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90 Human Mage
8970
Yeah I have done similiar testing and found similiar results, fire is the way to go right now without question. The rotation mechanics are very smooth and easy to get the hang of, certainly no more difficult than arcane. I found my dps to be around 28-29k as arcane and between 32-37k as fire, single target. That was without using any cds and when I tested fire out all my gear was reforged into mastery as I had been playing arcane, so the dps for fire would be higher with proper reforging, gemming and enchanting obviously. Assuming that all classes scale the same fire will yeild the highest dps at level 90 as well. I would recommened fire over arcane even if the dps evens out at level 90 for the sole fact that you have much greater mobility as a fire mage.
Edited by Rainmkr on 9/21/2012 2:41 AM PDT
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90 Orc Warrior
10290
Arcane Blast damage has been reduced by approximately 3.5%
.Arcane Missiles damage has been reduced by approximately 3.5%.
Arcane Barrage damage has been reduced by approximately 3.5%.


If you had any doubts before.....
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90 Human Paladin
13720
Arcane Blast damage has been reduced by approximately 3.5%
.Arcane Missiles damage has been reduced by approximately 3.5%.
Arcane Barrage damage has been reduced by approximately 3.5%.


If you had any doubts before.....


Even with that change, I'll still have an arcane offspec for my mage. They've improved frost alot. But i still can't stand that water pet freeze mechanic to proc fingers of frost. As long as that mechanic to use a moveable spell circle stays in game, I will not play frost for anything other than pvp.
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90 Worgen Warlock
7760
Lol. To those testing frost with anything other than nether tempest you fail. Brain freeze procs on hits from your elemental bombs and nether tempest has the fastest tick so therefore more brain freezes. Frost is awesome! They finally made it to where this is a very reliable spec played right.
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90 Human Priest
4750
So Noxxic and Icy-Veins are both incorrect and you are right? Good to know.
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