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The pungent odor hung over the forest like a thick blanket, suffocating those down below the canopy. It was the smell of war, and the land of Ashenvale had long grown accustomed to it. The ground below was littered with the tools of battle. Night Elven glaives crackled as they lay in craters, soft flames licking the sturdy, carved wood. Riding Worgs, the battle mount of the Orcs, whimpered as the life slowly drained from their bodies. The fallen remains of soldiers, both Horde and Alliance, were strewn about the clearing. However, there was one form still moving about, careful to step over the fallen bloodsoaked weapons and corpses.
Edited by Volkuza on 11/27/2012 10:51 PM PST
It started as an idea, planted in the young Troll's mind by his wise General. To keep the Trolls together. At any cost. This idea grew in the young Hexxer Vol'kuza's mind as he watched the world and his people suffer from the ever changing elements. Yet still the Trolls warred with one another, slaying those of their own race as other more dangerous forces moved in to seize control over the once great empires. He could not simply watch his people be wiped from the face of Azeroth. From this, as well as from the help of several individuals of diverse tribes, the foundations of The Shadowdrum Tribe were made. Seems familiar, doesn't it?
Disheartened, Vol'kuza left the Tribe and the Horde, seeking a new path. Fate, and the Loa, had different plans. After some time in isolation, the Troll has come to see that it was his purpose to help lead the Trolls, and there was no point in wallowing in self pity. There was work to be done.
<The Antu Bloodguard> is a brand new guild established by Vol'kuza, and the Troll's vision for his people has not diminished as time has gone on. Despite the changing ways of his organization known as The Shadowdrum Tribe, hope was not lost for the hexxer in his attempts to bring together the Trolls as a people. He has seen them slaughtered by the hundreds, yet he knows that there is only one solution to protect his people. War.
As long as the Trolls have existed on the face of Azeroth, they have faced adversity. Aqir, Night Elves, High Elves, Humans...they have all played a part in the crumbling of empires and of the people themselves. <The Antu Bloodguard> seeks to be a rememdy for such acts. The Bloodguard seeks to bring together Trolls from all walks of life under a single war banner, and to not only promote the Troll way of life, but to protect it as well.
<The Antu Bloodguard> has begun to take a radical approach to promoting the health and safety of their kind, and that has resulted in whispers of rebellion, freeing the Trolls from Orcish law and practices and establishing a home where all Trolls will be able to practice what their ancestors practiced without fear of an iron fist crushing them.
The Goals of <The Antu Bloodguard>
1) Promote unity and cooperation between the Trolls of Azeroth.
2) Celebrate traditional Troll culture.
3) To sever the political ties between the Trolls and the Horde.
4) To restore the Trolls to former greatness at any cost.
5) To wage war against those who would threaten the Trolls or their culture.
6) To reclaim the lands lost to the enemies of the Trolls
Requirements to Join
- You must be a Troll. No exceptions. No "orc raised by Trolls", or "my roommate was a Troll". This is strictly Troll guild.
- You are expected to listen to officers, both ICly and OOCly. If you do not, you will be dealt with accordingly.
- You must know your Troll lore, or at least the lore applying to your particular tribe. If serious flaws are found, then you severely lower your chances of joining.
- Please have basic English skills, and be able to communicate in a coherent manner.
Edited by Volkuza on 9/3/2012 11:47 AM PDT
Sample RP events
Town Raids and World PvP: Many Alliance settlements find themselves precariously placed near existing Troll settlements, and conflict often arises between the two. The Bloodguard will act to quell the Alliance, and make them fear the Trolls once more. Their situation with the Horde, however, is much less black and white. Seeking to free themselves from the established Horde, members of the Antu Bloodguard have surrendered their safety from the Warchief's wrath, should he decide to inflict it. While the Bloodguard will accept peaceful separation, they are not afraid to clash swords with the likes of Blood Elves, Tauren, and Orcs to get what they deserve.
Dungeon Diving: Whether it is in the crumbling ruins of Ahn'Qiraj, or the sacred city of Zul'aman, the Antu Bloodguard will have a presence, fighting against all those who would threaten the Trolls, and recovering the treasures and secrets found within.
Traditional Rituals and Pilgrimages: Held around the world at sacred Troll sites, the Bloodguard will perform ancient rituals of sacrifice, dance, and worship to rekindle the flame that is their culture.
Venomspear Colony: A newly initiated plan, the Bloodguard will find itself planning for the establishment of a Troll colony somewhere in the world to act as a safe sanctuary for Trolls of all walks of life.. All the fun of tribe-centric RP without the bickering of an actual tribe!
The Loremasters: The Zandalar Tribe, for eons, has been the record keeper of all Troll history, but now that their corruption has been made clear by dealing with the Faceless One himself, the Antu Bloodguard shall take up the task. We will not only record the histories, the songs, and the stories of the Trolls, but share them with all who wish to learn.
Master - Leader: This is, well, me. I formally lead the guild, though the rank, ICly, is more cosmetic than anything. I am not here to command, only to show the right path that we as Trolls should follow.
Bloodlord - Officer: The Master's closest advisers fill this role. They have proven themselves to be loyal to the cause, and are worthy enough both on and off the battlefield to help The Antu Bloodguard to maintain it's noble path
Atal'alarion (Guardian of the Devoted) - Sub-Officer: This group has also shown fierce loyalty and leadership skill. They serve as the hands of the Bloodlords, acting upon their command.
Atal'antu (Devoted Watcher) - Guild Member: The bulk of the Bloodguard's forces. This group includes fierce warriors, cunning headhunters, mystical witch doctors, and many others. These Trolls will be fighting tusk and claw for the Bloodguard.
Atal'alor (Devoted to the Temple) - Guild Member: These Trolls are devoted to the cause and institution of the Bloodguard, yet their combat skills are either non-existant or below the ability needed by the Bloodguard. Young Trolls and Elderly can fall into this catagory, as well as other Trolls who wish to help the Bloodguard in nonviolent ways.
Rebel - Initiate: This is where all new members will stay until a weeks worth of time has passed and the member has participated in Guild based RP at least once.
Sympathizer- OOC Rank: A place for alts and friends
Guild Website: the-antu-bloodguard.proboards.com/index.cgi?
Contacts: Volkuza (#Kaiston1216), Iyaaku, Jhunai/Shizala
Edited by Volkuza on 11/21/2012 8:11 AM PST
The dusty red ground surrounding one of the larger announcement boards in Orgrimmar is littered with thousands of pieces of ripped parchment. Two Orc grunts frantically rip the notices from the wooden board, grunting as the sound of tearing parchment fills the air. A stiff breeze picks up, and the notices are flung into the air, carried upon the winds throughout the city.
The very bottom of the notice is lined with Zandali lettering, reading: Faith, Judgement, and Order.
Edited by Volkuza on 8/25/2012 1:43 AM PDT
3) Valuable Terms
5) Naming Your Troll
6) Choosing a Class
7) Race Relations
8) Tips and Tricks
9) The Loa
10) Troll Biology
11) Troll Rituals
12) Trolls and Professions
1) The Rise and Fall of the Troll Empires
The Trolls are among the most ancient of races on the face of Azeroth, standing alongside the insect-like Aqir in terms of their presence on the continent, and even outdating the Titans’ arrival to this world. The progenitor tribe was known as the Zandalari Tribe, and every tribe formed afterward can trace their ancestry back to this single group of Trolls. As time passed, two important empires broke off from the Zandalari; the Amani, who settled in the middle of the continent, and the Gurubashi, who settled in the south-western portion. While these two groups had rivalries amongst each other, they often found themselves putting their differences aside to combat the aggressive Aqir Empire to the west. For thousands of years the two races warred until the Trolls managed to proclaim victory, effectively splitting the Aqir Empire into two. Traces of this broken empire can be found today in the southwestern portions of Kalimdor, as well as in Northrend. Relative peace followed, and though neither tribe expanded their empires greatly, one distinct group did break apart and settled near the Well of Eternity, where they would become the first Night Elves.
The Trolls-turned-Elves soon began their meteoric rise to dominance through the magical power granted by the Well of Eternity. The Twin Empires of Gurubashi and Amani were quickly and systematically fractured, unable to defend themselves from this newfound power. Overuse of this magic led to the Great Sundering, splitting the continent in two, but keeping many of the still held Trollish lands intact. Still, like much of life on Azeroth, the Trolls suffered. The disaster of the Great Sundering only amplified the broken states of the Troll Empires, where many died from famine and war. In a desperate attempt to regain order, Gurubashi priests called upon a Loa known as Hakkar the Soulflayer. A being of great power, Hakkar helped the Gurubashi expand their empire and return some of the former greatness to the Trolls, but not without a price. Hakkar demanded sacrifice after sacrifice for his deeds with his ultimate goal being to enter the mortal realm and consume all life. The Zandalar Tribe, realizing what power the Gurubashi had unlocked, convinced many to revolt against Hakkar and his priests, eventually banishing Hakkar from the mortal world. A power vacuum followed, leading to the development of many smaller, splinter tribes.
The Gurubashi were not the only ones encountering conflict post-Sundering. The Amani to the north had been forced off their sacred lands by the high elves, forcing the Trolls to flee. For thousands of years the Trolls built up their forces to retake their ancestral lands, and sparked what is now known as The Troll Wars. The conflict was intense, and though the Trolls held the upper hand, they soon fell when the high elves brought in new allies, the humans. Many Amani Trolls did not survive this ordeal, for they died in battle, or as they tried to flee from enemy forces.
As the Orcish Horde arrived in Azeroth, Trolls were proven to be a vital asset when fighting against the Humans and High Elves. Orgrim Doomhammer soon found himself allied with the Troll war hero Zul’jin, but was abandoned after he had decided not to send his forces to Quel’thalas as Zul’jin had wished. The Orcs would not have much contact with the Trolls until the time of Thrall as he fled to Kalimdor, where he would meet the Darkspear Tribe. The Orcs helped to fight off the invading Alliance forces alongside the Darkspear, but both Thrall and Sen’jin, the Darkspear chieftain, found themselves captured by a sea witch and her army of murlocs. Sen’jin swore his tribe’s loyalty to the Horde before his death, and that oath is still carried by the current chieftain, Vol’jin.
As power consolidated into the two major factions known as the Horde and the Alliance, the last shards of the Trollish Empires have either fallen, such as the Amani, Gurubashi, and Sandfury, or allied with the Horde, such as the Shatterspear and Revantusk.
Edited by Volkuza on 8/25/2012 1:52 AM PDT
The Tribe your Troll belongs to, or used to belong to, will have great impact on what characteristics he or she will have and how your character lived before joining the Horde.
Zandalar Tribe: Oldest tribe of Trolls, and often see themselves as the peacekeepers of all the Troll tribes. They are often found in areas of historical relevance, recording events important to Troll history. Most tribes respect the Zandalari authority, and many recognize King Rastakhan, the leader of the Zandalar, as the King of the Trolls.
Amani Tribe: One of the Twin Empires, this Forest Troll tribe has an intense hatred for the High Elves and Blood Elves, as well as their allies, and have repeatedly tried to rise to their former glory.
Firetree/Smolderthorn Tribe: After Rend Blackhand split from the Orcish Horde, several Trolls followed him to Blackrock Mountain. Two of these groups of Forest Trolls are known as the Firetree and Smolderthorn, and both are a part of the Dark Horde. They view anyone outside the dark Horde with hatred, especially other Forest Trolls, who are seen as deserters.
Revantusk Tribe: While not officially part of the Horde, the Revantusk stand apart from their Forest Troll kin as they have a degree of respect for Thrall and the Horde, and their alliance is one of friendship.
Vilebranch Tribe: A splinter group from the actions of Zul’jin during the second war, the Vilebranch find themselves at constant war with their neighbors, the Revantusk, and their allies. This Forest Troll tribe is also believed to be one that sacrifices to the Blood God Hakkar.
Shadowpine Tribe: A small tribe of Forest Trolls found near Blood Elf lands who use necromancy to raise corpses in order to wage war against their neighbors.
Mossflayer Tribe: A Forest Troll tribe that can be found in northern Lordaeron who have made it their goal to slow the spread of humanity. Many of the Tribe found themselves turned into undead, not by the plague, but by an evil lich.
Witherbark Tribe: These Forest Trolls have found themselves allying with the local Ogres in order to strike out at the nearby Horde base of Hammerfall in the Arathi Highlands. Originally found in the Hinterlands as well, the Witherbark have been driven out after the Shattering.
Shadowglen Tribe: Almost no traces remain of this tribe, and it is believed that they were wiped out by the Naga under the command of Illidan.
Gurubashi Tribe: One of the great Twin Empires, this Jungle Troll tribe has a bloody past, and memories of Hakkar echo in its history. It is also the source of all splinter tribes, found mainly in the southern portion of the Eastern Kingdoms.
Bloodscalp Tribe: A hostile Jungle Troll tribe that find themselves fighting off any threats, including their neighbor, the Skullsplitter Tribe.
Darkspear Tribe: The default tribe given to you, as well as the only tribe that is formally allied with the Horde. Many have given up the ancient Troll practices and assimilated into the Orc influenced Horde.
Skullsplitter Tribe: Dedicated to expanding their Tribe, these Jungle Trolls will strike against any who stand in their way, even the nearby Bloodscalp Tribe.
Shatterspear Tribe: A Jungle Troll tribe that migrated to Darkshore after the splitting of the Gurubashi Empire. Living in isolation for many years, this tribe has been almost completely annihilated by the Shattering, as well as from attacks by the Night Elves after the Trolls allied themselves with the Horde.
Hakkari/Atal’ai: The Hakkari arose with the appearance of Hakkar, and this tribe became his most loyal of priests. However, as Hakkar revealed his plans to enter the mortal realm and drink the blood of every living thing, the Hakkari protested and found themselves among those revolting against the Loa. The Atal’ai were the extremists of the Hakkari, and wished to fulfill Hakkar’s wishes. After the wars, both the Hakkari and Atal’ai fled to the Swamp of Sorrows, or were slaughtered by the remaining Gurubashi Trolls.
Drakkari Tribe: A large tribe of Ice Trolls that reside in their nation of Zul’Drak in Northrend. As the Lich King began to move his undead armies into Northrend, the Drakkari began sacrificing their Loa in order to gain the power needed to repel the Scourge forces.
Frostmane Tribe: An Ice Troll tribe found in Dun Morogh, they fight a constant guerrilla war against the Dwarves of the Alliance after their lands were overrun by the dwarven armies.
Winterax Tribe: Like the Frostmane, the Winterax are also a small splinter Tribe of the Drakkari who decided to settle in the Eastern Kingdoms instead of the frigid north lands.
Edited by Volkuza on 8/25/2012 1:55 AM PDT
Shadowtooth Clan: The only know tribe of Dark Trolls, this Tribe is notable for fighting alongside the Horde, Night Elves, and Alliance during the Battle of Mount Hyjal. It is unknown if this reclusive group still exists, or has been wiped out by the Twilight Cult.
Sandfury Tribe: Believed to be a deviation of Jungle Trolls, the Sandfury Trolls defend their last bastion, Zul’Farrak, with undying fury. They practice necromancy on their own dead, and drink blood to unlock great voodoo strength.
3) Some Terms You Ought To Know
Voodoo- A type of magic practice by trolls. It is divine in nature, and originates from the Loa.
Loa- One of the Pantheon of Troll Gods. Tribes often have different types of these incredibly powerful spirits that are worshipped and feared. If a Troll is to do anything in life, it is to please the Loa.
Zandali- The native language of all Trolls, a word originating with the Zandalar Tribe. No, Trolls don’t speak “Trollish”. They speak Zandali.
Jin- The Zandali word for “chief” or “leader”. This suffix is usually applied to a Troll’s name after he becomes chieftain, or can be used to describe a Troll. Example: The jin of the Darkspear Tribe is Vol’jin.
Cannibalism- The practice of eating the flesh of ones own kind. This is ritually practiced in almost every Troll tribe, and it has been only recently that the Darkspear themselves have given up the practice.
Unlike most of the races of Azeroth, the Trolls are quite varied in their outward appearances. The smallest of Trolls are the Jungle Trolls, who are often a variety of blues and greens in coloration and are covered with a light coat of fur. The males usually stand somewhere between 7 and 7 ½ feet tall, with the females about a foot shorter. The Sand Trolls, believed to be a type of Jungle Troll, have adapted to their environment, their skin now a brownish hue, cracked and dry like their desert home.
The Forest Trolls are the next largest group of Trolls, and although they are close to the same height as the Jungle Trolls, with the females, again, being significantly smaller. They tend to be much more muscularly built than their Jungle Troll cousins, and instead of fur, these Trolls are coated in a type of moss. How this symbiotic relationship began is unknown.
The Ice Trolls are an exception to the size charts, as environment seems to play a part in how big a Troll can get. In the Drakkari nation of Zul’Drak, Ice Trolls tower over most of their cousins, averaging between 8 and 9 feet tall. However, the ice trolls found in places like Dun Morogh can cause difficulties. While their in game size puts them around the size of a Jungle Troll, Ice Trolls tend to be much larger. Assumptions can only be made, but it is likely that these Frost Trolls, realistically, resemble the Drakkari in size.
The final and rarest group of Trolls, the Dark Trolls, are larger than the Drakkari Ice Trolls, with most peaking at around 10 feet in height. Their skin is typically a deep purple, though some are dark enough to have a black coloration.
Edited by Volkuza on 8/25/2012 1:56 AM PDT
5) Naming Your Troll
Most adult Troll names consist of contractions, or two words combined into a single name. The name given to a Troll will often be a defining factor in what that Troll seeks in life. For example, Sen’jin and Vol’jin were both leaders of the Darkspear Tribe, and the term Jin means chieftain.
Common Male Names: Vol, Gal, Vis, Doth, Mag
Common Female names: Shi, Mith, Darn, Mak
Unlike most races, Trolls do not always have surnames (last names). Some have names that reflect a physical attribute (Darktusk, Brokentusk), or the name might even be a chosen Zandali phrase.
6) Choosing Your Class
While your Troll can certainly be a simple roaming warrior or a mage trained by the Kirin Tor, there are some specialty classes that arise out of Troll cultures. Be aware that for the Trolls within the Horde, necromancy is frowned upon, so your Death Knight might not receive the warmest welcome, even amongst his own people. Of course, there are far more class options available to a Troll, but I am simply listing a few of the more common choices. Note that although classes are listed for each specialty class, the specialty class is not limited by your in game class. They are only recommendations.
Headhunter (Warrior/Rogue/Hunter): These trolls specialize at projectiles, especially throwing weapons like spears and axes. They are capable hunters and survivalists, as well as ferocious warriors on the battlefield.
Shadow Hunter (Hunter/Priest/Rogue): These Trolls are widely regarded as Voodoo masters, and are blessed by the Loa to both heal their allies and curse their enemies. Shadow Hunters are typically chosen from the Headhunter group, so they excel at ranged combat and hunting. These Trolls are the elite of society, and only those who have large experience with the races should attempt to play as a Shadow Hunter
Berserker (Warrior/Death Knight/Rogue): Trolls that can channel their anger and hatred into fury to use against their enemies are known as Berserkers. Much stronger than your average Troll, they do not fear death as they charge into the fray, weapons whirling.
Hexer (Warlock, Shaman, Mage): Utilizing wild dances and chants, these Trolls invoke the power of the spirits to smite and curse their enemies. They know how to bind the essence of enemies to items, creating effective voodoo dolls, giving them control over their opponent.
Witch Doctor (Priest/Shaman): A master of potions, a witch doctor is able to infuse his creations with the power of the spirits. This type of Troll also has great mastery of the mind, able to see into, and even control, the minds of his or her enemies.
Primal (Hunter/Druid/Warrior): These Trolls have embraced their inner beast, and have gained the powerful abilities that come along with it. They fight savagely, and the longer they fight, the more they seem to take on the attributes of the beast they are mimicking.
Blood Drinker (Warrior/Death Knight): Imbued by ancient blood magics, these Trolls have been given the ability to take the blood of their wounded enemies and use it to empower their own body, healing through grievious wounds and granting them tremendous strength.
Loa Priest (Priest/Shaman/Druid): These Trolls occupy some of the highest positions of Troll society, able to commune and act as an avatar of the Loa in question. The Loa, in return for loyal service, grants the Loa Priest with tremendous power and sometimes even empower the priest by channeling directly through him or her, giving the Troll the form of an ancient animal spirit. (See bosses in Zul'Gurub for examples)
Edited by Volkuza on 12/1/2012 9:55 PM PST
7) Race Relations
For simplicities sake, I will be sticking to the average Horde-aligned Troll and their relations towards the other races of Azeroth. However, different tribes will have varying reactions towards these races.
Orcs: Trolls view the Orc's honorable ways with respect, and many are loyal to the Warchief. Both the Orcs and the Trolls have a long history of inner conflict and war, and battle is one aspect they can bond over. Older Trolls might view the Orcs with disdain, as it was the Orcs who made the Trolls who joined the Horde give up some of their more taboo practices.
Tauren: Like the Tauren, many Trolls seek to live alongside nature, rather than master it. Shamanism, like with Orcs, are strong between the Trolls and the Tauren, and both groups hold high respect for the spirit world.
Undead: An average Troll would look upon the undead with pity to a point of disgust. The Forsaken are creatures that have been denied the afterlife, and have become abominations of nature. While there might not be any hatred between the two groups, Trolls are notoriously untrustworthy of unnatural magics.
Blood Elves: Out of all members of the Horde, the Trolls would find most conflict between themselves and the Blood Elves. For many years, bloody battles were fought between the High Elves, who later became the Blood Elves, and the Trolls, almost driving the Forest Trolls to extinction. While the Trolls of the Horde may hold grudges towards the elves, their respect for allegiances is strong enough to keep them in check.
Goblin: Many Jungle Trolls have come into contact with Goblins throughout the years, and some have even found their way into the Trade Cartels. They offer as much trust as anyone can to a Goblin, which isn't very much.
Humans: Only second to the Night Elves on the "To Kill" list. Humans have taken the place of many once strong Troll territories as the race of humanity expanded, and have come into conflict with Trolls throughout the Eastern Kingdoms. Their strong allegiance to the elves only makes the hatred towards the humans stronger.
Dwarves: Seen as short Humans, for the most part. The expanse of the Dwarven empire, much like the Humans, have forced many Trolls out of their ancestral lands, and into bloody conflict with the Dwarves.
Gnomes: The Trolls don't often find themselves in conflict with the fairly reclusive Gnomes. Their races have been seperate long enough for no true tension to arise, not including the respective ties to the Horde and Alliance.
Night Elves: Public Enemy #1. The Night Elves obliterated the great Troll Empires of the past with the newfound power of the Well of Eternity, and that memory has been etched into the mind of every Troll. While a few groups, like the Cenarion Circle, have the two races working together, it is very rare to see a Night Elf and a Troll sitting together having tea.
Draenei: These strange creatures are viewed similarly to the Gnomes, as the Draenei are fairly recent visitors to Azeroth.
Worgen: Humans in wolf pelts.
8) Tips and Tricks
-Watch the Troll accent. I see so many people trying to make a believable accent and end up making the entire statement impossible to read. Read what you are typing aloud if you have to. And if you just can't get the hang of your accent down, you don't even need to type it. Just type normally. It's way better than something that looks like it was said with a mouthful of ice.
-Troll looks too boring? Try adding a tattoo. Inking the skin is a very common practice among the Trolls, as is jewelry. Wild necklaces made of the knuckles of your enemies are very fashionable.
-For Trolls of tribes not aligned with the Horde: You are no longer a part of your tribe if you wish to stay with the Horde. You are seen as a deserter, or even a traitor by your tribe, and you probably will never get to go back.
Edited by Volkuza on 8/25/2012 1:59 AM PDT
Luckily, I've had the pleasure of leading the Shadowdrum Tribe, and I happened to have Kiyandori with me, a virtual scholar on Troll lore who, along with Kazulin, dug up and recorded this information to be used by Troll Roleplayers. The credit for the following sections goes to them. Please note that some of these Loa and spirits are not found in actual lore, but can prove to be examples of the kinds of spirits your Troll might worship.
9) The Loa
We include two kinds of spirits in our pantheon: Loa and Elawi.
The Loa are for the most part official WoW lore, coming either from in-game sources or from the tabletop gaming book "Warcraft RPG: Magic and Mayhem." The Loa have been broken down into three subsets, following the Voodoo traditions on which Troll faith is based. These are Rada, Petro and Ghede.
The Rada Loa, known collectively as the World-Smiths, are generally older and more benevolent spirits.
The Petro Loa are more fiery, occasionally aggressive and warlike. They represent particular aspects of life.
The Ghede are the spirits of our ancestors and have been developed to help ourselves role-play. As a family, they are loud, crude, sexual and usually a lot of fun. Because they have lived already, they have nothing to fear, and act accordingly. It would make sense that different Troll subraces and tribes might have their own Ghede, though we only have the Zandalari Ghede at this time.
The Elawi are not official lore. We know that besides Voodoo, Trolls also practice Shamanism, and that belief system includes other kinds of spirits. The Elawi are modeled after the conventional elemental lords found in many ancient religions.
The Wisefather of the Pantheon who guards the ages and the path of fate. Stoic and honorable, he leads the Rada Loa and guides their works. His totemic avatar is the bat.
The matron of life, known as the Heartweaver. She works to safeguard all living creatures within the world. Due to her wisdom and compassion for all life she is greatly honored. Her totemic avatar is the spider.
The Lorekeeper and guardian of knowledge, the guardian of Trollic history and traditional rituals. Some say she is also the guardian of magic. Her totemic avatar is the panther.
The Forger who shaped Terr'ah (Azeroth). He embodies the strength of the world and all non-living things. His totemic avatar is the tiger.
The god of blood and of secrets, known as the Spiritblade. He rose to godhood after the fall of Hakkar, taking the former god's place among the World-Smiths. His totemic avatar is the snake.
He is master of speed and swift motion, so fast that he can deliver messages of the gods and interpret their will. He is the lord of destiny and is also the intermediary between mortals and the Loa.
The Tablet of Theka calls her The Night’s Friend. He is the god of death and also fertility, alluding to the close symbolic link between death and life.
He is the god of war, a crafty spirit capable of defeating his enemies with hexes and curses. Sometimes Ogoun comes to the help of his followers, but he is not a very reliable Loa.
He is the lord of trickery and treachery, and behaves in a truly devilish way. Possessions induced by him are so violent that spectators are advised to keep their distance.
The goddess of healing and respite, she is benevolent and innocent. Lukou does not communicate exact messages. Instead she seems to radiate a comforting presence that sends a general spirit of optimism.
• Samedi- aka The Baron
God of cemeteries and restful sleep. The undead are an abomination in his eyes. Though frightening in appearance, he is actually a gentle soul.
He controls the realm of storms, and guards the secrets of lightning and mayhem. One of the oldest Petro Loa, he is so sacred that he does not speak, but expresses himself through hissing and rumbling sounds.
The Tablet of Theka calls him The Prey’s Doom. He is lord of the jungle and hunting. He is fierce and uncompromising, feared as much as he is admired.
The goddess of love, beauty and ideal dreams, she is the most attractive and sensuous Troll in the pantheon. She is the ability to conceptualize, the artistic ability to create.
Guardian and keeper of time and the cycle of life, he assists Hir'eek. One of the oldest Loas, he moves slowly and carefully, but steels himself against opposition. He is also said to be the Loa of aging.
Edited by Volkuza on 8/25/2012 1:59 AM PDT
The great father. His concern is for his family's prosperity. Zanza was a Zandalar Troll, great in life, passed up a chance to become a Petro Loa in favor of a more direct influence on his descendents. He appears in Zul'Gurub as an ethereal form within one of the many temples. The Zandalar respect and venerate Zanza, and pray to him to grant power to their heroes. He acts as the chief of the Ghede Loa. He knows all secrets. He is strongly dedicated to the welfare of his people, and uses his hidden knowledge and influences to protect them. His strength is surpassed only by his secrecy, such that no one really knows how strong he is. Rogues often pray to him above all others.
Mama Ibli is Zanza's wife. She is the ground that hides his secrets, the trees that throw his shadows, the wind that brings him news. She is the Great Serpent, the eldest of the Ghede Loa. She is the heart of Stranglethorn Vale, and mother to all Trolls. She can bring a good harvest, lush fruits and warm nights, or barreness, floods and catastrophe. She uses her influence to help her children or to punish them, and Shamans are her hands. Some say she is also the mother of the Elwai.
With his twin, Choki, the youngest of Ibli and Zanza's six children. Quite the little scamp, he loves making trouble for those around him. He's too adorable to punish, though. Kwiicho runs rings around Tonga, outsmarting and taking advantage of him. Most everybody, especially Rachi, find his antics hilarious — until he shifts his attention to them.
Kwiicho's twin brother. When Kwiicho was born, Choki rose out of the birthing blood. He likes to follow Kwiicho around, sometimes impersonating him to Kwiicho's supplicants. No one likes Choki. His family keeps him as far away as possible. His sense of humor is brutal and destructive, his methods sociopathic. He loves making trouble as much as Kwiicho, but unlike Kwiicho's light-hearted mischief, his pranks bring pain, misfortune and anguish. Tribute is paid to appease and fend him off more often than to ask favors. It's tricky, though: By ignoring him, you risk angering him, but by paying tribute you attract his attention.
Another of Kwiicho's siblings, Tash gets along well with his mother. He spends all of his time in the wild places. He never comes into the village, but he often sits in the branches of trees nearby and watches the activities. He loves to bring meat to his family, to feed and protect them, but he rarely speaks to them. If he raises his one hand, he is so strong and fierce that no animal can defeat him. If he raises his other hand, he is so young and brave that animals come and lay their heads in his lap. They are always honored to die for him. Tash represents the balance of eating and being eaten. Pray to Tash for success in hunting.
Her father's baby. Her reach is secret and strong, and her will is great. She possesses much secret knowledge, and dispenses it to those she deems worthy. She has tremendous arcane power and uses it to protect her family. She's pretty sure she knows better than anyone except her father what's good for the family, and she's not afraid to manipulate her tribe to further those ends. Patron of mages.
Brother Tonga delights in the physical. He loves fighting in all its forms, eating and drinking. He spends all his time at war games, or on the warpath. He is strongest of the Ghede Loa, although not necessarily the most puissant. Tonga doesn't have much use for complex thinking, but his battles are masterpieces. The only tribute he accepts is the blood of an enemy and the joyous war cry of the berserk.
The Min'loth Myth: Min'loth was a priest, most likely to the serpent god Hethiss, who, through rituals that would lead to conquest or to some other, mysterious goal, summoned the wrath of Neptulon, who sent a mighty Krakken to destroy Min'loth's city of I'lalai, and a tremendous blow to the entirety of the Gurubashi Empire. The drowned city of I'lalai is commonly believed to be what is known as the Vile Reef, of the coast of Stranglethorn.
Edited by Volkuza on 8/25/2012 1:29 AM PDT
Ghede Loa cont.
The oldest of the siblings. Onaba was gone by the time the others were born. She travels ceaselessly around the world, seeking adventure and new sights. Onaba has no fixed body. He can be old or young, male or female, short or tall, and of any description. Her siblings always know him, though, by her feet. Onaba’s feet are on backwards. You can follow her trail to see where he's going to be. Next to Zanza, Onaba is first among heroes, as she represents the urge to leave the home place and test oneself abroad. He often acts as a messenger among the Ghede Loa.
Uaban, like Zanza, says that he forsook a place in Petro Loa. Kwiicho says he just got lost. Either way, he now spends his time wandering the world, healing people. He feels very holy and humble about the whole thing. He wears a white robe and carries a begging bowl as he wanders the paths. If you treat him well, he responds in kind, but if you refuse him, he lectures you endlessly on the virtues of generosity. The other Ghede Loa, especially Kwiicho, think he's kind of a stuffed shirt, but that doesn't stop them from going to him for help. Uaban can heal any wound, if you can get him to shut up long enough to do it.
Azalo is an adoptee into the tribe. Unlike Uaban, who is still essentially an outsider, Azalo has been accepted into the system of life-and-death protections a Ghede Loa maintains. She is the most beautiful of the Ghede Loa, with long, sharp tusks and eyes like heart's blood. Beauty follows her, and she drops grace like flower petals in her path. Azalo is a great listener.
The Fallen Loa
The former god of blood and of war, known as the Soulflayer. It is said that at one time Hakkar worked alongside the other World-Smiths, but that he became corrupted in his search for power and is now the enemy of the Pantheon. His totemic avatar was the snake, and though the Atal'ai claim that it still is, the Zandalar grant him no avatar.
The elemental spirit lord who rules over the domain of water. A favorite of the Gurubashi, whose empire was surrounded on three sides by ocean. The Tidehunter's power waxes and wanes as the fortunes of the Trolls themselves.
The elemental spirit lord who rules over the domain of fire. He is rash and passionate. Quick to love and quick to hate, his primal essence is change.
The elemental spirit lord who rules over the domain of Terr'ah. She is steady and true. Ever constant, the Stonemother loves the land itself above all and works to preserve the way the world was.
The elemental spirit lord who rules over the domain of wind. He cares little for the fortunes of living creatures but has the most power to affect them. When the Windmaster's attention can be gained, great power may be granted to he or she who earns it.
Edited by Volkuza on 8/25/2012 1:51 AM PDT
10) Troll Biology
Trolls average seven feet in height and two hundred pounds in weight, save for two tribes, the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. For further discussion of these outliers, consult the below section on these so-called "monstrous" trolls.
All trolls possess astonishing physical resilience: they can heal grievous physical injuries and regenerate lost limbs. This accelerated rate of healing makes trolls formidable adversaries on the field of battle. The regeneration may be halted by fire, certain poisons, and possibly old age.
Most trolls seem to practice cannibalism. Several specific troll tribes have been confirmed as cannibalistic, including the Mossflayer and Vilebranch tribes. Furthermore, all the currently known tribes of ice trolls practice cannibalism. Sand trolls, forest trolls, and jungle trolls are also frequently cannibalistic, though not always. Even the mysterious dark trolls are believed to be cannibals for the most part. Yet there are several notable exceptions. For example, the Zandalar and Revantusk tribes do not consume troll flesh. The Darkspear tribe, too, was cannibalistic until it joined the Horde, at which point the Darkspears officially gave up cannibalism.
Not all trolls practice voodoo, but it is certainly at least as widespread as cannibalism. Little is known about the emergence of voodoo among the trolls, for most tribes that possess such knowledge are unwilling to share it with outsiders. However, with the recent advent of Zandalari trolls to Yojamba Isle, several notable researchers have come to speculate that voodoo may have originated with the Zandalari.
A small number of trolls are strikingly larger and more heavily muscled than the rest of their brethren. There is no racial distinction between them and the rest of the troll race. A variety of reasons might be behind this unusual size and musculature. For example, dire trolls might have been altered alchemically or magically. They might also simply have been born larger than average. Regardless of the day-to-day prejudices that these trolls must contend with from other races, dire trolls are not regarded as monstrous by other trolls.
Troll females go into heat every 2-3 months, which apparently makes them insatiable. One would also assume this also makes them highly attractive to unattached males since they seem to follow the norm in other mammals.
Based on previous discussion on this matter, the average duration of a Troll pregnancy is about 6 months due to their enhanced regeneration and faster cellular cycle.
Beyond that, Trolls would very likely carry and birth similarly to other races. With few exceptions. Two things stand out that would differ for Trolls:
Trolls will miscarry easily. This isn't much of an issue considering the woman will bounce back and be in heat again quickly. However, such a loss is still devastating. This may lead to "house arrest" by tribemates/midwives/mates in order to try and keep the baby where it needs to be.
The other is for actual birthing process. Trolls are very physical, and spent a lot of time squating. It is unlikely that the woman would birth on her back, or for it to take anywhere near as long as it does for modern day women. Expect about a 3 hour labour and delivery. She would also be likely hold onto a wall, over hanging branch, or the midwife for balance. Child birth is not a pretty process, and men would do well to keep their distance until called for.
Otherwise, pregnancy and child birth remain similar to what a human might experience. Morning sickness in the first trimester, along with short bursts of energy. Second trimester she'll begin to show, be frequently tired, and start having food cravings. Third, she can no longer hide the pregnancy. Her movements will be slow and ackward, and she'll be in a regularly foul mood from being uncomfortable.
Edited by Volkuza on 8/25/2012 2:01 AM PDT
11) Troll Rituals
The process of preparing the deceased for the afterlife is a very important tradition amongst the Trolls, and is carried out in a very ritualistic fashion
-preparing the body. A relative or mate cleanses the body of all blood or other such things, likely using incense and perfumes to help preserve it as long as possible. The preparation also includes wrapping the body in linens, as all troll "mummies" are seen in the game.
-the body is taken to its patron Loa's altar if possible.
-A group prayer is held, as a sending off. More offerings made both of incense and items.
-the body is burned. This is not always true, as many times we see bodies simply buried in game, but with all the rising undeadmons I would imagine the trolls would start being a bit more circumspect. But again it would be personal preference.
-A shrine may be erected in a place of prayer, in order for the living to make offering to the deceased and perhaps even communicate with them. There is likely a cauldron there, where certain tonics and herbs would be used in order to cross the veil.
Supposedly, upon his death, an enemy’s spirit lingers in his body for a short time. Then the spirit flees the corpse and is free to wreak havoc and revenge on its killer. Troll witch doctors believe that a fallen enemy’s spirit lairs in the corpse’s head before fleeing the body. Trolls who wish to trap enemy spirits often turn to head-shrinking.
To shrink a head, a troll first decapitates his fallen enemy. Then he makes a slit up the back of the head and carefully removes the skull (which he saves or discards). The troll then sews up the incision and boils the head for two hours to shrink. The troll uses scalding hot rocks and sand to fill the head cavity and shrink the head further.
When the head is fistsized and rubbery, the troll sews up the eyes, mouth, and neck with elaborate stitching. The enemy spirit now remains trapped inside the head forever. Most members of the Horde look askance at the practice of head-shrinking, but consider it a step up from ritual sacrifice and cannibalism.
Some trolls have techniques to shrink skulls as well, which involve removing key pieces and reconstructing the skull as a smaller version using animal parts and resins to hold it together.
Edited by Volkuza on 8/25/2012 1:51 AM PDT
12) Trolls and Professions
Alchemy: Potions and poisons have a special place in Troll culture. Often times concocted by Witch Doctors, Trolls have mastered the use of natural herbs and chemicals in order to create an array of deadly or miraculous potions.
Blacksmithing: As a whole, Trolls do not have large amounts of experience with blacksmithing. While there are few that know how to craft deadly weapons from metals, many Troll tools are made of simple wood and stone.
Enchanting: Trolls who are attuned with the spirits are skilled in the ways of enhancing weapons and armor with the power of the primal energies around them. Wards of protection can be seen etched into armors, while words of pain are carved into spears.
Engineering: For the most part, Trolls stay away from the level of Engineering a Gnome or Goblin might partake in. Being very traditional, and stubborn, creatures, Trolls would rather stick to what they know: primitive tools and voodoo.
Inscription: This goes hand in hand with Enchanting, as inscription can bestow the armor and weapons of a Troll warrior with great fortitude, or the anklets of a Shadow Hunter with deadly silence.
Jewelcrafting: Trolls tend to fashion their jewelry out of the materials around them, such as the bones of animals, the feathers of birds, or out of sea shells. While you might find a Troll with an emerald encrusted ring, he probably wasn't the one that made it.
Leatherworking: A vital skill to have when out in the wilderness. Many Trolls, especially females, have some level of experience with the crafting of armor and clothing from the hides of animals.
Tailoring: While not as popular as Leatherworking, a Troll who knows how to make cloth and effectively make clothing is welcome just about anywhere.
Herbalism: Another useful skill to have when out in the forests. Trolls are taught from childhood which plants are beneficial, and which can be harmful to their health.
Mining: This is the root of the problem, causing a distinct lack of Troll jewelcrafters and blacksmiths. While some mining was involved in the major tribes, most groups tended to avoid the laborious task of extracting metals and stuck to using stone and wood.
Skinning: Goes hand in hand with Leatherworking and hunting. How are you going to eat that delicious raptor meat if there's all this dumb skin in the way?
Archaeology: Trolls are not like Dwarves, ever embroiled in a battle to learn of their past. But the Trolls have had such a long and diverse history, it would be unreasonable to think that Trolls are not curious at all to what has happened in the past.
First Aid: While some basic first aid should be known by Trolls out on the battlefield, much of the healing in Troll society comes from a tribal witch doctor, or from the Trolls natural ability to heal through grievous wounds.
Cooking: Trolls are notorious for cooking up a plethora of exotic dishes, and most know basic cooking skills.
Fishing: This skill typically depends on the area. Tribes located around coastlines, rivers, and lakes will have developed fishing communities and have great skill at harvesting the ocean.
Edited by Volkuza on 8/25/2012 1:50 AM PDT
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