The ultimate issue is that there currently is an imbalance among HEALERS. Druids can quest and get int leather as boomkin and if they want can switch to resto at no real penalty to healing because when your leveling the gear is the same. No one gives a lick about secondary stats, reforging, enchanting or gemming leveling gear. No one runs leveling gear through a spreadsheet to find out if it is a dps gain to put the new piece on or not. Healing shamans can level as elemental, Priests as shadow and it all still applies. You don't have to carry around a second set of gear in your bags (in which bags spaces are very precious while leveling). Pallies are the only healing spec that has to have a second set of gear for leveling. All other healing specs have other options. That is the imbalance that the glyph was meant to fix. At 90 no pally is going to take the glyph for pve or pvp because you give up way to much for it.
Posted by Marathel
The formula for damage is not going to change, so a holy pally hitting me for 25k now will be hitting me for 50k if his spell power doubles.
This is the stupidest thing I read today. Are you even in beta?
So, his damage will double, but your health will triple.
See how that works?
That's not how scaling works. There is a set value that gets adde to a percentage of your spell power. For example I used to have a spell called thorns. Whenever someone attack me it did nature damage to the attacker. At 85 the base damage was like 2k a hit plus 15 percent of my spell power.
Contrast that with the spell frostbolt that does 1145 to 1457 base damage plus 125% of spell power. When you get better gear frostbolt gets very powerful and thorns does not. In both cases the spell power gains are the same but the power increase of the spells is different.
Holy shock similarly had a high base damage but crappy scaling of 83% of spell power so that while leveling the two could do similar damage but the second the mage puts on a decent non quest green the mage pulls way ahead. And the paladin is stuck doing simliar damage in full final tier gear as the mage in early dungeon blues. It may feel crappy to a dps at 85 where the damage is not balanced anymore, but it feels far worse to be the only healing spec in the game that has to jump through hoops to do something as basic as getting a quest done.