You didn't explain your stat priorities.
"In PVP we have a pretty Cut and Dry view on stats. We don’t really have to concern ourselves about the detail of it too much. We take the best stat and stack as much of it as possible. Though most people will just follow the reforge list, this is the reasoning behind it.
"Intelligence: or INT, increases our spell power, spell crit and mana pool. In 5.0 INT will no longer increase our mana. As of 4.3 this is our strongest stat and should be gemmed for. You cannot reforge INT.
Haste: Increases our cast speed. Lowers our global CD and adds additional ticks to our DoTs and HoTs. This is our best stat by leaps and bounds because it affects our offensive and defensive ability. Faster Cyclones and heals as well as more damage.
Mastery: Increases the damage bonus from Eclipse. Fantastic boost while in eclipse, but out of eclipse it gives us 0 Benefit. Meaning if you’re out of eclipse you might as well not even have a mastery.
Critical Strike: Increases our chances for Critical Strikes. This stat is pure RNG (Random Number Generated). It’s all luck and honestly our weakest stat.
PvP Power: Increases our Damage and Healing done. Only active in Arena and Battlegrounds. It's going to be a numbers game if this can compete with Int.
Hit/Spirit: Increases our chance to hit with spells and ability’s. We need 6% Spell hit for PvP. 1 Spirit is the same as 1 Hit. So either will work."
Taken straight from the OP.
. My CC's don't need to be 0.2sec faster. I have tons more survivability and know how to bait a kick, juke
In 3s you will. Maybe i should make seperate stat priorities for Arena and other variations of PvP.
the reason Crit is so attractive right now is because of just how much we can get at the end of this tier / expansion.
Add that into how people are only doing bgs aka you can have 6-8 targets doted with Mf / Sf easily. Yes you get an absurd amount of Shooting Star Procs.
Your playstyle may differ; if so explain, your playstyle and why it works for you. Haste is primary useless because I'm not hardcasting as often as I did in 4.3. Nearly all of our kills/pressure will be Starsurge-related, and my playstyle is designed around Starsurge/DOTs for those reasons.
I've made my Playstyle extremely clear in the "How to deal Damage" Section. At 90 Haste will still Trump pure crit.
Even though Shooting Star is based off of crit it still doesn't change the fact that:
Crit only matters WHEN you crit. If you don't crit, the stat doesn't affect you. (I worded that a bit oddly ~_~ hmm..)
Same concept as with Mastery. When you arn't in Eclipse, mastery isn't affecting you - is the closest i can get to what i mean haha.
Haste affects EVERYTHING we do.
Increases the amount of ticks we get from Rejuv, Moonfire and Sunfire (Meaning more overall procs of Shooting Star).
Reduces the cast time on: Roots, Cyclone, Healing Touch, Wrath, Starfire, Hibernate and Tranqulity.
Haste also is not an RNG (Random Number Generator).
If you want to stack pure crit because you like just running around random BGs DoTing up as 5+ people and spamming instant starsurge more power to you dude and i appreciate the feed back.
I'll make a different stat priority tonight for level 85 random bgs =)