Topic State of the Brewmaster
Idk, I think Dampen Harm and Diffuse Magic will be more useful for raiding on anything that hits the tank hard.
Dampen harm for example, will be up for every other hc Dread Slash, reducing at least the first half (I think) by 50%.
Diffuse will be amazing for anything tetanus or Void Bolt like.
we have the most absurd magic mitigation (and self healing) in the game if running properly. DKs in T13 look piddly by comparison.
As long as AMS keeps preventing new debuff applications it will never be matched.
small QoL change for monks on beta:
While nice, I feel like its almost insulting that they address these tiny little issues (realistically speaking, except that crap-tastic one with chi-decay in combat, thank the makers that is fixed), and completely ignore everything that has been posted, mathed, and discussed regarding where brewmasters stand in relation to the other tanks, it isn't just "i feel like they suck compared to such-and-such" its the hard numbers that the devs were asking for, along with suggestions to fix things usually, and yet... *crickets*
Edited by Rijdot on 9/10/12 11:20 PM (PDT)
When has that been a hiccup?
There's Madness bloods and Tetanus, but it hasn't really been that prevalent, at least not through t12 and t13.
Glyphed Guard's lower cooldown and Diffuse Magic put AMS to shame, imo.