Oh wait, i mean good afternoon paladin forum.
My Name is Celyn and since Xayton is going away im going to explain some of the tanking changes for all of you. Hopefully he will be back one day but for now ill try and cover things for our transition between expansions.
BOOO WE WANT XAYTON BACK
Quite you. Xayton will get back when he does. You have to put up with me for the time being!
OMG IM NOT BLOCK CAPPED ANYMORE!!!!
Afraid so. Block was moved to a second roll after avoidance and given a diminishing return. What does this mean?
Well before the game would roll a digital dice from 1-100. Based on the roll you would either dodge/parry/miss/or block the attack. NOW however it does 2 rolls. First roll determines if you dodge/parry/or miss the attack and after that another roll is taken to see if you block it or take a full melee hit.
This makes block capping MUCH more difficult. Furthermore, the diminishing returns on block pretty much makes it that much harder if not impossible to block cap.
SHEEEET my parry just doubled!!!!
Another big change is that the diminishing returns on parry have been GREATLY reduced. In fact you will now want to have your parry percentage between 2-3x as high as dodge. Our good friend Waniou has used the math from maintankadin to provide us with this macro:
/run d=GetDodgeChance() p=235.5*d/65.631440-((235.5/65.631440)*5.01-3.76) DEFAULT_CHAT_FRAME:AddMessage("Ideal parry for current dodge: "..string.format("%.2f",p))
This macro tells us what ratio of parry: dodge we want to maximize our avoidance and minimize the effect of diminishing returns. So if you have 12% dodge and if this macro says you want 2.5x more parry than dodge you want to aim at increasing your parry % to 30%.
Of course reforging dodge to parry changes this ratio so you might need to constantly readjust or use a program to even out your avoidance (once one becomes available).
Also note that as of LEVEL 85 str gives more parry % than actual parry rating. In fact at level 85 str gem will give 110% of the parry as a parry gem! At level 90 this drops to str giving 93% of its value in parry and MoP gems give 2x as much green stats (hit/exp/mastery/crit/haste/spirit) as primary stats (str/agility/intellect).
OMG HELP ME! IM DYING!!
That brings us to 2 other new changes. First being that we now have 5holy power (though we can use only 3 at a time max) and Active mitigation (AM)! AM means that a part of our mitigation is now tied to our rotation.
Every time we use Shield of the Righteous (SotR) we get a 3 second buff Shield of the righteous that reduces all physical damage by 30% (which can be further increased through our mastery). In addition to this SotR now provides a stacking buff (increased thru our mastery) that increase the strength of our now CD free WoG.
So how do we use this awesome new form of mitigation? Well with us now having 5 holy power what we want to do is get to 5 holy power and then cast SotR then start building up our holy power back to 5 and recast SotR again.
But if we can only use a maximum of 3 Holy Power at a time WHY wait for 5 holy power? Because if an emergency comes up you can use CS/HotR real quick to get back to 3 Holy Power and either recast SotR so that you can keep up the guaranteed damage reduction for a big attack OR use a 3 Holy Power Word of Glory to heal up.
QUICK TALKING SO MUCH AND TELL ME HOW TO PLAY YOU TWIT!
Our single target rotation (priority queue) focusing on survival with maximum damage is as follows form most important to least:
1. Keeping Weaken blows up with Hammer of the Righteous
2. Shield of the Righteous
3 Avenger's Shield during a Grand Crusader proc
4. Crusade Strike
6. Avenger's Shield without a proc
7. Holy Wrath
8. Hammer of Wrath if usable Consecration
10. Level 90 talent
11. Refreshing Sacred shield with 5 or less seconds
If you glyph Focused Shield move AS above HoW.
For maximum single target dps dont worry about WBs or SS (though thats a large mitigation loss) and prioritorize Hammer of wrath above everything save a glyphed AS. Similarly if you want to maximize survival bump up refreshing SS to just below SotR.
Our AoE rotation is not fully mathed out but for maximum damage around 3-4 targets its looking like this:
1. Hammer of the righteous for buff
2. Shield of the Righteous
3. Avenger's Shield with Grand Crusader Proc
4. Consecration for 4 or more targets
5. Avenger's Shield
6 Consecration with 3-2 targets
7. Holy wrath
8. Hammer of wrath
10. Level 90 talent
11. Hammer of the Righteous
12.Sacred Shield with 5 seconds or less to refresh
Use Seal of Righteousness at 4 or more targets. Use seal of insight if the damage you do is of no consequence and you need the extra survival. It should be noted that SoI is bugged currently where our splash damage from HotR also procs the seal. So if you want to make a REALLY big pull use SoI and spam the crap out of HotR. Otherwise use Seal of Truth.
WHAT HOTR SUCKS!!!
Like I said the math on the aoe rotation is not done yet. You will PROBABLY get more damage at the moment mainly using HotR to keep the weakened blows debuff up and then dropping it to around HW.
HotR itself takes around 6 or more targets to do more damage than judgment, but since judgment is single target it can be more advantageous to use HotR over it to keep mobs on you during aoe.