10/09/2012 08:31 PMPosted by VelanizIf you refresh a dot when it has 1 tick remaining, you don't lose that remaining tick, and that remaining tick keeps all its old values (mastery, SP... at this point haste doesn't really matter).
Hmm was testing this earlier and it seems that just like in Cata the last tick doesn't keep its original stats when you refresh it. I remember this definitely existed in Cata as aff warlocks used to time bane of doom refreshes to get 5 buffed ticks by their demon soul, as opposed to just 4, although I didn't check if it was the same for moonkins, just assumed it was.
It does seem to be the case currently though. Assuming 8 dot ticks without Nature's grace up, if you refresh an uneclipsed moonfire with an eclipsed one, you get 6 uneclipsed ticks and 8 eclipsed ones, so it could work in our advantage too.
To that end, I'm left wondering if it might be somewhat better to let your last round of INC/NV/CA buffed dots actually fall off instead of refreshing them at < 1 sec
Odd, but if you just tested it I'll take your word for it.
10/09/2012 06:18 PMPosted by VelanizJust going off how !@#$ing ridiculously moonkitty scales with spellpower, I would say right at the beginning of a fight, when you have your pre-pot, weapon enchant, trinket icds all up. And your next pot should be when you next go moonkitty, unless the fight requires otherwise.
Mooncat damage might be higher than normal moonkin damage, but is it higher than Inc/NV + CA damage? And is it worth losing that triple starfall burst? Maybe I'm just angry about how gimmicky it is. If I wanted to be melee I would roll melee. I don't want to be melee to do the most damage I can do as a ranged DPS spec.
10/09/2012 08:48 PMPosted by Tree
Is that really correct for entry level gear acquisition though?
It seems that on the MMOChamp and EJ forums, everyone is advocating hitting that 5273 haste breakpoint ASAP. They claim it's so important, that if we're close enough we should even sacrifice hit for it.
Obviously, hitting the haste breakpoint will come naturally with higher gear levels. I'm around 900 rating short of hitting the breakpoint, so wouldn't it be better to aim for haste gear over crit when it comes to the first two or three gear slots? At least until I can comfortably pick up crit gear without dropping below 5273?
Or should I just say "screw it" and pick up any haste OR crit piece that drops? Or just aim for crit and wait for the haste to come with ilevel?
The problem with gear progression is that the in betweens are never neat and tidy. Sure it's great to have a BiS list, but that doesn't mean that when you have half the items on the list you're going to be half-way optimized.
The way I decide on what gear to roll on is to know what I need at every step of gearing. If I know that there's a BiS item out there, but that I can't equip it until I have a certain level of haste or have items X, Y and Z already, then I pass on it until no one else needs it or I can equip it immediately.
Unfortunately it's not really easy to make this sort of list for someone else. If you really care that much, you need to figure it out on your own, based on your current gear, your guild's estimated progression path and your guild make up (ie who else is rolling against you).
Wrathcalcs can also help you figure out our stat priorities along the way. The newest build seems to have fixed the armory import problems, so you can use it easily.