5.4 PVP Stat Guide
So Blizzard have now fixed a unique tag on warrior weapons to prevent a big stat boost for them with titan's grip with regards to PvP power etc. My question is, EMFHS, will being human yet again be the overwhelming choice for PvP?
It doesn't seem to matter so much at the top end of PvP where other good players know how to counter the benefits of an extra trinket slot -- for my money where EMFH really bites is at the low to mid range bracket of PvP where, (based on the wonderful article by the OP), it looks like being a human for PvP will be a significant advantage? (again).
Yes they did fix titans grip so that warriors cant double dip anymore, that section of the guide will be changed in my post release revision pass, for now I made a note of it at the top.
Regarding EMFH, it does seem like it will remain a significant advantage in Mists.
thanks ( on the toon to the left is my gathering toon)
09/08/2012 05:04 AMPosted by Eatmydkstop making ret pallies PVP tanks, MOAR DMG less bubble selfheal fappyness
I agree. That's my job as Prot.
And PvP power will not work/be useless in Dungeons and Raids, but now it's not taking up stat allocation. PvPers will be able to jump into Raiding about as easily as PvEers are into PvP.
09/19/2012 01:57 AMPosted by PhykicksIv noticed the PVP weapons in mop have no PVP power on them what is going on there are they trying to make PVPers have to raid to get BIS weapons for PVP again because that was a mess. And IMO the only reason rogues were so OP, no need to re-design the class for the worse just put PVP power on weaps... But i guess blizzard know what they are doing with PVP balance have they ever let us down with that before? :S
Level 90 PVP weapons have an enormous amount of PVP power on them (more than 2000 for the 2 handers and more than 1000 for the 1 handers). It is just the level 85 PVP weapons that are lacking it for some reason which was never really explained.
09/19/2012 07:06 PMPosted by EldacarLevel 90 PVP weapons have an enormous amount of PVP power on them (more than 2000 for the 2 handers and more than 1000 for the 1 handers). It is just the level 85 PVP weapons that are lacking it for some reason which was never really explained.
Ah cool lets hope its enuff to keep us from seeing to much pve gear in pvp. Thanks for then info and realy good post!
Also primary stats will help you level faster, where as PVP power is useless in questing (save for some world pvp!).
Why is PvP power worthless for world PvP??
"save for" is the same as saying "except for", PVP power is useless in questing except for when you engage in world pvp.
What is the reduction in healing in pvp zones? I recall them putting one in, but can't recall if its 15 or 25 or 30%.
And was there a nerf to PvP Power's healing aspect?
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