Fear vs polymorph

90 Human Mage
0
I'm not comparing mages to warlocks, or asking that polymorph be changed to be like fear. My question is simply, why does fear get to be both a true CC, kiting tool and interrupt in PvP, while not instantly breaking on damage, not healing the target?
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Because warlocks aren't very mobile and have few other CC's. As such their main CC needs to be more versatile.
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90 Undead Rogue
5450
09/09/2012 09:34 AMPosted by Glorex
Because warlocks aren't very mobile and have few other CC's. As such their main CC needs to be more versatile.


fear breaks pretty fast on damage, but i'd certainly trade the damage threshold for a blink, frost nova like ability and snares tied into my main rotation.
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28 Orc Shaman
350
09/09/2012 10:45 AMPosted by Conser


fear breaks pretty fast on damage, but i'd certainly trade the damage threshold for a blink, frost nova like ability and snares tied into my main rotation.

Yeah, fear doesn't break that fast. I get feared once and 3/4 of my hp is usually gone by the time it ends.


That's mostly because Chaos Bolt does massively broken levels of damage.
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85 Undead Warlock
6345
09/09/2012 10:53 AMPosted by Truevoid
That's mostly because Chaos Bolt does massively broken levels of damage.
Tough!
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90 Human Mage
0
09/09/2012 09:34 AMPosted by Glorex
Because warlocks aren't very mobile and have few other CC's. As such their main CC needs to be more versatile.


This is just my opinion, I don't think fear should be the equivalent of dragon's breath and poly, rolled into one, with none of the downsides of either. And I'll agree that Locks don't have the greatest mobility, but they're CC is pretty good, and they have considerable versatility in the ways that they can implement it.
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90 Goblin Warlock
13090
I'm not a racist, but "insert racist comment."

/end thread
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85 Draenei Shaman
5405
complaining about fear 12 seasons into the game wow
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90 Undead Rogue
5450
how many times has fear been nerfed? and people still cry?
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90 Human Mage
0
Where did I cry or say that fear should be nerfed?
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85 Draenei Shaman
5405
09/09/2012 07:49 AMPosted by Siebrennen
why does fear get to be both a true CC, kiting tool and interrupt in PvP, while not instantly breaking on damage, not healing the target?


09/09/2012 11:24 AMPosted by Siebrennen
This is just my opinion, I don't think fear should be the equivalent of dragon's breath and poly, rolled into one, with none of the downsides of either


09/09/2012 03:36 PMPosted by Siebrennen
Where did I cry or say that fear should be nerfed?
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90 Human Mage
0
09/09/2012 03:53 PMPosted by Amiracle
why does fear get to be both a true CC, kiting tool and interrupt in PvP, while not instantly breaking on damage, not healing the target?


This is just my opinion, I don't think fear should be the equivalent of dragon's breath and poly, rolled into one, with none of the downsides of either


Where did I cry or say that fear should be nerfed?


That's not crying. Also, I'd be cooled with locks getting compensated in some way.
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90 Blood Elf Warlock
6230
Ok nerf our fear but I want blink or cone of cold or ice block or frost nova or ice barrier or frostjaw or counterspell or invisibilty or mirror image or deep freeze.
Edited by Lerajie on 9/9/2012 4:57 PM PDT
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90 Human Mage
10300
Siebrennen, please just stop about Mages.

Mages are so exceedingly OP, and have so many things Warlocks do not.

Warlocks have, what?

Offensively:

- Fear, spammable, controls one target at a time
- Shadowfury, a 3 second AoE stun, on a 30 second cooldown
- Curse of Exhaustion / Curse of Weakness, taking extra GCDs to maintain and apply
- Spell Lock, a weaker version of Counterspell; or other things with other pets

Defensively:

- Dark Bargain - effectively, 50% damage reduction for 8 seconds. Available every 3 minutes
- Unending Resolve - 40% less damage and free casting for 8 seconds. Available every 3 minutes
- Demonic Circle: Teleport - situationally strong or weak movement CD, depending on environment
- Healthstone, yay

Fire Mages have, offensively:

- Polymorph, spammable, controls one target at a time
- Dragon's Breath, 4 sec disorient available every 20 seconds
- Frost Nova, AoE root available every 25 seconds
- Cone of Cold, AoE snare, every 10 seconds
- Frost Bomb, AoE snare, every 10 seconds
- Deep Freeze
- Frostjaw / Ring of Frost / Ice Ward
- Counterspell
- Combustion with Stun

Defensively:

- Blink, get out of stuns free every 15 seconds
- Ice Barrier, absorbs 40% health every 25 seconds
- Frost Armor, free automatic snare
- Mirror Image
- (Greater) Invisibility
- Ice Block

After 5.0.4, Warlocks at least do pretty good damage, but they're still so much more vulnerable.

Mages have the tools to take on, and survive, many more people at once.
Edited by Elodeon on 9/9/2012 9:08 PM PDT
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10 Gnome Rogue
50
The heal on poly is from a time when mages could sheep players for ridiculous amounts of time and to counter this they made poly heal the target so you couldn't just leave someone sheep'd for 30 seconds while you got out of combat and eat/drank to full then proceeded to finish them off. I'm guessing on some level it's been left in the game to provide some "flavor" (flavor to blizzard means having some drawback to an ability).
Edited by Glítch on 9/10/2012 7:35 AM PDT
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90 Undead Rogue
5450
if your gonna run in a bg as a warlock

[insert south park meme here]

you're gonna have a bad time
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90 Undead Rogue
5450
i think this dumb comparison needs to end.

Warlocks have been changed so much that trying to compare one to a mage is like trying to compare a Shaman to a Death Knight.
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90 Human Warlock
5185
09/09/2012 09:34 AMPosted by Glorex
Because warlocks aren't very mobile and have few other CC's. As such their main CC needs to be more versatile.


Siebrennen, please just stop about Mages.

Mages are so exceedingly OP, and have so many things Warlocks do not.

Warlocks have, what?

Offensively:

- Fear, spammable, controls one target at a time
- Shadowfury, a 3 second AoE stun, on a 30 second cooldown
- Curse of Exhaustion / Curse of Weakness, taking extra GCDs to maintain and apply
- Spell Lock, a weaker version of Counterspell; or other things with other pets

Defensively:

- Dark Bargain - effectively, 50% damage reduction for 8 seconds. Available every 3 minutes
- Unending Resolve - 40% less damage and free casting for 8 seconds. Available every 3 minutes
- Demonic Circle: Teleport - situationally strong or weak movement CD, depending on environment
- Healthstone, yay

Fire Mages have, offensively:

- Polymorph, spammable, controls one target at a time
- Dragon's Breath, 4 sec disorient available every 20 seconds
- Frost Nova, AoE root available every 25 seconds
- Cone of Cold, AoE snare, every 10 seconds
- Frost Bomb, AoE snare, every 10 seconds
- Deep Freeze
- Frostjaw / Ring of Frost / Ice Ward
- Counterspell
- Combustion with Stun

Defensively:

- Blink, get out of stuns free every 15 seconds
- Ice Barrier, absorbs 40% health every 25 seconds
- Frost Armor, free automatic snare
- Mirror Image
- (Greater) Invisibility
- Ice Block

After 5.0.4, Warlocks at least do pretty good damage, but they're still so much more vulnerable.

Mages have the tools to take on, and survive, many more people at once.


This ^^ Game over. Goodbye
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