Prot Paladin core abilities text.

45 Draenei Paladin
8575
Not sure where else to put this so I'll put it here.

Under the core abilities section in a Prot Paladin's spellbook, it lists Crusader Strike, and to use when available, however you should be using Hammer of the Righteous instead as it shares the cooldown with Crusader Strike and works as an AOE threat generator.

I've been using Crusader Strike the whole time without realizing because that's what it told me to do, I only just actually read the tool tip for Hammer of the Righteous.

Not sure if this is intended, but yeah, doesn't seem like it... I'd always thought my threat generation wasn't as good as it should be...
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HotR hits like a wet noodle, use it to put up weakened blows, and maybe in AoE, tab-judging and tab-CS is probably better once you have your weakened blows and concecration rolling.
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90 Blood Elf Paladin
SWC
18785
You only want to use hotr when you need to apply weakened blows or in aoe situations. CS is considerably better damage on single targets.
Edited by Tuesdays on 9/17/2012 10:05 AM PDT
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80 Draenei Shaman
550
CS hits roughly six times as hard as HotR.
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90 Blood Elf Paladin
12350
Hammer of the Righteous is for AoE. Trash packs, basically. The margin for using it these days is 6-8 trash mobs within smacking distance.

Crusader Strike will outperform HotR for DPS/TPS.

Use HotR as part of your initial AoE "Hey, I'm here, hit me!" opening, but once you got their attention use CS.

These days, our AoE threat comes from a few things: Consecration (buffed pretty decently in 5.0.4), Holy Wrath (again, buffed in 5.0.4 somewhat), and Seal of Righteousness (very minor increase, but it's AoE). HotR 6-8 or more targets, CS anything less.
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90 Blood Elf Paladin
13385
For HotR vs CS, the breakeven is more like 3 mobs. 4 or more is HotR, less than 3 is CS. 3 is breakeven.

CS is 125% weapon damage

HotR is 20% weapon damage to initial target plus 35% aoe damage which also affects the initial target. So, it'll do a little less than half CS's damage to the initial target, than about 30% CS's damage to anything else in range.

They both hit like wet noodles compared to our other abilities at 85.
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90 Blood Elf Paladin
13810
For HotR vs CS, the breakeven is more like 3 mobs. 4 or more is HotR, less than 3 is CS. 3 is breakeven.

CS is 125% weapon damage

HotR is 20% weapon damage to initial target plus 35% aoe damage which also affects the initial target. So, it'll do a little less than half CS's damage to the initial target, than about 30% CS's damage to anything else in range.

They both hit like wet noodles compared to our other abilities at 85.


i thought that against 2 targets HotR was a definite increase since the nova part is holy damage it is unaffected by armor (no idea how much armor reduces the damage by but im sure i read on maintankadin that against 2 targets its a DPS increase)
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