WoW Losing Its Social Aspect

90 Blood Elf Priest
9890
The thing is, it's always easy to forget that WoW is a delicate balance of opposing pressures. While we sit here remembering the time when we had long bonding dungeon crawls on realms where people knew each other and reputation mattered... there are also people who post here who just want the quick runs. They don't want to wait on others, they don't want a long crawl, they don't want to teach - they just want to play. Who is to really say who is right?

WoW is a massive world though, no matter what the people upset about teleports and flying mounts say. I think it is large enough to accommodate many different types of socialization. RP realms have their thing, PvP have their's, PvE'rs have puggers, hardcore raiders, and everything in between.


Low Pop servers it is not a big world not if you want to raid in a 10/25 or attempt to locate different people since many on the home realm you know couldn't or wouldn't be capable All that is left for them is/are "people who post here who just want the quick runs. They don't want to wait on others, they don't want a long crawl, they don't want to teach - they just want to play." The last/only choice is to server transfer or level on a different realm to look for better PVE experiences. PVP is not as lasting as PVE in the scene of scope or time (Skill i'll give you that) but other than questing the world is mighty small. Nothing will be done even in the distant future until the PVE'er jump ship and subs start to drop. WOW is turning into Rift,Aion,Terra or SWTOR heavy PVP less PVE look at where they are. WOW sets itself apart because it HAD a balance now its slipping into every other MMO.
90 Blood Elf Mage
5960
09/13/2012 07:12 PMPosted by Gávinn
There are still many facets of the game where socializing and communicating are mandatory. While maintaining the MMO nature


Such as? in all of that glorious comment you failed to list any examples my friend.


In random BGs, e.g. It's totally mandatory to yell and scream at other players and tell them how bad they are. This is especially true for Tauren warriors riding giant mammoths who totally are in no way compensating for anything.
75 Night Elf Death Knight
7430
09/13/2012 05:18 PMPosted by Aturaan
2. From your perspective you want to make socializing mandatory to play the game, some people just like to be loners, and things like LFD and LFR help them do those activities without having to. Friends shouldn't be mandatory, they should be a wonderful thing you find by yourself.


This. This right here.
90 Goblin Warlock
11355
Your girlfriends problems are not my problems.
90 Night Elf Druid
8340
09/13/2012 07:19 PMPosted by Gávinn


This. This right here.


Which that is fine in non MASSIVE MULTIPLAYER ONLINE GAMES....... thats cool for a game like skyrim..however this isnt skyrim so dont expect single player.


No, you misunderstand. MMO means only that the game allows for lots of other people to be online. It has zero to do with them working together.

In a very real way, the AH is the most 'MMO' part of WoW.

The design of WoW is such that multiple players are required to run dungeons, raids, arenas and battlegrounds, and adding those design decisions on top of an MMO is a good idea, but it's not mandatory.

You could have single-player dungeons (not that I'm advocating for that) in an MMO.
90 Night Elf Druid
15840
The OP is absolutely right, but sadly there isn't really anything that can be done. It's like asking if you can be a child again. Those days were great while they lasted, but things change with the passing of time. You just have to try to enjoy WoW for what it has become.

/tear
100 Orc Hunter
12495
I completely agree with the OP here.

I have a few friends in WoW. They're the same people I made friends with in the pre-cross-realms days. The aspect of the game that was most conducive to making friends was the PvP. In BGs, I'd see the same people all the time--whether they were horde that I was competing with in the race to a title, or alliance that annoyed the heck out of me. I had friends on both sides. Cross-realm PvP cut out the biggest social aspect of the game.

A distant second in terms of opportunities to get to know new people were the dungeons. They weren't as conducive to socializing as PvP, but it was still possible to get to know people through them. After 5-persons were made cross-realm, I barely got to know any new people. It was simply impossible to meet them.

A few of the replies in this thread pointed out that guilds are mere shells of what they used to be. Couldn't that be a direct consequence of cross-realms? Once upon a time, people got to know each other through PvP and running instances. They joined guilds once they got to know each other. Now, with everything cross-realm, how is anyone supposed to get to know people in a guild so that they can decide whether or not they might fit into that guild? With no opportunity for guilds to recruit via random instances, it is not surprising that guilds are struggling, too.

I suppose making everything cross-realm can be rationalized by claiming that it was done in order to give non-social players opportunities to do group activities. That's a pretty weak rationale, IMO. If they aren't playing in order to socialize with other players, then there is no reason for them to play an MMO. It's not like the non-social players couldn't do group activities in pre-cross-realm, anyway. Anyone could queue up for PvP. Pug dungeon groups ran all the time. What I see happening now is that opportunities to get to know other people are being eliminated wherever they exist, and that is not good.
100 Orc Hunter
12495


Which that is fine in non MASSIVE MULTIPLAYER ONLINE GAMES....... thats cool for a game like skyrim..however this isnt skyrim so dont expect single player.


No, you misunderstand. MMO means only that the game allows for lots of other people to be online. It has zero to do with them working together.

In a very real way, the AH is the most 'MMO' part of WoW.

The design of WoW is such that multiple players are required to run dungeons, raids, arenas and battlegrounds, and adding those design decisions on top of an MMO is a good idea, but it's not mandatory.

You could have single-player dungeons (not that I'm advocating for that) in an MMO.

Once the social aspects are removed from an MMO, then what's the point of playing it? Why not just pick up a good single-player game that doesn't require connecting to the internet?
18 Gnome Warlock
8265
Asking Blizzard to make the game more social is low hanging fruit. There is not one thing that is preventing you from forming server side friends to run dungeons, PvP, PuGs, or whatever you may want to do. I have full friends lists of server only people and we run dailies, do some random BGs, run dungeons for moggin, we fill in raids when we are short, and what have you. All it takes is a bit of effort.

Do not blame Blizzard for your laziness. You are the ones refusing to forge new relationships with the people on your server. You are the ones who are refusing to be social while hiding behind the tire LFR/LFD/instanced mini game arguments. What you seek is there for your taking. You just need to ask yourself are you willing to do what you need to do to get it?
MVP
100 Night Elf Priest
11745
Great song, Snowfox!!!

And holy !@#$!! theres lot of people envious of you, Snowfox!!
(looks at the reported post)


Thanks. I thought it might resonate with people and this topic... as for the reporting, I've got stalkers lol. It's no worries though, the more people report me for ridiculous reasons, the less power reporting me even has.

This is a good thread and a topic I think needs real discussion. It's sort of ... heartening... to see that people do indeed want a sense of community.
100 Blood Elf Priest
17780
Socializing starts with You. Only you can prevent anti-socialism.

Even little things like logging on your JC to cut a gem for some stranger in Trade, taking a lowbie on your two-seater mount to get his 1K FP, giving some extra mats for free to someone desperate, watching someone's pleas going up to 200g for one elemental earth and charging him 1g.

There are a lot of little things you can do to spread goodwill and kindness around your realm if you're not a greedy virtual-money grubbing heartless bastidge.

Play nicely together!!

ps. since my post landed here: Happy Birthday Snowy!!
Edited by Vixie on 9/13/2012 7:40 PM PDT
90 Night Elf Druid
8340
Once the social aspects are removed from an MMO, then what's the point of playing it? Why not just pick up a good single-player game that doesn't require connecting to the internet?


I'm not addressing the social aspect, just the misconception that MMO means "players work together." It doesn't now and never did.
90 Gnome Priest
7890

Once the social aspects are removed from an MMO, then what's the point of playing it? Why not just pick up a good single-player game that doesn't require connecting to the internet?


The social aspects aren't removed, you're just asking to have them spoon-fed to you.
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