WoW Losing Its Social Aspect

85 Blood Elf Rogue
6590
I recently did RaF with my girlfriend and I realized how less social WoW is now. I realized this when she kept telling me how boring it was when she was on because she didn't know anyone. Back when I started playing, there was no cross-realm and you had to ask trade chat to join groups to do dungeons, which you actually had to communicate in. You needed to join a good active guild to survive well. My point is you had to be social and make friends to truly play the game. It's difficult to find social groups besides guilds.

To Blizzard: Do you intend on bringing any of this some what mandatory socialization back to the game?

There are still many facets of the game where socializing and communicating are mandatory. While maintaining the MMO nature, what we've been doing over the years is work to provide something for people to do when they don't have a lot of friends online, or not a lot of people on their realm who are willing or able to run a dungeon, or a Battleground.

This game has always had a broad appeal. We're committed to striking a balance between very social gameplay, and progression on a more individual level. We work to create systems to support different play styles so that, ideally, you get to choose how you want to spend your time in the game -- knowing that you progressed your character in some fashion by the time you log out.


Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game


Incase you forgot....

There is no where near enough things to be social in game for wow to still be called a MMO
Edited by Tyesi on 9/13/2012 7:49 PM PDT
90 Draenei Shaman
11515
09/13/2012 06:28 PMPosted by Shallowfaith
There are still many facets of the game where socializing and communicating are mandatory.


Not to sound condescending, but where are these mandatory social aspects? Guilds seem to be the last bastion of socialization in this game. The Looking For X gameplay doesn't require or promote socialization and Random Battlegrounds are either full of trashtalk or nothing at all.

The game has lost a lot of it's social aspects from the beginning of WoW, I know you probably can't confirm or deny this due to people wildly throwing things you blues say out of context, but if you do deny this, could you perhaps list a few things that are mandatory socialization?

I know full well that it's the people that create the social aspect of the game, but I think the original poster meant to say that the game doesn't promote a healthy positive atmosphere for people to do this, unlike days long ago where there was actual repercussions for being a bad person.


I wouldn't say that. On my main server, I have always just been myself, and got quite a mixed reputation. I don't particularly care about that, as I do have a few close friends that I raid and do stuff with. It's nice though, that if can't get a raid going for whatever reason, as not enough guildies are ready for it, or just not enough people keen, I can just go off and do something else. I remember when I played in wrath, I wanted to solo the quests, but they were simply way too hard for me, it was too easy to just get owned by three mobs at once, the only thing I could do, was go out and keep killing mobs, until I finally managed to out level the mobs a bit, which took ages. These days, questing has become so much easier, and don't have to rely on other people, but when I see lots of people taking loot from a quest, sometimes I get mad, but then I take a deep breath, take a step back, and realize that it might be an opportunity to make a friend, by offering to help each other out.

Basically, you don't stand a chance of progressing in Arenas, raids, or other certain aspects of the game, if you can't find people you get along with well.
90 Human Rogue
0
09/13/2012 05:21 PMPosted by Mareau
This. Just because you're not socializing, doesn't mean the option to socialize doesn't exist.


Precisely this. There's nothing in the game that actively discourages you from socializing. There may be less things actively encouraging you, but absolutely nothing is stopping you from making friends in-game other than you. So there's no point in making things harder for people who do like to play alone or with only a small group of friends, who happen to pay the same $15 a month we all do and are thus equally deserving of Blizzard's consideration.
90 Tauren Hunter
11160
I don't want to disagree or anything. Just wanna add my opinion. Take it for what it is. Now you want socialism while questing or doing dungeons in low level brackets. Lets assume most people are higher level then you. Other than the odd player. How would you expect to be social if no one is with you in zone? I guess my point is you cant have people that are your level around you all the time when most are doing things in higher level content. Thats why LFD and CRZ make sense. You can't get something from nothing. As for looking for groups to do dungeons in. I would rather que up and continue what I am doing. As opposed to go into a major city and spam trade for an hour just to find out that your group isn't happening. It makes sense that you want to talk and meet people. Trouble is people aren't waiting for you to meet them, you gotta level, go into cities strike up conversations. Don't just assume people are gonna flock to you in the lowbie areas.
90 Tauren Death Knight
11475
I don't want to socialize in a game. 90% of the people are fake or don't act like they do in real life anyways, and the rest are asking for 5 gold so they can buy gear or (the cool people) are practicing trolling. I'm still trying to figure out when that became what the cool kids do. The other thing is when you do someone a favor like DE some greens, and then they precede to mail you every green they get with "please DE kk thx". its just plain annoying to try to be social wiht people in this game.

Also, isn't making things mandatory what people get all pissy about anyways? The majority of the guilds nowadays are 'social" or "casual", I'm pretty sure you (@op) can find people to type to. Good Luck! :)
90 Tauren Druid
11205
09/13/2012 07:06 PMPosted by Dabishop
Except on a dying realm you cannot find more ppl to run any PVE with cause it is still dead. but least we see more in world yippie. want to make thing sociable then fix the actual realm populations not make things more impersonal.


The trouble with merging realms is that it can only be a temporary fix. At some point every new realm created by merging two realms together will age and grow its population of capped characters until the same dynamics are in place that killed the pre-merged realms in terms of PVE activity.

CRZ is a better fix for this problem. Look for there to start being more or less permanent cross-realm groups - think of them as unofficial guilds - as this catches on. The delivery system for social exchange is just changing, is all, but it's certainly not disappearing.

I suppose I'm outing myself as a full-on cheerleader for CRZ.

[shrugs]


But CFZ isn't designed to fix server population, it's meant to fix zone population as a result of no one venturing out into the world.

The thing is, the reason people don't go out into the world is because Blizzard has constantly removed reasons to do so. Group quests - gone. World bosses - gone*. Finding dungeon entrances so you can queue - gone. Questing streamlined down to a "cattle in a chute" level. Add to this LFR and LFG, and it's a constant queue-fest, where the only gameplay reason to be out in the world are is levelling so you can hit max level and queue with everyone else. In a city. I mean, geez, you can even queue for holiday bosses now. No need to bother with that pesky "getting out into the world" thing for even that. It's ridiculous.

Blizzard treats the amazing game world they created as optional content, with the meat of the game at max level, where you don't actually need to go anywhere. You can actually make a level 1 alt, level to 10, run to a city, and never leave again, and eventually hit max level. This is the system THEY created, and it's somehow not their fault when no one ventures out into the rest of the game world.

CFZ is just a way for them to avoid dealing with the real problem, which is that they screwed up the damn game. They can't put the LFR/LFG (and the like) genie back in the bottle. But they need to stop removing reasons to explore, instead of giving us half-assed attempts at masking the problem like CFZ, which isn't going to get MORE people out there, it's just going to connect the handful that already are.

* - I know world bosses are back in MoP. On Pandaria. Where there is not, supposedly, going to be any CFZ anyway.
90 Worgen Priest
11145
09/13/2012 06:20 PMPosted by Zarhym
We work to create systems to support different play styles so that, ideally, you get to choose how you want to spend your time in the game


Obviously ya'll need to take another look at the CRZ thread cuz we are not getting that sort of support. When we ask for replies ya'll either skirt the question or it's just crickets chirping.

A lot of people don't wanna be social or deal with large crowds yet our play style doesn't matter cuz we are getting CRZ shoved down our throats without any way to opt out and play the game we've enjoyed for years.

I chat with my guild and play with my wife...who incidentally I met on here....I have no desire to deal with others then ya'll throw a feature in my lap that causes my gameplay to do a 180. When I or people like me say something all we get is sarcastic answers from Ghostcrawler or nothing at all.

How about ya'll address the 800lbs gorilla in the room!!!

Just a side note: It is bad taste to answer a question like this when you have a novel written in the CRZ thread about the complete opposite side of this (mostly)....thanks for showing Blizzards cards just a little bit more in what ya'll favor....
Edited by Gannon on 9/13/2012 8:08 PM PDT
10 Gnome Rogue
50
They sacrificed the community aspect of the game to make it more convenient. We get faster dungeon runs and an overall easier time grouping but the downside is the experience suffers when the people you're sharing those runs with are silent, faceless strangers you'll never see again.
85 Undead Priest
6955
09/13/2012 07:48 PMPosted by Elae
Basically, you don't stand a chance of progressing in Arenas, raids, or other certain aspects of the game, if you can't find people you get along with well.


I absolutely agree, but I also believe that you more often than not find these people in guilds. Which as I mentioned, is basically the last pseudo-mandatory socialization.

But your story furthers my point. Things are becoming easier (but let's try not to delve into another topic with that) and thus a lot of people are becoming a lot more self-reliant. Not only does this lead to a selfish mindset and god complex (Ok, maybe not that bad, but there are a lot of people out there that think they are the absolute best) but it pushes people away who are genuinely wanting to make friends because game-play wise, It is slower to group.

In the long run, The current atmosphere in the game promotes a egotistical approach to all things. In the past, we still had egomaniacs, but we also had the knowledge to know who genuinely was better than us, and in turn it pushed us to become that much better players by interacting with other people (and those better than us) and make a few friends along the way.
90 Human Rogue
5900
The guild perk system was the final stab on the social aspect of the game, people only cares to enter because of perks and nothing more, useless guilds with no purpose other than level a guild, is sad really.

This is the reason why friends are more valuable in this cesspol more than ever before, if you want to find a gem in this community you must find it on a mountain of crap, this is what happens when some games go to the mainstream route fo the casual audience, and this is not the only game that suffers this.
Edited by Nephidel on 9/13/2012 8:15 PM PDT
90 Blood Elf Priest
17055
09/13/2012 08:09 PMPosted by Doomthulsa
tl;dr In older times players were required to be nice and sociable to get anywhere, and subsequent changes have encouraged antisocial behavior.


Wives tale.


Or ruby colored glasses.

There were still LOTS of little meanieheads and poopykids who made dungeons and raids and leveling annoying. Old realm forums were Full of threads complaining about ninja-looters and badly behaved players - all on the same realm.

Go forward, be nicer - what goes around comes around, etc.
85 Blood Elf Priest
9945
I recently did RaF with my girlfriend and I realized how less social WoW is now. I realized this when she kept telling me how boring it was when she was on because she didn't know anyone. Back when I started playing, there was no cross-realm and you had to ask trade chat to join groups to do dungeons, which you actually had to communicate in. You needed to join a good active guild to survive well. My point is you had to be social and make friends to truly play the game. It's difficult to find social groups besides guilds.

To Blizzard: Do you intend on bringing any of this some what mandatory socialization back to the game?


There are still many facets of the game where socializing and communicating are mandatory. While maintaining the MMO nature, what we've been doing over the years is work to provide something for people to do when they don't have a lot of friends online, or not a lot of people on their realm who are willing or able to run a dungeon, or a Battleground.

This game has always had a broad appeal. We're committed to striking a balance between very social gameplay, and progression on a more individual level. We work to create systems to support different play styles so that, ideally, you get to choose how you want to spend your time in the game -- knowing that you progressed your character in some fashion by the time you log out.


So what you're saying is "No"?
That's what it looks like.
90 Tauren Druid
11205
09/13/2012 08:08 PMPosted by Doomthulsa
They sacrificed the community aspect of the game to make it more convenient. We get faster dungeon runs and an overall easier time grouping but the downside is the experience suffers when the people you're sharing those runs with are silent, faceless strangers you'll never see again.


What do you want to talk about during a dungeon run? The weather? Whose gonna make it to the playoffs? The upcoming presidential debates?

As long as the tank has good mitigation and can hold aggro, as long as the healer can heal, and as long as DPS can do their jobs properly I can care less if I'm in a glorified AOL chat room or not.


You're missing the point. Before the queueing system, you actually had to - the horror - communicate with people on your server in order to form a group and do a dungeon. Shocking, I know. If you sucked at your particular role, you either got better, or people stopped grouping with you. If you were good, people sought you out. THAT is building a community.

Now you just push a button, get grouped up with up to four strangers, play your role, and never need to communicate with any of them, or ever even see them again. If you sucked at your role, what did it matter, you could just queue again and get four new strangers. If you were good, again, what did it matter, you could just queue again and get four new strangers. That is NOT building a community, but that IS the game we have now.
90 Night Elf Druid
8830
This is one of the benefits of CRZ.

You have to look at it from your GFs perspective. WoW, like every mature MMO is a "top-heavy" game. Almost all of your players are at the level cap.

So while you're leveling through the game, you're not going to meet anyone, because there's nobody leveling to meet. That's why it seemed so much better back then. It was because while you were leveling, so were a few hundred other people, so you ran into each other and you made friends...

Now, today, there's still options. Nobody said that you have to queue for heroics and raids alone. Spam trade for some people, make a premade group. Lots of us are still making new friends in this game all the time. They're not going to always come to you, sometimes you have to be the one to look for them.
90 Blood Elf Rogue
14815
So we got 256 pages of complaints (CRZ) that there is too much interaction in the game, and now one saying there isn't enough... hm.
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