What have I become My sweetest friend Everyone I know goes away In the end
Nice Random NIN comment. ^^
09/13/2012 08:48 PMPosted by DoomthulsaYour arguments reek of nostalgia, I'm sorry.
09/13/2012 08:48 PMPosted by DoomthulsaAnd finally, how could bad players get better if no body grouped with them??? How did tanks or healers become better if they we're unable to escape the black list.
09/13/2012 09:03 PMPosted by MishotemThey either got better or they didn't. That was then. Now, they don't NEED to get better. That's kind of my point - there's no penalty for being a bad player now.
09/13/2012 08:52 PMPosted by CelessiThis is why group quests used to be in the game, this is why world bosses existed... The intention was never to try to keep some servers at a low population so that people can play without being around a bunch of other people. Those server populations were just because new people stopped coming to the game and getting put on those servers as the recommended server.
Once the social aspects are removed from an MMO, then what's the point of playing it? Why not just pick up a good single-player game that doesn't require connecting to the internet?
The social aspects aren't removed, you're just asking to have them spoon-fed to you.
09/13/2012 09:10 PMPosted by MareauThey either got better or they didn't. That was then. Now, they don't NEED to get better. That's kind of my point - there's no penalty for being a bad player now.
I've seen plenty of players get kicked from randoms for sucking. Granted, they could just queue up for another one, but it seems likely that if they don't improve, they'll just get kicked from the next one, too.
It's not like blacklisting was a perfect bad deterrent, either. Not everyone got the news of who was terrible or a ninja(especially when the capital chats were separate), and not everyone kept track of them either(I certainly never did).
Which that is fine in non MASSIVE MULTIPLAYER ONLINE GAMES....... thats cool for a game like skyrim..however this isnt skyrim so dont expect single player.
09/13/2012 09:23 PMPosted by PalvarosaOn our server, people were called out on the forums. I've seen more than one person leave the server after they ninjaed something. And, whenever we were forming groups and someone would want an invite, we'd ask if anyone knew anything about that person before tossing them an invite. Blacklisting actually did work.
09/13/2012 09:24 PMPosted by DabishopWell, it's only been up for, what, two weeks? Three? If there is any slowing down, CRZ hasn't created it.
IF THEY DO AN OPT OUT THE PROBLEM GOES AWAY!!!!
Blackhand is the host server.
You walk into a zone while opted out.
An opt out just can't work.
09/13/2012 09:26 PMPosted by EpaxeaMoreover, I can almost guarantee you that if Blizzard removed the features that facilitate easy queues then there would be a lot of grief about cliques and simple disagreements, miscommunications or misunderstandings between players can cost players their reputation (in many, but not all, cases, unfairly so) and would ultimately lead to more players leaving the game because they don't stand a chance, because they don't fit into or are not welcomed into cliques, and elites would have a ball deliberately berating and excluding "bads" (i.e. new or inexperienced players or even slow learners).
09/13/2012 09:32 PMPosted by Vodooeveryones in vent back in the day there was guild chat
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