Topic
Playable Furbolgs
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Edited by Wildsharu on 9/16/12 1:42 PM (PDT)
Faction - Either
Starting Zone - Phased Grizzly Hills (1-10) and Phased Crystalsong Forest / Part of the Emerald Dream / Part of Ashenvale (10-20) Classes Druid Hunter Mage Monk Priest Rogue Shaman Warrior Mount They have a Running wild-style ability called lumbering charge as well as flying mounts at level 60. The flying mounts would be fey drakes: fully grown faerie dragons. Story / Questline The furbolg starting quests would have sections that are both a starting experience and level 90 / 100 scenarios (level 90 for the launch event of the next expansion, ala Theramore). Siege of Grizzlemaw The Battle of Bilgewater Harbor (Horde) The Invasion of Zoram'gar Strand (Alliance) The Grizzlemaw Furbolg After hearing rumors of the Northrend Furbolg's corruption dissipating from the Timbermaw the Cenarion Circle resolves to send emissaries to the furbolg of Grizzley Hills. They send Broll Bearmantle and Hamuul Runetotem magically disguised as furbolg. <Start of the Furbolg questing> Collect materials, frolic in the forest, and war with the other faction. (Redfang vs Winterpaw: who you're with is determine by your fur color from character creation) Broll and Hamuul arive and talk to the Frostpaw and Ragefang tribes under the guise of Timbermaw Furbolg. They arrange a ceasefire and a summit at at Ursoc's Shrine. They manage to form an alliance between the two tribes by convincing them that their divisions were a result of their corruption, which is the real enemy. They pray to Ursoc to bless their new alliance, but he remains silent. Broll and Hamuul reveal themselves as not Timbermaw, but members of the Cenarion Circle. There is some anger at their deception, but it is accepted as they have only helped the furbolg. United, the tribes start to rebuilding the Grizzlemaw. They gather lumber and food from the forest and focus on building mainly housing and infrastructure (bear-style), no fortifications. On a fetch quest in the roots of the Grizzlemaw the player discovers an eye. (looks like http://www.wowhead.com/npc=54686#) After this is reported to Broll, Hamuul, & Tur Ragepaw a rush to build fortifications starts. After a few quests you see faceless in the river and the furbolg pray one last time for Ursoc's blessing. Siege of the Grizzlemaw A few adventurers from the horde and alliance arrive with Hierophant Thayreen, Windseer Grayhorn, Ruuna the Blind. (level 90 player can experience this as well) Aquatic Faceless attack from river and you use makeshift catapults to fire gobs of burning sap and pitch at them. Black corruption wells up at the bottom of the Grizzlemaw, Faceless come up form the base & start summoning something. After killing many enemies you are pushed out of the Grizzlemaw to the South. You march to the part of Vordrassil's trunk that juts into the sky in hope of attacking from above, but are hemmed in by the Faceless and pushed to the end of the limb. A giant tendril of N'zoth comes out of the center of the Grizzlemaw, swatting some furbolg off of the high limb. You all pray desperately for Ursoc's aid. In a scene a rune appears on the flat of the upper limb of Vordrassil and a spectral Ursoc gorges the tentacle. Empowered with the ancient's blessing you leap onto the tendril and gorge it until it retreats underground. The furbolg and others use the blessing to drive the faceless from the Grizzlemaw, finally combining druidic and shamanistic magic to purify and seal the area with a giant totem. (the black blood goes away) Ursoc then speaks to you and tells you to go to his shrine. Once everyone is there he teleports you all to the Eastern end of Crystalsong, saying that if you could reach the great tree he can help you all further. You quest through Crystalsong and Ursoc resurrects himself at the Great Tree and teleports you all into the dream. You meet him and his brother, Ursol and help them in the dream briefly.(~level 15-20~) then through a portion of the Emerald Dream, eventually emerging at Bough Shadow. Here you are prompted to join either the Alliance or Horde. You are free to go, but the optional next part of the questline is one of the following scenarios. Horde Travel to Bilgewater Harbor The Battle of Bilgewater Harbor Naga / faceless cave pops up Cannon damaged Repel the naga Fix the canon Defeat the twilight's hammer traitor Fire the cannon at the faceless general (lobster barbecue, $$$) Delve into the cave and defeat the faceless and naga. Alliance Travel to Zoram'gar Strand The Invasion of Zoram'gar Strand Blackfathom Deeps explodes with faceless & old god power The naga invade Repel the invaders (in a glaive thrower) Spy on the faceless & naga Summon ancients Fight the faceless general atop a giant ancient of Ashenvale Delve into Blackfathom deeps (not the dungeon, just the pre-dungeon cave which now has a path to a dungeon with faceless and naga) Edit: So what do you guys think? Cool or not so much? |
If you could, would you race change your toons to Furbolgs? Cause I wouldn't personally. |
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I've always been an advocate for playable Furbolgs as a new Alliance race.
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I know that they'd need modern models (just like the worgen got a new model after their WotLK update), but I think that they'll make a great race. They can definitely beat quilboars, who likes quilboars? Anyway, they could be bi-factional or Alliance only (with the Horde getting, I don't know, ogres?) either way we're due up for a new race or two next expansion.
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Furbolg are pretty, but we already have a bear race that would serve pretty much the same purpose.
Personally i'd prefer Quilboar on the Alliance. |
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As have I. Furbolgs and ogres are really the only two races that could become playable without really having to fiddle with the lore at all. |
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Furbolg are pretty, but we already have a bear race that would serve pretty much the same purpose. I think that the quilboars are a bit too uncivilized to join a faction. The Furbolg are more savage than the pandaren, yet, as we've seen in Timbermaw, they are as intelligent as the other races. Also, Furbolgs have much more awesome lore and story than do the Pandaren. To clarify I meant to include that after traveling to Ashenvale the Furbolg would send emissaries out to recruit and purify the other furbolg tribes. |
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Also the old god involved was N'Zoth trying to regain his control over the furbolgs that had previously been influenced by Yogg'Saron.
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Improper usage of the word 'his' in the last sentence. Sorry, it bothers me
I'd be all for playable furbolgs, as long as we use an existing tribe, such as the Timbermaw or Stillhold. Would also be nice if there was a bunch of lore on the Bear Twins Playable Classes ~~~~~~~~~~~~~ Warrior Hunter Shaman Priest Druid Mage |
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Edited by Wildsharu on 9/16/12 4:06 PM (PDT)
Improper usage of the word 'his' in the last sentence. Sorry, it bothers me Rogue because furbolg don't have hooves and monk because it is a lollore class already and furbolg can't be warlocks, death knights, or paladins. Edit: the furbolg in my scenario would garner and purify the tribes of northern Kalimdor. |
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Furbolgs(always want to spell it as Furblogs) would be an awesome race. It would be awesome to see how the Furbolgs would interact with the Pandaren and other races.
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Yeah, hehe, Furbolg warlocks will happen right after Night elf and Draenei locks. |
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Edited by Pyronaptor on 9/16/12 4:55 PM (PDT)
I actually think Warlock would be an alright class for them, seeing a small sect embracing their corruption and using it against their enemies.
Warrior, Rogue, Hunter, Warlock, Shaman, Druid |
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But the only playable ones are the uncorrupted. It'd be like playing an erandar. |
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Edited by Pyronaptor on 9/16/12 5:27 PM (PDT)
None are playable at the moment. And what if the ones that were playable were corrupted? |
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I really don't like furblong. With pandaren, I don't see the point of having playable furblong. You may hate this, but this is my opinion. With pandaren, I'd rank furblong as low as gnolls and murlocs in taking seriously as a playable race.
I'd rather see playable vrykul on the Alliance, and Ogres or naga on the Horde. A faction of Vrykul hidden from the world, the ones that saved humanity, deciding to join them, would be a logical lore reason, and the vrykul (as far as I can tell) are a well-liked race by the community. Ogres just make sense, but I don't think they'd have a massive amount of people playing them. Naga are also an option. For Naga, I could definitely see a faction of them reuniting with the blood elves, just as they allied in the frozen throne. They would have broken off from the rest of the naga for whatever lore reason you want to add. How they would wield weapons and mount can be described elsewhere, but it's perfectly feasible. Ogres would probably be the better choice, but naga (in my opinion) would be more interesting. Normally, Horde gets the race that people are really desiring (blood elves, goblins) and Alliance just gets thrown one for the sake of getting one. In this case, I think the Alliance would have the advantage for once, which is nice. Honestly, though, if it weren't for vrykul, and maybe *MAYBE* ogres, I wouldn't think we needed any new races at all. We have a pretty good assortment of them already, since we have blood elves and goblins. |
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Edited by Furrkane on 9/16/12 5:45 PM (PDT)
Yea I have seen Furbolg as an ideal Alliance race. I actually thought that the Alliance should have gotten Furbolgs instead of Worgen do I like either one. |
