get mop 7-day trial after it comes out and level your gathering/alchemy to 600
That couldn't possibly
work...could it? I mean, wouldn't I be nerfed back down to Cataclysm levels when the trial expired?
unfortunately alchemy is not a prof that's good at making money pre-cap. you can transmute red gems/metas, but you probably won't make too much. gathering would be way better for someone in your situation
I know. I debated which profession to take up for a long time. In the end it came down to tailoring and alchemy, and I decided that I'd go with alchemy because I wasn't going to make much money anyway, so I might as well have a +300 intellect trinket.
So I know my druid, who is 525 mining and...um...482 herbalism (502 with the spade and gnomish army knife) is going to be my main money-maker. Especially since the herb prices on Farstriders seem to be very high at the moment. I'm just looking for something I could do with alchemy also, if there is anything, for the days when I don't feel like gathering.
im not really sure there is much of anything you will be able to do for profit with alch but not MoP. Almost all reverent alch recipes are from the trainer which means everyone can make them and on top of that consumables are probably the least used profession related craftables used.
Transmutes may be my best option, then. Truegold always sells, and someone bought one of the transmuted gems I made while leveling almost immediately after I put it up (though that may well have been a fluke). I should look into finding things that sell cheaply but can be transmuted into something expensive. Pyrite ore is often absurdly cheap on my server---I remember finding it very frustrating as a miner---so, again, truegold.
I dont do much of any non max level profession stuff so its not exactly my area of expertise but to me it breaks down to basically 3 things; gathering, glyphs and transmog gear. Gathering is pretty self explanatory, if you were to drop alch for inscription you could learn the vast majority of glyphs without MoP. Transmog is something ive never really messed with so I don't really know where the desirable patterns are from or how good it really is.
I actually considered all of this, with the help of others, in a recent thread in this subforum, and in the end I came to the conclusion that alchemy was best for me.
Without MoP, gathering is definitely the biggest money-maker for me---it just wasn't a good option for this
character. I already had a level-85 druid, and druids are by far the best gatherers. So my druid will probably be making most of my money.
I seriously considered inscription, and I probably would have done it, but for two things. First, it got a huge nerf when they made it so you learned glyphs permanently, so each glyph could only be sold once to each character. Second, inscription is by far
the most cutthroat profession. It's dominated by obsessive lunatics who monitor their auctions constantly and continually undercut each other. I decided it wasn't worth it.
Producing transmog gear would have required tailoring, which was my second choice after alchemy. I almost went with tailoring, as I could have made some money with it, selling bags and such. (I hadn't considered transmog gear, but I guess that would have been a possibility also.) But in the end, since I wasn't going to make much money from either alchemy or tailoring, and both seemed about equally fun, I decided to go with the one that gave the +300 intellect. Furthermore, I did some figgerin', and based on my estimates it would have cost about five times as much to level tailoring as alchemy. And that's not even taking into account the fact that I was able to gather most of my own herbs, whereas I would have had to buy a lot of cloth on the auction house.
So I'm pretty satisfied with alchemy overall, and not looking to maximize its profitability. This thread is more about "I have alchemy; what are some useful things I can do with it?"