First, people. I've met some pretty cool people during this expansion. Certainly not least is my Alliance-side guild, which is filled with amazing people I'm quite sure I'll be keeping in contact with when WoW itself finally dies ( if ever). I've leveled the most toons to max level so far with this expansion. And transmog was certainly a good touch, but still rather disappointing with all the restrictions.
As for zones.. Vash'jr had a nice idea, poor execution. Mount Hyjal was alright, but also felt too long, and I'm not really a druid person ( i.e. couldn't give a damn about World Trees burning). Deepholm reminded me that rock people shouldn't love. Uldum could have been interesting, but it was an Indiana Jones movie. With cat people. That I, again, didn't give a damn about. Twilight Highlands was probably the most interesting zone to me, and emphasized the Alliance / Horde warfare that MoP will probably be playing on. I realize I actually prefer Northrend and Outland's zones to the new ones all in all. And the Guardians of Hyjal dailies annoy me to no end. Alas, gold is gold either way.
Some of the new stories were interesting - such as the Badlands questline - and the streamlined quests made it easier to sweep through. I did like the caravan in EPL, and I loved toying with vehicle mechanics. I'm terribly disappointed that they removed Wrathgate's quests post-plague-explosion, though. I mean, all of Outlands and most of Northrend is like its own Caverns of Time as compared to the rest of Azeroth - why couldn't we experience that event in all its glory and emotional tug?
LFR was cool, too. In fact, I'd say most of Cataclysm's mechanics changes were neat.. but I'm not a fan of the stat losses. Which I'm afraid MoP is said to be. Reduced scaling on crit and haste is going to - feel - lousy, even if the damage is evened out.
In general, I'd put Cata as 6/10. Has promise, but it got wasted. In comparison, Wrath gets an 8. Limited models, but I liked the story and feel.
Edited by Voragos on 9/24/2012 9:21 AM PDT