Didn't care for it in Cataclysm with the death of Cairne and I don't care for it now.
My two cents.
The scenario has been pretty universally derided in terms of the lack of context, especially for the Alliance side but also for the Horde side. (The gameplay of it hasn't been reviewed all that well either.) The devs have seen and acknowledged this feedback.
My surprise is that they didn't see this coming and decided to let it through as it stands now. I read ToW so I knew what was happening, and I could see straight off how completely disjointed and simply out-of-nowhere it was for anyone who did not read the book. The end result is an appallingly lackluster extended quest devoid of emotional significance when it should be all about getting people fired up.
By all accounts, the scenarios in MoP proper are pretty compelling and enjoyable according to reports from the beta, so I cannot fathom how they managed to screw the pooch here. They may say that this was not meant to be a world event level of expansion kick-off, and I can accept that, but really, this wouldn't have qualified for a screenwriting student's kick-off for finishing Scripts 101: Proper Use of "Exeunt".
You're seeing the events of ToW through the eyes of soldiers, not as a major part. people expected to see this as though their character was part of the book itself
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