Idea for a glyph

100 Blood Elf Hunter
15930
Over the course of WoW I've collected many weapons to dw as a hunter.... yet we now do not have the option to even see any melee weapons.

Magic that transforms your bow into 2 other weapons while you aren't in combat.
Or better xmog options. I mean what is the point of being able to duel wield if we don't ever do it. I think the lore would support it for us to look like rangers or am i wrong?
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86 Undead Warrior
9810
Ehh I actually like the new "bow/gun/crossbow" on the back thing. I can see why you want the glyph and it sounds like a great idea, but I don't think Blizzard will ever implement such a design.

At most you can just keybind your weapon swap so you can feel like a ranger.

My only gripe with the new back thing is that the crossbow for my goblin magically transforms into a mini crossbow when I sheath it. When I bust it out it turns into a HUGE !@# crossbow.
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90 Blood Elf Hunter
10780
"Glyph of the Berserker" Allows you to transmogrify your ranged weapons into dual wield weapons you then hurl at your enemies like troll berserkers of yore.
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100 Blood Elf Hunter
15930
I mean demonology warlocks have the glyph of the felguard that is very similar it doesn't have to be complicated
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90 Troll Hunter
12505
09/24/2012 08:24 PMPosted by Stalkings
"Glyph of the Berserker" Allows you to transmogrify your ranged weapons into dual wield weapons you then hurl at your enemies like troll berserkers of yore.

I would modify it slightly

Glyph of the Berserker (Minor) - Allows you to wield throwing weapons and two-handed melee weapons, which work with your ranged abilities. Equipped melee weapons are thrown at the target. Does not work with Staff weapons.

Watch how many people go with this glyph, and in 5.2 - Remove the glyph, make it baseline, and start adding in a few (not many, just once in a while kind of thing) throwing weapons. Setting them up with 2-handers for stat budget considerations. While dual-wielding would be nice, I would almost rather the off-hand be purely cosmetic, and all stat considerations were based on the main hand only. Basically, the graphic would cycle between main and off hand, but no stats on the off-hand would be utilized.
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