Topic Hybrids at 90.
Dvsone
Mal'Ganis
Dvsone
86 Blood Elf Mage
6790
So I'm just curious if the heals balanced out at level 90 for hybrid classes ?( paladins and shadow priest mostly) or are they still healing themselfs back to full with one cast and still maintaining there mana?
Addelaide
Kargath
Addelaide
90 Undead Priest
12025
its been 3 days, no one really knows yet much more than we did at 85, although stat scaling definitely crushed people on the way to 90. Give it another week or 2, let raids open up and the PvP season start and we'll get back to you on this
Thundahstahm
Stormrage
Thundahstahm
90 Draenei Shaman
7685
09/28/2012 10:14 AMPosted by Addelaide
its been 3 days, no one really knows yet much more than we did at 85, although stat scaling definitely crushed people on the way to 90. Give it another week or 2, let raids open up and the PvP season start and we'll get back to you on this


He's just queue'ing up the QQ.

27 days left until the cacophony of misery starts up again.

GET. PSYCHED!
Huntingpz
Mal'Ganis
Huntingpz
90 Undead Priest
8290
As far as shadow goes, healing hasn't seemed to really scale much at all. I was healing to full in 2-3 casts of flash heal at 85, 30k with 70k crits. Doing roughly the same now at 90. Still good, but not like it was.
Rotticus
Gorefiend
Rotticus
80 Undead Warlock
4255
Sigh... Another mage QQ'ing about Shadow Priest you all should go crawl under a rock. Its ok your not the best anymore wipe those tears mage.
Dvsone
Dragonmaw
Dvsone
90 Human Warlock
6780
I'm not qq'ing. And Rot just because I'm posting under a Mage toon doesn't mean anything. My main is actually a warlock and secondly I play my priest more then I ever have my Mage. I could care less if mages are op or pure garbage
Steakknight
Detheroc
Steakknight
61 Tauren Death Knight
710
Lol... pwnd, Rot... you were pwnd. Another anti-mage player got !@#$, lol. By a lock, no less.
Kathira
Area 52
Kathira
90 Blood Elf Paladin
6015
You do realize that without self healing, paladins would be ridiculously underpowered? (In comparison to warriors, rogues, and death knights.) Paladins simply don't have the burst damage to compete with other melee classes, much less ranged casters or BM hunters.
(The only exception is if you're ret and you pop all cooldowns.)

09/28/2012 08:26 AMPosted by Dvsone
or are they still healing themselfs back to full with one cast and still maintaining there mana?

That is a 10 minute cooldown. None of the paladin healing procs hit for even close to that much at 90, even when healing an ally. Shadow priests can't keep healing themselves and maintain their mana.

That said, paladins probably have the best defensive cooldowns in the game.
Mootästic
Staghelm
Mootästic
70 Tauren Warrior
850
09/28/2012 08:26 AMPosted by Dvsone
So I'm just curious if the heals balanced out at level 90 for hybrid classes ?( paladins and shadow priest mostly) or are they still healing themselfs back to full with one cast and still maintaining there mana?


My elemental shaman has over 300k health now. When I heal myself, I'm lucking to even heal 10% of my health. I actually use bandages again because they are about 5x more effective. Happy? You will get your free kills again; you can stop crying now.
Musashibo
Illidan
Musashibo
90 Tauren Druid
9075
At 85 my feral was healing for 40-45k with 140k healthpool in Cata gear.
At 90 my feral is healing for 55-60k with 330k healthpool.

It's been scaled back quite a bit.
Grux
Cenarion Circle
Grux
90 Orc Warrior
8145
09/30/2012 09:39 AMPosted by Mootästic
So I'm just curious if the heals balanced out at level 90 for hybrid classes ?( paladins and shadow priest mostly) or are they still healing themselfs back to full with one cast and still maintaining there mana?


My elemental shaman has over 300k health now. When I heal myself, I'm lucking to even heal 10% of my health. I actually use bandages again because they are about 5x more effective. Happy? You will get your free kills again; you can stop crying now.


I am 100% sure hybrid heals will scale very well in MoP once people get into decent gear, if not this season, the next one or so.

Why? There's three facets of healing scaling now. Spellpower, haste, and pvp power.
Paulbathehut
Dunemaul
Paulbathehut
1 Orc Warrior
0
Spellpower isn't relevant to at least half the hybrids.
Haste is situational, and again irrelevant to most hybrids as they're not relying on self-hots for this "overpowered" healing.
PVP power only works to counteract the inherent nerf to healing upon entering a BG.
Callukeeper
Tichondrius
Callukeeper
90 Human Paladin
12170
At 85 my feral was healing for 40-45k with 140k healthpool in Cata gear.
At 90 my feral is healing for 55-60k with 330k healthpool.

It's been scaled back quite a bit.


This is helpful feedback. Thank you.
Mystry
Kel'Thuzad
Mystry
90 Human Paladin
8715
Us Ret Paladins can crit somewhere between 100-200k flash of lights, with 3 Selfless Healer buffs, on OTHER people.

Casting it on ourselves is considerably less. So instead of a full health bar, its more of a third of our health bar, and it requires almost 20 seconds to set up.
Whiskeyjack
Bonechewer
Whiskeyjack
90 Dwarf Hunter
7765
Recount is a tool. Nothing more and nothing less.

Don't blame the tool for bad players being bad. Blame the players.


You can use a hammer on a screw, but it doesn't work well. Just as many bad players post meters in dungeons as pull poor dps.
Grux
Cenarion Circle
Grux
90 Orc Warrior
8145
Spellpower isn't relevant to at least half the hybrids.
Haste is situational, and again irrelevant to most hybrids as they're not relying on self-hots for this "overpowered" healing.
PVP power only works to counteract the inherent nerf to healing upon entering a BG.


So replace spellpower with strength, the point was that it scales in in raw amount, haste, and from PVP power. PVP power is another facet of scaling it didn't have before and as far as I can see it's basically "free" extra scaling on PVP healing for hybrids.

Who knows though, maybe that's been taken into account in the grand scheme of things, but I doubt it.
Bág
Eldre'Thalas
Bág
90 Blood Elf Paladin
5540
paladin self healing is sucky. flash of light is 50 percent mana. while shadow priests can constantly heal.
Lonomia
Twisting Nether
Lonomia
90 Human Rogue
10890
Warriors heal just as much as a shadow priest or ret. This game is screwed right now.
Williame
Shadow Council
Williame
90 Human Warrior
10265
You do realize that without self healing, paladins would be ridiculously underpowered? (In comparison to warriors, rogues, and death knights.) Paladins simply don't have the burst damage to compete with other melee classes, much less ranged casters or BM hunters.
(The only exception is if you're ret and you pop all cooldowns.)


I've seen fights where the pally would get to about 30% then boom, full, 2 or 3 times in a row, then kill the warrior.

So saying "we'd be underpowered w/o heals." Can translate into "we're OP WITH heals."

/shrug.
Williame
Shadow Council
Williame
90 Human Warrior
10265
You do realize that without self healing, paladins would be ridiculously underpowered? (In comparison to warriors, rogues, and death knights.) Paladins simply don't have the burst damage to compete with other melee classes, much less ranged casters or BM hunters.
(The only exception is if you're ret and you pop all cooldowns.)


I've seen fights where the pally would get to about 30% then boom, full, 2 or 3 times in a row, then kill the warrior.

So saying "we'd be underpowered w/o heals." Can translate into "we're OP WITH heals."

/shrug.

edited to respond to:
Warriors heal just as much as a shadow priest or ret.


While technically that is possible, it'd require the warrior's opponent to collude with the warrior to make those kind of numbers.

Warriors have 1 of 3 choices:
Enraged regen - worst of the 3 choices, 10% instant heal with another 10% as a hot with a 1 minute cd.

Impending victory 10% every 30 seconds, requires SOMETHING to be in melee range.

Now, of those 2, I don't know ANY class who's healing is worse.

Now for the one everyone is saying is op:
Second wind - will not, under any circumstances, heal you to more than 35% of your health, only heals you at all if you are below 35% health - but here's the thing: NO COMPETENT PVP'R CAN'T DO 35% OF SOMEONE'S HEALTH IN 2 OR 3 GCDS. A hot, when you're nearly dead, DOES NOT make a difference.

Ohhhhh, but what if I blow tank cd's! Well, sure, I can use die by the sword. But the thing about die by the sword vs. melee, is I could be at 100% health or 1 health, and it wouldn't matter. Second wind is damned near irrelevent. When DbtS runs out, I'm back to "dead in 2 or 3 gcds." I could shieldwall, sure, and do about 10% of my normal damage, and when it runs out - I'm back to "dead in 2 or 3 gcds."

Second wind is !@#. It will ONLY make a difference if you were going to win anyway. And the only way it can heal for a large amount, is if the warrior's opponent ALLOWS it to do so.

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