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Hi, I'm Alaron of World of Monkcraft and WoW Insider, and this is my Mistweaver PvE guide!
For the full version with links and pictures, go here: (http://worldofmonkcraft.com/mistweaver-monk-mists-of-pandaria5-0-guide/)
This guide is intended for max-level group play (or close to it); some parts may not be applicable while leveling.
Last updated 15 Oct 2012.
Mistweaver monks are a healing specialization that was newly added to the game for the Mists of Pandaria expansion. Any race, except Worgen and Goblin, can be a monk. Mistweaver monks have two primary resources that power their healing abilities: mana and chi.
Mana: Your Lifeblood
Unlike the other two specializations, Mistweavers use mana instead of energy, which powers the majority of their heals. Mistweavers can regain mana through the traditional ways (in-combat Spirit regeneration via Mana Meditation, mana potion, etc.). However, Mistweavers also generate Mana Tea stacks by using chi; one stack is generated for every 4 chi consumed (Brewing: Mana Tea). To regain mana, you channel the Mana Tea ability, which regenerates 4% mana/sec/stack. Mana Tea can be glyphed, which removes the channeling behavior and causes it to simply use two stacks (8% mana) instantly, with a 10s cooldown. This is a strategic choice that will need to be made on a fight-by-fight basis. Do not ignore Mana Tea; while you may be able to get through a 5-man encounter without using it, you'll need it for any longer fights.
Chi: Finishing Touches
Chi is a static 4-point pool, similar to a paladin’s holy power, that decays when out of combat. You'll use mana-costing abilities to build your Chi, then spend it on your strongest heals.
Fistweaving or Mistweaving: You Choose
Mistweavers have the capability to do some limited DPS healing (similar to Smite/Atonement disc priests) due to their passive ability Eminence, which causes 50% of (most) of their damage to be converted to a smart heal on the lowest-health target. This is doubled if the mistweaver drops a Jade Serpent Statue, which should be up for every fight due to its short cooldown. For maximum healing potential, a mistweaver monk should be in melee; however, it is possible to heal from ranged, though chi generation will be significantly constrained.
Healing Spheres: Lightwell 2.0
Healing Spheres are little green globes that float near the ground, and heal anyone who touches them for a significant amount. (Just like Diablo 3!) The mistweaver can place one directly, or cause them to pop up randomly on the battlefield via their mastery ability, Gift of the Serpent. Yes, this requires your raiders to have situational awareness in order to move and pick them up; don’t know about your raid, but I’m staying as far away from mastery as possible.
Primary Healing Abilities
There’s not much here; generally, MW’s don’t get huge raid savers like some of the other classes do.
Other Notable Abilities
Edited by Alamonk on 10/15/2012 11:13 AM PDT
Theorycrafting for healers is probably the most difficult, as the situations you find yourself in are so flexible compared to DPS (maximize damage) or tanks (minimize damage). Still, here’s a few tips.
-In all cases, you need to reliably generate Chi to use your strongest heals. Jab is the best way to do this, but if you are playing from range, you will need to channel either CJL or SoM to get Chi.
-If you have extra Chi and nothing to heal, dump it on Blackout Kick. I wouldn't recommend using Tiger Palm unless the healing is very trivial; the 5 chi it costs to stack up Vital Mists can be better spent elsewhere.
Low Damage: DPS heal. Use Jab to generate chi, use Blackout Kick twice(see Teachings of the Monastery) to stack Serpent's Zeal twice, and channel Crackling Jade Lightning on the enemy as needed; Eminence/SZ will do the rest. If you have extra chi and no pressing things to heal, dump it on Tiger Palm.
If you choose not to melee, then simply use Soothing Mists or Crackling Jade Lightning (preferably CJL). Even though it's primarily an AoE heal, using Renewing Mists on cooldown is also recommended.
Medium Damage: Channel Soothing Mist on your target and cast Enveloping Mist.
Heavy Damage: Add in Surging Mist casts to your Soothing Mist + Enveloping Mist combo. Use Life Cocoon or Thunder Focus Tea + Surging Mist if things look bad.
Low Damage: Renewing Mists. Note the 8 sec CD and travel time; need to start early to blanket your group. In most fights, probably worth casting on CD anyway.
Medium Damage: Chi Burst and Spinning Crane Kick, if people are stacked. If not (and you can predict this ahead of time) use Chi Wave instead.
Sustained Damage: Uplift Renewing Mists. Use Thunder Focus Tea on your third RM cast; if you’ve been casting RM every 8 seconds, you should have 8 stacks out after 16 sec and can keep those rolling for 16 more seconds. Use Revival if things look bad.
Talents and Glyphs
Level 15: Celerity or Momentum. Either is pretty useful, though Momentum probably edges out Celerity for me. Your mileage may vary.
Level 30: Chi Burst or Chi Wave. For raids where everyone stacks up, Chi Burst does amazing raid healing. For non-stacked situations, Chi Wave is better for the smart-heal. Zen Sphere isn’t that great; Enveloping Mist is better than sustained ZS for single-target, Chi Burst is better than detonated ZS for multi-target.
Level 45: Chi Brew. PS is the best chi generator option, but only if you can reliably Jab every 20 seconds. I’d generally prefer Chi Brew in order to be able to TFT/Uplift when I need to. Ascension isn’t a great choice; it’d be a bit more interesting if it raised the cap more.
Level 60: Charging Ox Wave or Leg Sweep. Whichever one fits your style, ranged or melee. Deadly Reach isn’t bad but I didn’t generally use Paralysis much since other CC’s outrange it significantly.
Level 75: Dampen Harm or Diffuse Magic. Either are good protective cooldowns, though you'll switch depending on the situation. Healing Elixirs is meh since you can use Expel Harm as a self-heal.
Level 90: Invoke Xuen. RJW sounds good in theory but it doesn't buff SCK by enough (with the SCK nerf) to be better than just using the Chi on an Uplift or Chi Burst. Xuen's damage is counted as Eminence healing.
I like the Renewing Mist glyph; everything else has pros and cons. I’ve listed them roughly in the order I would choose them.
Gear, Stat Weights and Reforging
Spirit > more Spirit > even more Spirit > Int > Haste to 1350 > Crit > Haste > Mastery. (Prioritize Mastery over Haste for 25-mans.)
First tier + new class means lots of learning, so do yourself a favor and stack spirit. For the other stats, intellect is of course good, crit is pretty strong seeing as so much healing done is HoT based (which means less overheal for crits), and the others are meh.
Big Caveat: You need 8.35% haste to get an additional tick on Renewing Mist/Enveloping Mist, which is important. If you have the 5% haste buff (moonkin, spriests, ele shamans, or hunter sporebats), you only need ~1350 haste to get the additional 3.35% to get there, which should be trivial. If not, you’ll need about ~3540, which is doable but fairly difficult, and not worth compromising on spirit for.
Here’s all the recommended enchants: I’ll try to go back and add in others if options present themselves. Having two crafting professions remains the best choice. Not mentioned in the table is Alchemy (+320 int and Jewelcrafting (2 gems that give +320 int over their rare equivalents). Herbalism (2880 haste on-use ability) and Skinning (480 crit) bonuses are half as effective as those from the crafting professions; Mining (480 stamina) will likely not be very helpful.
Head: Head enchants are gone!
Shoulders: Greater Crane Wing Inscription (200 int/100 crit) Inscription: Secret Crane Wing Inscription (520 int/100 crit)
Chest: Glorious Stats (80 all primary stats) or Mighty Spirit (200 spirit)
Waist: Living Steel Buckle (gem socket)
Legs: Greater Pearlescent Spellthread (285 int/165 spirit)
Feet: Pandaren’s Step (+8% movespeed/140 mastery) or Greater Haste (175 haste)
Wrists: Super Intellect (170 int) Leatherworking: Fur Lining – Intellect (500 int) Blacksmithing: Socket Bracer (gem socket, stacks with enchant)
Hands: Superior Mastery (170 mastery) or Greater Haste (170 haste) Blacksmithing: Socket Gloves (gem socket, stacks with enchant) Engineering: Synapse Springs (1920 int proc, stacks with enchant)
Fingers: Enchanting: Greater Intellect x 2 (160 int)
Back: Superior Intellect (180 int) Tailoring: Lightweave Embroidery (2000 int proc)
Main Hand: Jade Spirit (1650 int/occasional 750 spirit proc). Use Heartsong as a cheap alternative.
Gems and Consumables
In order to make non-primary stat gems more compelling, Mists doubled the amount of secondary stats provided by gems. However, spirit is so good that I wouldn’t recommend going against it with anything but intellect unless you have a compelling reason to do so.
Perfect gems are now equivalent to rares. Epic gems are in the wowhead database, but I’m holding off on those for right now. Of course, if you’re a Jewelcrafter, use your supergems first.
Meta: Revitalizing Primal Diamond (432 spirit/3% crit) or Ember Primal Diamond (216 int/2% mana). I prefer the Revitalizing.
Blue: Sparkling River’s Heart or Perfect Sparkling Lapis Lazuli (320 spirit)
Red: Purified Imperial Amethyst or Perfect Purified Roguestone (80 int/160 spirit)
Yellow (aka Green): Misty Wild Jade or Perfect Misty Alexandrite
Consumables basically work the same as they did in Cataclysm, with one major difference: there are now three tiers of food, instead of two. The best tier (+300 agi) is individual foods; the bottom two tiers (275 and 250) have individual foods or feasts, now known as “banquets.” The Pandaren Banquets/Great Pandaren Banquets are for 10m/25m respectively, and offer 275 to all; the lesser banquets give 275 for a certain stat only, and 250 to the rest. Be prepared to level Cooking or spend heavily on the AH. Flasks and Potions work the same way they did in Cataclysm. (Stamina food added for those that prefer it.)
300 spirit: Steamed Crab Surprise
300 int: Mogu Fish Stew
275 spirit: Fire Spirit Salmon, Banquet of the Steamer
275 int: Braised Turtle, Pandaren Banquet/Great Pandaren Banquet, Banquet of the Pot
250 spirit: Shrimp Dumplings
250 int: Swirling Mist Soup, all other lesser Banquets
Flasks: Flask of Falling Leaves (1000 spirit) or Flask of the Warm Sun (1000 int)
Potion: Potion of Focus (4500 mana/sec over 10 seconds, channel), Master Mana Potion (28-32k mana), Potion of the Jade Serpent (4000 int/25 sec)
Extra discussion/tidbits here that didn’t make sense anywhere else in the guide. I’ll add things here periodically.
1H + OH or 2H?
Haven’t seen much of a difference. I’d recommend 2H just because they seem to be a little easier to come by.
Strengths and Weaknesses of Mistweavers
Overall, Mistweavers are very strong at single-target damage. The Soothing/Surging/Enveloping trio works well together to really keep a tank topped up. AoE is pretty good if the raid is stacked. Things get iffy once the raid is spread out, though; Renewing Mist doesn’t heal for very much and its spread is uncontrollable, so if AoE burst is coming, you have to anticipate it 15+ sec prior so you can have a TFT+ Uplift ready. This is less of a problem in 10's (where RM on CD generally means 8/10 people are covered, so Uplift works pretty well without needing TFT).
Heirloom Gear Recommendations
Weapon: Dignified Headmaster’s Charge. Nothing else compares, really.
Chest: Preened Ironfeather Breastplate
Shoulders: Preened Ironfeather Shoulders
Head: Preened Tribal War Feathers
Back: Ancient Bloodmoon Cloak
Legs: Preened Wildfeather Leggings (will be obtainable as a guild reward once Mists launches)
Finger: Dread Pirate Ring (yeah, right, good luck)
Trinkets: 2x Discerning Eye of the Beast
Other Useful Sites
My site, World of Monkcraft, has everything you could ever need, though I may be biased. (http://worldofmonkcraft.com) I also write monk articles for WoW Insider here: (http://wow.joystiq.com/category/Monk/)
Disargeria has great info over at Monk and Monk, and knows much more about monks then I. (http://www.disargeria.net/)
Dedralie has an excellent and comprehensive guide to Mistweavers over at healiocentric (thanks to Disargeria for pointing me to it). (http://healiocentric.wordpress.com/whats-new-in-mop/introducing-the-monk/)
Arison has an excellent Mistweaver thread over at EJ, (http://elitistjerks.com/f99/t129834-mistweaver_healing_compendium/) He also designed a very nice online calculator, which I used for the stat weights I gave above. (http://www.temerityofwindrunner.com/mistweaver/calc.html)
The End Game Tactics blog (http://endgametactics.com/) has a good mistweaver guide, and they’ve also got a guide post over at mmo-champion.
Well, that wraps up the guide. This is a living document, so add your suggestions and comments and I'll try to incorporate them where I can!
Edited by Alamonk on 10/15/2012 11:23 AM PDT
I've come back to edit my original post from the first days of MoP
Anyone reading this guide now, BEWARE - the OP didn't stick around to keep it updated, and it advocates plenty of play issues which were contended to begin with.
It's been removed from its former sticky status for good reason.
Edited by Meditation on 1/9/2013 11:48 AM PST
66 Orc Monk
The Glyph of Surging Mist behavior doesn't overwrite the normal behavior of healing the target of your Soothing Mist channel. So you can use it for when you want to meleeweave and toss a SuM out now and then, and still be able to focus heal with So/Su when needed. At least, it hasn't acted up for me and there have been times when the tank was not the lowest health target in range but still got hit with SuM during a SoM channel.
For a SoWeaver, it doesn't seem to have much use except for when random folks need a big heal but you don't really feel like changing targets (edit: and aren't in the middle of a SoM channel).
Just my little nitpick; Keep up the good work!
Edited by Makhajin on 9/27/2012 7:48 AM PDT
Bravo nice guide.
In the gear I have now, people can freely chain pull in heroics and I don't oom. By drinking between pulls it's useful to note that you can save so much mana tea for those oh crap moments when extras are pulled or group dps is so terrible you'd oom without 20 stacks.
I am quite hesitant to take on a meleeweaver role because of mana issues even with tea generation. You should see it become more prevalent in full heroic gear this tier and beyond.
I've actually had more mana issues ranged healing than fistweaving.
As melee healing I have no mana problems nor does my group have any issues being kept up. I also find it easier for me.
Ranged healing I go Oom rather quickly.
Also as Fistweaving, I end up with plenty of Mana Tea for Oh Crap moments, ranged healing I hardly end up with any at all =(
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