09/25/2012 03:27 PMBlizzard will ALWAYS find a way to force players into using new features and experiencing new content. I'm sure they track usage stats and use that to show value added for the new content or features. The easiest way to do it is to tie experience, honor/conquest, justice/valor, or rep to something and put a tangible at the other end. Sure, you don't HAVE to do it if you don't mind not being competitive... lol
Posted by Gunny
You're right, but these are two separate matters. Yes, players will always be all but forced to experience new content (I don't think it will ever be feasible, for example, to level an entirely new expansion to level cap through battleground experience alone; Blizzard doesn't want a situation like today's Alterac Valley) and I think even the most hardcore PvP players are fine with that.
On the other hand, I don't see why people should be forced to do it that way a second (or tenth) time around. What the OP is really getting at is that he'd like to see PvP experience be feasible for *most* of the leveling process (equivalent to a mixture of dungeons and questing for all levels up until current expansion content, let's say). As I've said above in this thread, I don't see a thing in the world wrong with this idea, and I haven't for years. This feature could easily be set up as a Death-Knight-style unlock if you want to force people to do it the old-fashioned way at least the first time through (which I also don't think is a terrible idea).
Also, as a contextual note for those of you who haven't been paying attention: The reason we're all talking about this right now is that AV was bugged today in such a way that the experience reward for winning was way too high (that is, it was high enough to be competitive with ordinary questing for the first time in the history of WoW). This was freaking awesome, and so of course was immediately nerfed. That is why OP be mad.